Sun Gleam (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Sun Gleam
Evocation cantrip
Casting time: 1 action
Range: 60 feet
Components: S, M (a translucent yellow gem that glitters in the sunlight)
Duration: Instantaneous


You unleash a brilliant ray of sunlight from your palm at a creature you can see within range. The target must succeed on a Constitution saving throw or take 1d4 radiant damage. If the target relies on eyesight to see, it also has disadvantage on the next attack roll it makes before the end of its next turn. Target creatures with sunlight sensitivity make their save with disadvantage.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid