Call of the Sussura (5e Spell)

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Call of the Sussura
2nd-level enchantment
Casting time: 1 action
Range: 60 feet
Components: V, M (a miniature whistle worth at least 1 sp)
Duration: Concentration, up to 1 minute

The sussura is a now-extinct creature (you can find it in Advanced Dungeons and Dragons 1e: Fiend Folio). It had the strange ability to make undead stand fixed in a trance. With this spell, you blow softly through a small whistle as mentioned as the material component. All undead creatures within range must make a Wisdom saving throw to avoid falling into a trance.

If a target has a CR of 1 or lower and it fails its save, it is stunned for the duration of the spell or until it is physically disturbed. If the target has a CR of 1 or lower and succeeds on its save, it has disadvantage on its next attack roll or saving throw.

If the target has CR higher than 1 and fails its save, it has disadvantage on its next attack roll or saving throw. If the target has CR higher than 1 and succeeds on its save, it is unaffected.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, it affects undead 1 CR higher for each slot level above 2nd.

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