Rapture, Variant (5e Spell)
From D&D Wiki
|Casting time:||1 action|
with an outstretched arm a ray of light/dark comes for the heavens/depths to smite your opponent.
As an action you can cast this spell at an opponent within range that you can see, the target has to make a Dexterity saving throw; on hit take 10d8 radiant or necrotic half on a save. The surrounding area either becomes a bright white light (range of this light is 80ft) or all the color is sucked into the beam making the entire area dark(range of dark is 80ft)
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher the damage increases by 1d8 for each spell slot above 5th
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Paladin