Imbue with Spell Ability (5e Spell)

From D&D Wiki

Jump to: navigation, search
Imbue with Spell Ability
4th-level Evocation
Casting time: 1 action
Range: Touch
Components: V,S,M (divine focus)
Duration: Instantaneous until used or dispelled

Grants the gift of magic to another individual capable of receiving it.

You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this bestowal. Only cleric spells from the schools of abjuration, divination, or spells that grant healing can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of Imbue With Spell Ability can’t exceed this limit.

HD of Recipient

  • 2 or lower: One 1st-level spell
  • 3–4: One or two 1st-level spells
  • 5 or higher: One or two 1st-level spells and one 2nd-level spell

The transferred spell’s variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.

Once you cast Imbue With Spell Ability, you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the Imbue With Spell Ability spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of active Imbue With Spell Ability spells, the more recently cast imbued spells are dispelled.

To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must have humanlike hands. To cast a spell with a material component or focus, it must have the materials or focus.


Back to Main Page5e HomebrewSpellsCleric

Home of user-generated,
homebrew pages!


Advertisements: