User:Alearori/Sandbox

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Abandoned[edit]

5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Alicorn (5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Alu-fiend, Variant (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Angiospaea (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Animal Crossing - Human Villager (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
April Fools Article (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ascended (5e Race) 04:36, 20 January 2022 (MST)
Ashiin (5e Race) 04:37, 20 January 2022 (MST) abandoned by main(and only) contributor
Asura Demigod (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Aviator (5e Race) 04:00, 20 January 2022 (MST)~
Awoken (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Beastlikes (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Blade (5e Race) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Carnophage (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Changeling, 3rd Variant (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Changeling, 4th Variant (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Chupadore (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Clone Trooper (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Concept Manifest (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Corrupted Aasimar (5e Subrace) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Couatl (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
CrossBreed (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Crystallite (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Dark Orc (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Daywalker (5e Race) 20:22, 25 February 2021 (MST) Issue(s) unaddressed for over a year.
Demi-Fiend (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Demonkin (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Demontic Dragonborn (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Djin (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Doggo (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Draenei (5e Race) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Dream Fairy (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Drider, True (5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Dunmer (The Elder Scrolls Supplement) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
El-Human (5e Race) 18:05, 27 January 2021 (MST) Issue(s) unaddressed for over a year.
Elemental Demon (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Ex-machina (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Exo (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Fairy, Fairy Kings Forest (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Fawn (5e Race) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Felkin (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Flerken (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Formling (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Fresno Nightcrawler (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Frostborn (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Fusilier (5e Race) 03:49, 17 January 2022 (MST)
Gargoyle (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Gato Demônio (5e Race) 16:16, 3 June 2021 (MDT) Issue(s) unaddressed for over a year.
Gelatinous Ooze (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Gem Warriors (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Giant Ants (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Globglogabgalab (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Goliath, 2nd Variant (5e Race) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Goliath Panda (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Great Spirit (5e Race) 02:57, 19 January 2022 (MST)
Guardians, Variant (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Half-Celestial Born (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Half Mutant Dragon (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Halfa (Half Ghost) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Heartless (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Hindian (5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Hourai Immortal (5e Race) 01:04, 19 January 2021 (MST) Issue(s) unaddressed for over a year.
Humanoid Dragon Turtles (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Indentured (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Inkling, 2nd Variant (5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Issuni (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Kalilith (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Kandra Variant (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Kender, Variant (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Kiggaroo (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kindred (5e Race) 19:11, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Kitsune, 3rd Variant (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kitsune, 8th Variant (5e Race) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Klyntar Host (5e Race) 11:57, 21 February 2021 (MST) Issue(s) unaddressed for over a year.
Kritian (5e Race) 19:32, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Kulipari (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Kurta (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Lesser Deity in Human Form (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Living Plate (5e Race) 08:05, 19 December 2021 (MST) I have lost interest in developing lore for this. It was created to accommodate a desire to play a heavily-armored fist fighter, which I now feel is better achieved through my fighter subclass: Steel Hand (5e Subclass). May also require balancing.
Lycanwing (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Magicborn (5e Race) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Mammuthari (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Manakete, Variant (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Mask of Heresy (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mechan (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Mind Flayer (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Minifig (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Mongrel (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Monster (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Monstorin (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Mortal God (5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
MyContent (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Mythical Siren (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Neko, 2nd Variant (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Nimbat (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Nimbus (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Nix (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
One Sided (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Ooze Suit (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Osmosian (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Owl Demon (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Owl Kin (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Palademon (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Papari (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Phalekin (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Phaser (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Phoenix Kin (5e Race) 19:31, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Pikmin (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Polymorphed Dragon (5e Race) 16:16, 3 June 2021 (MDT) Issue(s) unaddressed for over a year.
Possesion Doll (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Primarch (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Proderes (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Puppet Jester (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
RabbitFolk (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Raelyn (5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Raesokeran Mustilus (5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Rag Doll, Variant (5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Revenant, 2nd Variant (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Ronyo Fae (5e Race) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Rubber Human (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
SandWing (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Scavenger (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Selach (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Serpentine (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Shadow Charmer (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Shatterkin (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Silva (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Siren (5e Class) 22:47, 27 March 2021 (MDT) Issue(s) unaddressed for over a year.
Sizer (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Skeleton, 3rd Variant (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Skeleton Fairy Subrace (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Slime Dragon (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Slimefolk, Variant (5e Race) 12:12, 24 October 2021 (MDT) This race has been left in a largely unusable state by its creator and has since seemed to be abandoned.
Soldier Heartless (5e Race) 07:39, 21 January 2022 (MST)
Specter (5e Race) 15:34, 1 February 2021 (MST) Issue(s) unaddressed for over a year.
Spirans (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Squirrel (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Stand Master (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Stargazer, Variant (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Steel Dragon (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Super Mutant (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Superior Lich (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Tempest (5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Tenno/Warframe (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Terracottafolk (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
The Mass of Shurikens (5e Race) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
The Suit (5e Race) 10:02, 11 November 2021 (MST) Vastly incomplete.
Therianthrope (5e Race) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Three Goblins in a Trench Coat (5e Race) 17:26, 31 March 2022 (MDT)
Tonka (5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Toosh (5e Race) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Trophy Fighter (5e Race) 03:34, 22 March 2022 (MDT) Issues unaddressed for over a year
Unsu Aer (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Unsu Apii (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Unusual Beholder (5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Velox (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Virgo Gorefield Kin (5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Virtue (5e Race) 20:22, 25 February 2021 (MST) Issue(s) unaddressed for over a year.
Voidborn (5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Vortigaunt (5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Were-pires (5e Race) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
WereCorn (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Wild Fae (5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Wraith, Variant (5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Wrath (5e Race) issues unaddressed for over a year

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Grey Elf (5e Subrace) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Shadow Elf (5e Subrace) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Thirty-Six (5e Subrace) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Aeberejen (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Alterant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Ancestral Blade (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Anima Measter (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Apothecary (Octopath Traveler) (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Arcane Archer, Variant (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Arcane Swordsman (5e class) 11:43, 31 March 2022 (MDT) Vastly incomplete.
Arcane Tinkerer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Archaeologist (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Artificer, 8th Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Astral Controller (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Astral Sorcerer (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Athcana Lich (5e Class) 07:49, 10 October 2021 (MDT) Abandoned by sole significant contributor.
Avatar (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Banner Commander (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Battle Mage (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Bender, Water (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Blood Mouther (5e Class) 02:17, 19 January 2022 (MST)
Blue Mage, Variant (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Bonded Musician (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Brotherhood of Light (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Bulwark, 2nd Variant (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Bushi (5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Cartomancer (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Champion of Mercy (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Chocobo Knight (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Chronomancer, 2nd Variant (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Chronomancer, Guardian Form (Individual) (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Clan Eshin Acolyte (5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Combat Engineer (5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Concentrationalist (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Conductor (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Controller, 3rd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Controller, Variant (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Copycat (5e Class) 15:47, 28 February 2022 (MST) (Optional) This page has been left for too long with a lot of errors.
Critical Warrior (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Crypto Bro (5e Class) 14:50, 19 December 2021 (MST) Vastly incomplete.
Curse Bearer (5e Class) 06:23, 3 March 2022 (MST) vastly incomplete for over a year
Cursed Musician (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Daemon Eater, 2nd Variant (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Death Dealer 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Death Magus (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Delta Warrior (5e Class) 12:55, 13 October 2021 (MDT) Vastly incomplete.
Demon Slayer Swordsman (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Destiny Titan (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Destroyer (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Devil Fruit User: Logia Type (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Dimensional Core (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dirgesinger (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Ditto, Variant (5e Class) 14:28, 22 November 2020 (MST) Issue(s) unaddressed for over a year.
Divine Imitator (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dovahkiin, Variant (5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Dragon Knight, 3rd Variant (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Dragon Riders of Alagaesia (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dragon Warrior (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dragoon, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dream walker (Oneiromancer) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Dungeon Capturer (5e Class) 13:59, 28 February 2022 (MST) Vastly incomplete.
Eldritch Knight, Variant (5e Class) 13:24, 7 March 2021 (MST) Issue(s) unaddressed for over a year.
Elemental Avatar (5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Elemental Mage, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Empath (5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Emulator (5e Class) 14:39, 25 April 2022 (MDT) Vastly incomplete.
Energy Manipulator (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Equipoised (5e Class) 04:27, 26 January 2022 (MST)
Essence Seeker (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Ex-Machina (5e Class) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Explorer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Fiend (5e Class) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Fortune Caster (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Fursaken (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Fury (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Garden Master (5e Class) 08:22, 4 December 2021 (MST) Vastly incomplete.
Gem Crafter (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Gem Wielder (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Gentleman (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Ghostdancer (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Glitcher (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Glyph Witch (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Godbound (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Godcursed (5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Grand Caster (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Grappler (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Great Old One Cultist (5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Great Spirits Shaman (5e Class) 16:53, 27 September 2020 (MDT) Issue(s) unaddressed for over a year.
Grey Jedi (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Hero, Variant (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Hero (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Hero of Time (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Hitchhiker (Hitchhiker's guide to the galaxy) (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Holy Weapon User (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Illuminator (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Illusionist (5e Class) 06:50, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Information Mage (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Insect Glaive (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Iron Avenger (5e Class) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Iron Chef (5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Jester, 3rd variant (5e Class) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Jester, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kaleido, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kinetic Deviant (5e Class) 06:44, 17 February 2022 (MST) not touched since may 2020
King of Heroes (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Kuma Kuma Kuma Bear (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Lazarus' Card Dealer (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Life Illusionist (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Linkrell (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lord Paladin (5e Class) 06:28, 17 February 2022 (MST) 2 years without meaningfull edits, wasn't tagged as abandoned only because WIP tag, which is not WIP
Mage, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mage, 3rd Variant (5e Class) 22:47, 6 December 2021 (MST) This class has been left in an unusable state by its creator.
Magi (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Magic adept (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Magical Hobo (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Magister Magi (5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Magus, 3/4 (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mechanist (5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Mechromancer, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mechromancer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mender, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mimic Mage (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mix and Match (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Monado Wielder, Variant (5e Class) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Monster Trainer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mord-Sith (5e Class) 19:32, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Mystic, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mythical Siren (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Necromancer, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Necromancer, 5th Variant (5e Class) 19:31, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Necromancer, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Nether Jailer (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Nil "Shadow Mage" (5e Class) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Ninja, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Ninjutsuka (5e Class) 22:23, 5 September 2020 (MDT) Issue(s) unaddressed for over a year.
Oath Keeper (5e Class) 19:32, 25 October 2020 (MDT) Issue(s) unaddressed for over a year.
Old Hunter (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Omega Soldier (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Omniclasser (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
One Fanged Wolf (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Phantom Knight (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Phantom sixth-man (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Phaseling (5e Class) 22:47, 27 March 2021 (MDT) Issue(s) unaddressed for over a year.
Plaid Boi (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Plane Controller (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Primordial Spectre (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Psion, 2nd Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Psy-Kid (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Psychopath (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Puppet, Variant (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Puppet Creator (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Quantity Mage (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Rad Slug (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ravager (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Re:Ghoul (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Red Mage (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Reverberant (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Ripper (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Rune Mage (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Rune Master (5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Runepriest, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Runeterra: Engineer (5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Sacrier, Wakfu Variant (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Scavenger (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Scout (ToG) 14:28, 22 November 2020 (MST) Issue(s) unaddressed for over a year.
Servant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Servant of Azrael (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Servomancer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Seven Deadly Sins (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Shadow Walker (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Sheikah (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Sin of Wrath (5e Class) 16:14, 25 March 2021 (MDT) Issue(s) unaddressed for over a year.
Siren (5e Class) 22:47, 27 March 2021 (MDT) Issue(s) unaddressed for over a year.
Slave, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Songstress (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Soulbound Medium (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Space-Time Wizard Variant (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Spirit Binder (5e Class) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Spirit Smith (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Spiritist (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Spiritspeaker (5e Class) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Standard Bearer (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Starseer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
String Weaver (5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Suction Cup Warrior (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Summoner, Variant (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Super Hero (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Superhero (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Tarot Mage (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Tarot Oracle (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Tarot Reader (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
The Entomancer (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
The Trickster (Persona 5 R) (5e Class) 13:31, 17 March 2022 (MDT) Vastly incomplete.
Thunderstruck (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Tide Shifter (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Time Shaper (5e Class) 13:04, 6 September 2021 (MDT) Vastly incomplete.
Timeless Sorcerer (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Titan (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Toxicologist (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Transform (5e Class) 6:59, 31/5/2021 Missing multiple class features and hasn't been worked on in almost a year. style="text-align: left;" | 07:38, 12 January 2022 (MST) main contributor no longer active, no one else adopted, abandoned
Twin Souls (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Vampire, prestige variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Vampire Lord, Variant (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Vampire Lord (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Vanquisher (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Voidwoken (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
War Wizard, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
War shaman contractor (5e Class) 11:12, 29 November 2021 (MST) Basically just the preload.
Warper (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Warpriest, Variant (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Wave Controller (5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Weapon Mage (5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Witch, 2nd Variant (5e Class) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Witcher, 4th Variant (5e Class) 05:35, 2 February 2022 (MST) abandoned
Wizard of Legend (5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Wolf Lord (5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Worldweaver (5e Class) 11:27, 13 December 2021 (MST) Vastly incomplete.
Yookoohoo (5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Arcane Kaeozzoidian Spellsword (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Chain Fighter, Variant (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Circle of Moths (5e Subclass) 05:10, 20 December 2021 (MST) This subclass has been left in a largely unbalanced/unplayable state for more than a year.
Circle of Rainbows (5e Subclass) 20:39, 5 February 2021 (MST) Issue(s) unaddressed for over a year.
College of contracts (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
College of the Stars (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Death Knight, Variant (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Deus Ex Machina (5e Subclass) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Eldritch Origin (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Fade Touched (5e Subclass) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Fate Domain (5e Subclass) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Form Thief (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Grancrest Noble (5e Subclass) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Improvized weapon breaker (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Incurvatus (5e Subclass) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Kaeozzoidian Dragon Hunter (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Kaeozzoidian Spellsword (5e Subclass) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Master Enchanter (5e Subclass) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Mechanique de Arcane (5e Subclass) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Oath of Infection (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Oath of Volition (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Oath of the Underworld (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Old Creator (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Orisorcerer (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Orrerist (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Pact Warrior (5e Subclass) 05:18, 20 December 2021 (MST) abandoned
Pact of the First (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Path of the Old Gods (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Spell Enchanter (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
That-Which-Endures (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Bio-Smith (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Creator (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Lemon (5e Subclass) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
The Spaciomancer (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Velvet Room (5e Subclass) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Titan Domain (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Transformative Magic (5e Subclasses) 05:25, 20 December 2021 (MST) abandoned
Unknown Origin (5e Subclass) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Voodun Domain (5e Subclass) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Warlord, 4e inspired (5e Subclass) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Wrath Domain (5e Subclass) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ancient Automaton (5e Creature) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Ancient Grootslang (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Annie (5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Arichashau (5e Creature) 11:30, 14 February 2022 (MST) Real mess
Avatar of Karkruas (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Azala (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Barón Nashor (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Black Tyranno (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Brelon Murderfistkiller (5e Creature) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Buggers (5e Creature) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Cannon Tiger (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Charlotte (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Child (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Child of Bones (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Concordant Killer (5e Creature) 04:34, 29 October 2021 (MDT) Incomplete for over a year.
Corelon (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Cronak, The Dragon of Time (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Dark Hound (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Doom Slayer (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Dragon, Variant (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Dragontaur (5e Creature) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Erven Phi (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Female Titan (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Fire Breathing Monkey (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Firedrake (5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Flerken (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Funkwe (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Fuzzels (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Ghost Rider (5e Creature) 03:04, 22 March 2022 (MDT) Abandoned for over one year
Giant Sloth (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Giga Gaia Attack Arm (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Giga Gaia Defense Arm (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Glasses (Maalja) (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Goblin army (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Gold Serpent (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Green Man (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Horrid Chimera (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Jail-cell Titan (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Justin Slaying Cow (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kaeozz (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
King (5e Creature) 16:16, 3 June 2021 (MDT) Issue(s) unaddressed for over a year.
Koromon (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Kuva, the Soul Wraith (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Lagiacrus (5e Creature) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Laughing Ghoul (5e Creature) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Lavos Outer Shell (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lavos Second Left Arm (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lavos Second Right Arm (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lavos True Body (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lavos True P1 (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lavos True P2 (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lazer Man (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Lesser Colddrake (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Magical Liopleurodon (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Magus (5e Creature) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Malus, Beacon of Destruction (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Masa (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Megusuri (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Minion of Xalthon (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Mune (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mysterious Orb (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Neutronium Golem, Lesser (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Nizbel (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Nyan Kajan (Late) (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Pale Pegasus (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Pale Stallion (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Pale Yearling (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Phase Chitnes (5e Creature) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Predator (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Rajang (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Rakshas (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Rathalos (5e Creature) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Rathian (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Raven (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Revna Ulfhild (5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Riddick (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Sand Seal (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Shadow Beast (Transformation) (5e Creature) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Shesha the Five-Headed Serpent (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Shrieking Host (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Snufflewomp (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Sonic the Hedgehog (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Soul Incarnation (5e Creature) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Taekou Ravashki (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Taranil, Variant (5e Creature) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Taranil (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
The Alchemist (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Female Titan (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
The Unwritten Parabole (5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Thresh, The Chain Warden (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ultaria (5e Creature) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Undead Guard (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Undead Spirit (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Unomabunge (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Vankodek, the Patched (5e Creature) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Xenomorph, Facehugger (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Zodar (5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Zombor, Lower (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Zombor (5e Creature) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Bullets, Rifleman Variant (5e Equipment) 12:27, 28 June 2020 (MDT) Rifleman class abandoned
Chankla (5e Equipment) 14:23, 25 January 2022 (MST)
Deck of Arcana (5e Equipment) 22:47, 27 March 2021 (MDT) Issue(s) unaddressed for over a year.
Demoniac Sword (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Drill, Variant (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dwarven War Chariot (5e Equipment)
Evol-Driver (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Gauntlets of X-23 (5e Equipment) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Injection Bullets (5e Equipment) 11:47, 21 February 2022 (MST) Vastly incomplete.
Jaroidian Plate (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Kaeozzoidian Dragon Pulled Plane (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Kaoezzoidian Dragon Hunter's Pack (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ko• (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Lost innocence 14:29, 6 April 2022 (MDT) This goes outside of the same game design.
Magazine-fed Longbow (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Orb of the Past (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Percussion Revolver (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Poinkin (5e Equipment) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Portable Cannon Rifle (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Potion of Deceiving (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
RIP-Tire (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Raijin Kunai (5e Equipment) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Scorpion Walker (5e Equipment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Scythe, Variant (5e Equipment) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Siege Axe (5e Equipment) 11:45, 9 May 2022 (MDT) way above what a martial weapon should be, idk what "super heavy" means. If it is a variant property it should be explained or linked. This looks like it should be a magic weapon
Sniffing glue (5e Equipment) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Spadroon (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Star Glitcher (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Storm Stone (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Tabar-Shishpar (5e Equipment) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Talisman of the Little Reaper (5e Equipment) 12 November 11:20 (GMT) Issues left unsorted for over a year, see template below.
Templar Cross (5e Equipment) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
The Hyper YEET Cannon (5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Panda (5e Vehicle) 03:52, 19 April 2022 (MDT) Needs an immense amount of work to be playable for a game.
The Splitter (5e Vehicle) 05:39, 19 April 2022 (MDT) Needs an immense amount of work to be playable for a game.
Weighted Yo-yo (5e Equipment) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
5e Greater Dark Beast of Frostbite (Region Of The Sun Supplement) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
5e Universal Meter Guide 16:40, 3 May 2022 (MDT)
Aakronus (5e Deity) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
About (Broadbarrel Supplement) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Adapting Adventures: Curse of Strahd (5e Quest) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Adapting Adventures: Out of the Abyss (5e Quest) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Adapting Adventures: Princes of the Apocalypse (5e Quest) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Adapting Adventures: Storm King's Thunder (5e Quest) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Adapting Adventures: Tomb of Annihilation (5e Quest) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Amesha (5e Campaign Setting) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
An Old Widow's Fortune (5e Quest) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Anti-Feats (5e Variant Rule) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Ark-Like Mounts (5e Variant Rule) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Asura, Variant (5e Race) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Ataresia (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Automatic Attacking (5e Variant Rule) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Backgrounds (Combat Series: 1944 Supplement) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Balasar's Trials (5e Environment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Barbaric Folk Hero (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Bestiary (Adrea Supplement) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Betraying Blessing (5e Disease) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Birthday party (5e Quest) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Bloodlust (5e Other) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Boletaria (5e Campaign Setting) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Boon of The Primeval God (5e Epic Boon) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Calendar (Adrea Supplement) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Calishite (5e Race Variant) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Cavern of Bandits (5e Quest) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Character Creation (Hyrule Supplement) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Child of Asmodeus (5e Race Variant) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Cleanse the Savannah Ant Colonies (5e Quest) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
College of the Subterfuge (5e Subclass) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Combat Series: 1944 (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Cross-Class Subclasses (5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
DM Less (5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Desert of Calibri (5e Environment) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Dogfolk (5e Template) 14:11, 2 October 2020 (MDT) Vastly incomplete.
Drangleic (5e Campaign Setting) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Enhanced Existence Magic Overhaul (5e Variant Rule) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Envious (5e Background) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Exodus (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Formless Body (5e Blessing) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Gods, Godly Realms, and More (5e Other) 14:02, 9 December 2021 (MST) This page has been left is a largely incomplete state by its creator.
Grand Defial (5e Blessing) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Half Vampire (5e Race Variant) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
HeadHunters (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Horizon Zero Dawn (5e Sourcebook) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Hybrid (5e Race Variant) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Hybrid (5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Immortal Warrior of the Void (5e Background) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Imperial Legion (5e Background) 13:51, 29 November 2021 (MST) Vastly incomplete.
Insurgent (5e Background) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Into the Feywild (5e Quest) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Jaroidia (5e Campaign Setting) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Jaroidian Baron (5e Background) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Jaroidian Bolt (Jaroidia Supplement) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Jaroidian Outlander (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Jaroidian Royalty (5e Background) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Jaroidian or Kaeozzian Priest (5e Background) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Judgement’s Authority (5e Epic Boon) 15:35, 28 February 2022 (MST) The original author has made no attempt to either scale down the boon or move it to their personal domain.
Kaeozz Bolt (Jaroidia Supplement) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Kaeozzoidian (Jaroidia Supplement) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
King Riku Normandy (5e Deity) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Last Giant's Soul (5e Quest) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Locem Imperium (5e Environment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Lost Children (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
MRAD System (5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Magi (5e Race Variant) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Magical School; Astromancy (5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Max Persuasion (5e Optimized Character Build) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Morthos (5e Deity) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Neptūnus (5e Deity) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Paradox (5e Background) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Paradox space (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Planar Spawn (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Praise the Suns Light! (5e Optimized Character Build) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Primal Layers (5e Campaign Setting) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Pyrrhia (5e Campaign Setting) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Quest for the Moonblade (5e Quest) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Region of the Sun (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Sage's Assistant (5e Background) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Singing Madness (5e Disease) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Skla (5e Environment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Socities (Sfartalheim Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Soumaro (5e Quest) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Star Pilot (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Subrosia (Hyrule Supplement) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Teōdia (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
The Continent of Xopala (5e Sourcebook) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
The Crucible of Yggdrasil (5e Campaign Setting) 03:45, 17 January 2022 (MST)
The Endless Halls (5e Pantheon) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Eternal Dungeon (5e Environment) 19:31, 12 June 2020 (MDT) Issue(s) unaddressed for over a year.
The Feared (5e Environment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Forsaken (5e Pantheon) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Great Crabbo (5e Deity) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
The Holy War (5e Campaign Setting) 13:00, 14 August 2021 (MDT)
The Simulation (5e Environment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
The Spectre (Spelljammer Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Syndicate (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Thug (5e Background) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Torna:The Golden Country (5e Campaign Setting) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Vanchilia (5e Campaign Setting) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Windhaven Kidnapping (5e Quest) 14:29, 22 November 2020 (MST) Issue(s) unaddressed for over a year.
Wooden box with a Cupcake (5e Trap) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Xaxlar Grablethax's Orphanage for Outcasts (5e Quest) 11:26, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Yirdhengarden (5e Campaign Setting) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.

4e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Cambion (4e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Dragonkin (4e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Hylian (4e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Black Lion (4e Class) 16:16, 3 June 2021 (MDT) Issue(s) unaddressed for over a year.
Pierrot (4e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Naiakiss (4e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Stony Village (The Blackroot Falls Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Gilded Caverns (The Blackroot Falls Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Seer's Tower (The Blackroot Falls Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.


3.5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Archaasimars (3.5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Bearbee (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Demigod (3.5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Dirkitt (3.5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Draconic-Demon, Royalty Base (3.5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Draconic-humanoid (3.5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Efreets (3.5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Elf-Orc, Noble (3.5e Race) 10:40, 30 January 2021 (MST) Issue(s) unaddressed for over a year.
First Humans (3.5e Race) 16:16, 3 June 2021 (MDT) Issue(s) unaddressed for over a year.
Forest Nymph (3.5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Galagians (3.5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Gemini (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Gorgons (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Half-Dragon, 2nd Variant (3.5e Race) 14:25, 19 July 2021 (MDT) Issue(s) unaddressed for over a year.
Half-Rock (3.5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Harpie (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Hidden Horror (3.5e Race) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Isekai Human (3.5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Medusa (3.5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Nagotos (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Pegasus Pony (3.5e Race) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Pumpkin child (3.5e Race) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Sentient Gorillas (3.5e Race) 13:32, 6 July 2020 (MDT) Issue(s) unaddressed for over a year.
Shadow Pixie (3.5e Race) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Shadow hand (3.5e Race) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Shirai Ryu (3.5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Ulykos (3.5e Race) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Unidragowolfoxcat (UDWFC) (3.5e Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Visigani (3.5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Wookiee (3.5e Race) 10:24, 27 January 2022 (MST) Not actively being worked on.
Yokai-Humanoid (3.5e Race) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Zerg (3.5e Race) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Adventurer (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Aht Urhgan Blue Mage (3.5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Alienist (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Arcane Debonair (3.5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Archmage Writer (3.5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Avatar(TLA) (3.5e Class) 13:25, 17 March 2022 (MDT) Vastly incomplete.
Bardbarian (3.5e Prestige Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Bender (A Good One) (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Berserker (3.5e Class) 12:41, 21 June 2021 (MDT) Issue(s) unaddressed for over a year.
Blast Mage (3.5e Prestige Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Blood Reaper (3.5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Bosatsu (Enlightened Saint) (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Brawler (3.5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Card Mage (3.5e Class) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Classic Villian (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Coach (3.5e Class) 20:38, 5 February 2021 (MST) Issue(s) unaddressed for over a year.
Danganronpa Detective (3.5e Class) 11:57, 21 February 2021 (MST) Issue(s) unaddressed for over a year.
Dark Soul (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Death Knight (3.5e Class) 12:47, 7 January 2021 (MST) Issue(s) unaddressed for over a year.
Demon Arm (3.5e Class) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
Doppler (3.5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Dragon Eater (3.5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Dragon Lord (3.5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Dragonslayer, Variant (3.5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Eldritch Spellmaster (3.5e Prestige Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Exemplar Ninja (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Fate Bender (3.5e Prestige Class) 12:30, 14 February 2021 (MST) Issue(s) unaddressed for over a year.
Fusion Warlock (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Gemini Dancer (3.5e Class) 14:50, 22 March 2021 (MDT) Issue(s) unaddressed for over a year.
God Smith (3.5e Prestige Class) 10:40, 30 January 2021 (MST) Issue(s) unaddressed for over a year.
Gravity Warrior, Helios (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Guardian Yamabushi (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Guardian of the Nature (3.5e Prestige Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Hellfire Knight (3.5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Infinium, Gun Mage (3.5e Class) 20:39, 5 February 2021 (MST) Issue(s) unaddressed for over a year.
Jedi knights 10:27, 9 May 2022 (MDT) Vastly incomplete.
Kender Ninja (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Legend of the Gunslinger (3.5e Prestige Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Lion Warrior (3.5e Prestige Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Magnetic Warrior (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Master Spellcrafter (3.5e Prestige Class) 12:57, 10 February 2021 (MST) Needsbalance unaddressed for over a year.
Merchant (3.5e Class) 21:16, 9 January 2022 (MST) Issue(s) unaddressed for over a year.
Mime, Variant (3.5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Mummy Paragon (3.5e Racial Paragon Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Nen (3.5e Class) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Peasant Warrior (3.5e NPC Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Perfectionist (3.5e Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Pirate (3.5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Pyrotech Tinkerer (3.5e Class) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Quincy (3.5e Class) 19:55, 12 September 2019 (MDT) Issue(s) unaddressed for over a year.
Retiarius (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Ritualist (3.5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Sacred Blacksmith (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Seer (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Shadows Dweller (3.5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Song Dragon (3.5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Soul of the Lycanthrope (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Soul wanderer (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Soulknife, True (3.5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Spell Breaker, Variant (3.5e Prestige Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
Spiked Warrior (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Spirit Shugenja (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Splatoon Gunner (3.5e Class) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Stonekeeper (3.5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Swarm Leader (3.5e Class) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Sword Specialist (3.5e Prestige Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
The Hyuuga (3.5e Prestige Class) 16:14, 25 March 2021 (MDT) Issue(s) unaddressed for over a year.
The Immunist (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Witcher (3.5e Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
The Witcher (3.5e Prestige Class) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Time Walker (3.5e Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
True Necromancer Hot Fix (3.5e Prestige Class) 11:30, 23 December 2021 (MST) Issue(s) unaddressed for over a year.
True Sorcerer (3.5e Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Veteran Samurai (3.5e Class) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Void Weaver (3.5e Class) 14:02, 16 April 2022 (MDT) Issue(s) unaddressed for over a year.
Waltz of Blades (3.5e Prestige Class) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Zamorjen Hunter (3.5e Prestige Class) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Ignore XP Component (3.5e Feat) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Shadow Lord (3.5e Feat) 10:57, 13 June 2021 (MDT) This isn't made like a feat.
Sniper's Creedo (3.5e Feat) 13:49, 3 March 2022 (MST) Issue(s) unaddressed for over a year.
Weave Master (3.5e Feat) 11:35, 20 January 2022 (MST) As a stand alone page this is totally unusable. What is it's context supposed to be?

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Abomination (Class Feature) (3.5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Advancing Mind (3.5e Template) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Black Cloud of Vengeance (3.5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Celestial Sea Cat (3.5e Creature) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Fire Giant, Crassicauda (3.5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Gas Goblin (3.5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Gillman (3.5e Creature) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Jabberwocky (3.5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Mushizo Wasp (3.5e Creature) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Phargion (3.5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Sanctified Vampire (3.5e Template) 12:30, 14 February 2021 (MST) Issue(s) unaddressed for over a year.
Squirtle (3.5e Creature) 18:05, 27 January 2021 (MST) Issue(s) unaddressed for over a year.
Thanatos (3.5e Template) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Thrott (3.5e Creature) 19:39, 28 May 2021 (MDT) Issue(s) unaddressed for over a year.
Vandal Dæmon (3.5e Creature) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Anti-Magic Orb (3.5e Equipment) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Artemis Eye (3.5e Equipment) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Aspect of Isis (3.5e Equipment) 14:51, 22 March 2021 (MDT) Issue(s) unaddressed for over a year.
Barbed Javelin (3.5e Equipment) 10:22, 28 January 2021 (MST) Issue(s) unaddressed for over a year.
Belt of the Centaur (3.5e Equipment) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Bloodstone (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Blue Battle Armor (3.5e Equipment) 20:22, 25 February 2021 (MST) Issue(s) unaddressed for over a year.
Chain Cloak (3.5e Equipment) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Chigiriki (3.5e Equipment) 10:22, 28 January 2021 (MST) Issue(s) unaddressed for over a year.
Dagger Whip (3.5e Equipment) 10:22, 28 January 2021 (MST) Issue(s) unaddressed for over a year.
Dagger of insta Death (3.5e Equipment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Darvatoura's Crazy Carriage (3.5e Equipment) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Das Reaper (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Gender Bender (3.5e Equipment) 14:50, 22 March 2021 (MDT) Issue(s) unaddressed for over a year.
Gungnir (3.5e Equipment) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Monster Ball (3.5e Equipment) 18:05, 12 March 2021 (MST) Issue(s) unaddressed for over a year.
Orb of Course Correction (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Petrified Orc Spine (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Pulledporknir Thor's Ham (3.5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ring of Gaseous Form (3.5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Rod of Wonder -IV- (3.5e Equipment) 11:57, 21 February 2021 (MST) Issue(s) unaddressed for over a year.
Sandmans Tears (3.5e Equipment) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Sosmunii Lancet (3.5e Equipment) 10:22, 28 January 2021 (MST) Issue(s) unaddressed for over a year.
Sunderstrike (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Weeping Toothpick (3.5e Equipment) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Volmyr Alloy (3.5e Equipment) 18:55, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Acedia, Prince of Sloth (3.5e Deity) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Arioch, Fallen General of Hell (3.5e Deity) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Aryth (Dominaria Supplement) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Bart Farkus (3.5e NPC) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Deities of the Sky (3.5e Pantheon) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Diseases (Valshock Setting) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Eldarch (3.5e/Pathfinder Campaign Setting) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Enenra (Mortal Kombat Supplement) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Fear Del (3.5e NPC) 16:14, 25 March 2021 (MDT) Issue(s) unaddressed for over a year.
Gear and Equipment (Orion Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Ger-Dagum (Endhaven Supplement) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Grim Alteration Preload 20:05, 23 May 2021 (MDT) This page has sat untouched for ALMOST EIGHT YEARS.
History of Grey Sky (Grey Sky Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Lillam (3.5e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Léishùjiā (3.5e Deity) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Marcus Valerius Lexicanus (3.5e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Mikel (3.5e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Naiakiss (4e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
RWBY (3.5e Campaign Setting) 18:54, 29 October 2021 (MDT) Issue(s) unaddressed for over a year.
Ring of Arbata Inferna (3.5e Equipment) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
Runes (3.5e Variant Rule) 15:13, 20 May 2021 (MDT) Issue(s) unaddressed for over a year.
Taltion (3.5e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Tarkatan (Mortal Kombat Supplement) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.
The 500 Archmages (Praemium Terra Supplement) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
The Frigid Savior (3.5e Deity) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
Wheeeeee! (3.5e Trait) 15:49, 6 May 2021 (MDT) Issue(s) unaddressed for over a year.
World of Warcraft (3.5e Campaign Setting) 08:42, 17 February 2022 (MST) Issue(s) unaddressed for over a year.
Ουρανός(O-ran-nas) 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year. style="text-align: left;" | 15:50, 9 July 2021 (MDT) Issue(s) unaddressed for over a year.

2.5e[edit]

Races[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Subraces[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Classes[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Subclasses[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Spells[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Iron Chef (2.5e Domain) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Feats[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Creatures[edit]

Articles with a "Abandoned" template.
Page Name Date Notes
Soulsmythe sword (2.5e Creature) 17:21, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.

Equipment[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Other[edit]

Articles with a "Abandoned" template.
Page Name Date Notes

Pathfinder[edit]

Races[edit]

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Draakor (Pathfinder Race) 17:22, 30 April 2021 (MDT) Issue(s) unaddressed for over a year.
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Needs Balance[edit]

5e[edit]

Races[edit]

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Page Name Notes
Adapted Human (5e Race) Right now, this race have around 12 points in musicus meter, with subclasses taking it as high as 14, so more than double the average(considering average being 6) of PHB races, not mentionig immunity to two whole conditions. This needs some serious fine-tuning. I recommend reading [| guidline] for designing races before balancing it
Alastor, Variant (5e Race) I'm not sure how the whole "absorbing magic weapons" works here. It says you attune to them at the end of the long rest, barring long rest effects. But does that change how many items you can have attuned? Does that mean you can never un-absorb weapons you absorbed, and are stuck attuned forever? Overall, the idea of this race is incredibly iffy due to the super min-maxed nature of virtually no social utility and all in on combat.
Alastor (5e Race) Overall a very weird class that needs a design disclaimer due to you just being a sword and lacking all weapon and armor capabilities. Sort of makes the whole "while unarmored" AC calculation pointless and a bit debilitating. You are virtually an object or a flying sword so maybe a single base AC hardness would work better.
Anime Dragonborn (5e Race) Strictly better than the standard dragonborn in nearly every regard, gets an unarmored defense better than the Barbarian among other things
Argonian (5e Race) Racial features break game design conventions. Ideas are poorly conceived.
Awakened Beast (5e Race) Not sure how a race is played through the CR. Awakened Beast: some class' and subclass' features are overpowered
Bedwarfer (5e Race) +4 ASI combined with multiple problematic traits, such as truesight and a pair of literal Beholder eyebeams (one of which is a ray of disintegration).
Belial (5e Race) Races should not let you go past 20 in a particular score. Clunky mechanics.
Bio Golem (5e Race) A +4 ASI in a single stat, base size of Large without accounting for the problems this introduces in the game, both superior darkvision and tremorsense (without noting the range for either), a base walking speed of 40 feet, natively knows a cantrip better than eldritch blast with scaling that's absolutely off the charts, a better action surge, and what looks to be an infinitely scaling damage trait.
Bount (5e Race) Mechanics are unusable.
Brachiosaurus (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. This thing is using large size rules similar to how they are in 3.5e, which increases the damage dice for unarmed strikes (way outclassing monk here btw) and also gives it an inordinate amount of darkvision. The AC base of 16 is also frankly ridiculous. The thing that seems to be intended to "balance" these benefits is the idea that these things cannot use weapons or cast spells without normal hands. However, that only makes this seem even less like something that should be a race at all, as this is a bad race design. It has such limiting options due to the implications from its body.
Cheshire Cat (5e Race) The ability to cast greater invisibility at will from level 1 is too much. Also, at later levels, you can grow to absurd sizes permanently, making this stronger than a rune knight + enlarge/reduce combo.
Colossus (5e Race) Ridiculous ASIs, Large size, and other examples of awkward balance all around.
Cursed Oni (5e Race) The 1d8 unarmed strike could be toned down so monk wouldn't be made entirely pointless.
Curwesta Pixie (5e Race) Magical wings uses weird limitations and nonconventional time measures (30 seconds, 2 minutes, eg). It doesn't make a lot of sense that this race gets to automatically make all weapons they have be finesse (also, no, that's pretty broken and clunky to limit a player this way).
Demon Slime (5e Race) 3 different damage resistances including piercing plus 2 damage immunities including bludgeoning by itself makes this race significantly more powerful than any first-party race. Even the VGM Yuan-ti, considered to be game-breakingly powerful, has only one immunity and no damage resistances. Shape Change is very ill-defined and open-ended, consider wording this like the Changeling's shapeshifting. Devour allows for infinite healing, compare this to Dhampir's bite attack. Is Mana Pressure an at-will ability? Also, is it an action or a bonus action? What is the DC for the saving throw? Even at level 15 an at-will "prone aura" is wayyy too strong. Also, races generally don't get any more traits beyond 5th level. 1-hour-long long rests break the resource economy of 5e and by itself would make this race significantly stronger than any first-party race, let alone all the other stuff it gets. This race needs to be depowered significantly to be brought to a power level comparable to first-party races.
Demonborne (5e Race) This race seems overpowered compared to similar first-party races and would benefit from having less powerful traits. For example, 5e discourages negative ability scores as it is false balance. Summoning should also only be reserved for classes, and is incredibly OP for any race. Overall requires more work from a mechanical perspective to better compare and integrate with the first-party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Devourer (5e Race) Scales past 5th level. In 5e, races never gain traits beyond this point.
Dirt (5e Race) Needs to be nerfed. Doesn't follow 5e rules.
Displacer Kin (5e Race) This race takes half damage from everything that requires a saving throw, 40 base movement speed, and natural weapons that far exceed anything other first party races have. See 5e Race Design Guide.
Dracotaur, Variant (5e Race) See talk page
Dragon Troll (5e Race) I don't believe I can fix this race properly without gutting the thing entirely. Large sized, 1d10 natural weapon, a breath weapon, AND unconditional regeneration. Well above the power level of all SRD races.
Earth Titan (5e Race) See talk.
Eliksni, Variant (5e Race) Scales past 5th level.
Eliksni (5e Race) The houses and codes aren't balanced between eachother very well.
Enfield (5e Race) Stalker's strike is a bit too variable since it just says "make a check" and see if it works. These DCs are often up to DM discretion, which could make this trait really useless. It might benefit from simplification. So, for example, the first unarmed strike they make coming out of hiding/after hiding does not give away their location or something.
Experiment 626 "Stitch" (5e Race) Vastly more powerful than any first-party race.
Experimental Hybrid (5e Race) This race is greatly overpowered in almost every way. Ability scores increases are far too great, armored should not be a trait, proficiencies are too numerous, and several other problem. The base knows three languages. Humans is both variants of human in the DMG combined with more on top. The other races follow suit. All bloods are completely broken. See 5e Race Design Guide.
Fallen Human, Variant (5e Race) I tried nerfing some things, but this race might still be a little OP. Especially Purple. I added some new traits and tidied it all up based on the glitchtale universe, I intend to rework the normal souls, to have a better scalling
Fallen Human (5e Race) Different soul weapons are NOT balanced between eachother at all, let alone balanced on their own.
Forest Mutation (5e Race) infinite, unconditional regeneration is a no go. Creature can, and should have only one creature type. And unlimited amount of grappling, that also deal damage, at the 75 feet range is nuts
Frost Prowler (5e Race) This race has a natural weapon that deals 2d8 damage, and also grants you immunity to cold damage. Both are a bit much for races, and Heat Susceptibility is both poorly worded and doesn't really offset this.
Fyx (5e Race) 120 feet of truesight is imbalanced for pretty much any race at level 1. You are giving a free 6th-level spell effect that is passive. Think about that. Consult the bonthain race and how it is disclaimered and nerfed heavily due to having this powerful trait.
Ghoul, 2nd Variant (5e Race) Kagune were turned into a class for Ghoul, Variant (5e Race) for this exact reason, they're far too strong to just be something everyone gets automatically, especially when adapted like this. Additionally, Kakuja is a complete mess.
Giant Glacier Insect (5e Race) Wielding 2 two-handed weapons. Infinite advantage on melee attacks against an alone(relatively) enemy.
Grisean (5e Race) One of its traits makes more sense as a background feature. It also seems to be very similar to a Human Variant, granting a feat and all. Languages other than official should also be defined if they are used by a race.
Hadramiel (5e Race) Touch attacks, without using any mechanics for 1d6 damage isn't at all playable.
Half-Rust Monster (5e Race) Too strong compared to standard first party races. There is no reason why this race should have 40 feet of movement. Their large Armor Class increase paired with their ability to corrode metals as a reaction is also too strong. Consider reducing the base Armor Class and reworking the rust effect to better suit a race.
Half-Vampire (5e Race) This race is overpowered compared to similar first-party races, and would benefit from having less powerful traits as the race currently get everything their first party race gets and a whole bunch of questionable stuff from the vampire. Overall requires a rethink and then a rework from a mechanical perspective to better compare and integrate with the first party content. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Hard Ice Elemental (5e Race) Do these guys have hands? That's a pretty big shift since players are generally assumed to have bodies that can hold weapons and cast spells. Cold air control could be worded better to reflect this.
Hive Mind (5e Race) I do not advise being able to "gain one racial feature" of another race, as this is unpredictable and can lead to a broken build.
Hiveborn (5e Race) Concept is far too much for a race, mechanically and... wordedly. I recommend the Kroot (5e Race) for advice on how to make a race which gains stuff from other creatures, as it executes the concept rather well without being as overbearing as this.
Hobblegrunt (5e Race) This thing is Large size (capitalize sizes) and it gets quite a few benefits including non-focus casting for ALL spells (which no race gets), flying speed, etc. It also has an atypical body type that defies how 5e expects players to interact with their world. This would fit much better as a monster, same for all the dragon "races" made of this franchise.
Inklings (5e Race) See talk page
Jakuan (5e Race) +3 to evocation magic? It sounds like an older edition of DnD, not 5e, as that would hazard breaking bounded accuracy. Is this in the right edition? The format seems to be 3.5e as well.
Joryun (5e Race) Huge size is still problematic. You are thematically and mechanically ridiculous in size to maneuver and use items. The category is also still Large. The race gets too much, simply, with its Huge size.
Kaleidoscope (5e Race) Transcendance is incredibly awkward, breaking 5e precedents at all opportunities. Parties aren’t a thing, nor are battles, instant death for enemies is broken as possible, as is permanent stat bonuses.
Kaonashi (5e Race) There should be a way, for example an investigation check, to discern if the gold is fake or not. How is even Maw of Arivice supposed to work? I read it three times and still do not know. Ravenous Bite is a mess, being too big of a dice, grantin unlimited healing and being mechanically unsound ("size increases by 5 feet") at the same time. And permanent invisibility
Kestral (5e Race) Infinite uses of a second level spell, namely. Otherwise, the scaling of the Bite attack and the healing granted by it is also concerning.
Kirbonian (5e Race) Several features are considerably hard to understand, and the whole 'Swallow' feature effectively has no limiting factors, allowing you to gain an intense level of power from traits taken from creatures.
Kitsen (5e Race) The death before dishonor feature feels like the capstone of the samurai subclass... except that this doesn't seem to allow you to die? That makes it infinitesimally better, since you don't go night-night until combat is feasibly over, despite getting hit with only 1 temp hp, as long as you have enemies up.
Kitsune, 5th Variant (5e Race) The entire fox tails trait is convoluted and not mechanically based enough as it goes on. What is "True Form"? Does that mean the true race is actually a fox, so like a beast type? Adding additional damage by extinguishing the fires lit? Overall it could do with paring down and streamlining.
Kodaku (5e Race) Instatneous Regeneration is ridiculous, and also extremely niche. Fluoroscopy is blindsight without saying blindsight plus more. The whole race seems like a dream hodge-podge of traits to make it less annoying to play. Know all languages(basically) Can't be surprised, always aware, sleep 4 hours, can't loose limbs, no lingering injuries, immune to disease, stronger so you have higher carrying capacity, higher than 20 boundary for constitution. See 5e Race Design Guide.
Kumiho (5e Race) This race gets a lot at its base and gets additional things from its subraces. There is unconditional advantage that one subrace gets, and there is a fluff feature that scales into 18th level for some reason, to name a few issues.
Labaranthine (5e Race) +4 ASI along with everything else they get, especially immunity to spells like crown of madness since they are not humanoids, is a bit too much (Large size, gnome cunning, etc.). "Once per day" is not proper wording in 5e for race traits. The spellcasting also needs a proper limit (see tiefling for example on wording). Screech for some reason doesn't call for a normal save, so that needs changing too.
Leonine Fey (5e Race) 5e doesn't really have sex-dimorphic traits or scores like older editions. The traits need some mechanical grounding (like how does character design having black hair do anything for you getting an additional form? It shouldn't). The scaling of damage on shapeshift and its abilities is also overpowered and should be toned down to something more like shifter's shift, with a duration and recharge.
Lich (5e Race) Truesight, extra spell slots, and the inability to die. Absolutely must be toned down.
Lithune (5e Race) Racial traits are significantly better than other first party feats and racial feats. Feats should not have level caps and the prereq's should have the race name in them to show their racial feats. These are more class feature type abilities than racial feats, see XGtE. 1d8 on an unarmed strike might as well be giving a monk their 11th level class feature early. Consult the 5e Race Design Guide and the 5e Feat Design Guide for help.
Living Doll, Variant (5e Race) The Accursed has universal advantage on intimidation checks.
Living Doll (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Two common condition immunities. Overall poorly executed and needs a rework both from a mechanic and lore perspective to better integrate with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Machine Lifeform (5e Race) Network bound is a very powerful feature that gives you the half-orcs endurance but for multiple uses rather than just 1. If you only regain a use after using it once, it should be fine to have it only be one use. Modifier based usage should be reserved for classes anyway. The way it ties into another trait is also highly specific and may therefore be more generalized to have them be in separate subraces or something.
Maevin (5e Race) Maevin magic grants an effect like shield... except that it lasts for 8 hours. Even considering that it bars the affected from wearing armor, that seriously breaks bounded accuracy.
Manibus (5e Race) This race seems underpowered. Consult the 5e Race Design Guide for help and consider checking out some of the comparable Featured Articles.
Medusa (5e Race) The petrifying ability on this Medusa is more powerful than the Flesh to Stone spell, that is already a 6th level spell
Neamhfreann (5e Race) A +4 to a single score is ridiculous enough, the rest of the traits here are even worse. This could maybe be put up for deletion, as this page is both horribly balanced and the concept done to death.
Nightwings (5e Race) Advanatage on all skills checks of a certain type, by itself, is too powerful a trait for races. Besides that, the fact that this race can fly, but has a decent number of other traits is also a concern.
Nosgoth Vampire (5e Race) There are way too many traits here, and gaining access to traits as you level. The class-copied stuff needs to be overhauled and greatly simplified. This should only be a small number of benefits if it's truly seeking to be a race. Has 4 total ASI.
Nymph, 4th Variant (5e Race) "Free action" is not a thing in 5e. Also, blinding beauty basically has up to 10 usages (6 second increments for a total of 1 minute). While it sounds fun to be a flickering lightbulb, it would be much more streamlined turn-wise in combat to have a simple 1-minute transformation like shifter or aasimar.
Octofolk (5e Race) Tentacle's grappling benefit just sounds like regular grappling? Unless you mean you can do it without using your hands. Squishy should probably look at something like the UA plasmoid wording. Amphibious' exhaustion system is also cumbersome compared to a simplified one like for the locathah. No race should just get the extra attack feature. Hypnotic skin doesn't use proper 5e conditions (dazed is pre-5e) and the save DC is wrongly calculated.
Patchwork Construct (5e Race) Using a spell "20 times at will over the duration of one moon cycle"?? This is very odd and non-standard 5e usage duration to say the least. Its implementation is also clunky compared to just giving spellcasting with restoration per rest as normal. Also, truesight for a spell at 1st level is just ridiculous along with all the other spells. The trait wordings overall strike me as very odd and cluttered compared to 1st-party content. It should be compared to and take from the exemplary work on the anarmor race or similar Featured Articles for wording and mechanics.
Phantom, Variant (5e Race) This borders on making your character either too ghost-like and nonexistent or too powerful and being able to try and possess anything they want as many times as they want. As written, the mechanics are too loose and wrapped solely in flavor. Look to the soul phantom for how this might be done with better balance.
Phoenixborn (5e Race) Races really shouldn't have vulnerability to damage types or be immortal. Besides that, the traits in general need to be fixed up.
Phygmentborn (5e Race) Race should not increase single score by three or more, some subclasses lack size
Prinny (5e Race) not one race feature in here is remotely balanced, reach one being way over the top
Psionic Human (5e Race) See talk page.
Pug (5e Race) Why do we need a separate page for a Dog (5e Race) subtype?
Quar (5e Race) Uses negative ability scores. Capable of increasing an ability score by 3. Blood Frenzy is much too strong of a conditional advantage to be on all the time. See 5e Race Design Guide.
Raesokeran Felis (5e Race) Stronger than any first party race and uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague or written like casual conversation. Round counting, flat increases to AC, several strong/useful traits wrapped up one. Overall too many strong traits are given/wrapped up and the traits will need a rework from a mechanic perspective to better work with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Raesokeran Ursus (5e Race) Uses incomplete and incorrect wording throughout. The traits need to be mechanically worded correctly as they are often vague. natural attack? The subraces comparatively are not balanced compared to one another. A number of traits of questionable balance such as granting near conditional advantage on attack rolls and 4 proficiencies? Overall needs a nerf and a clean up to better compare with the first party content. Consult the 5e Race Design Guide for help and see the Featured Articles pages for some exemplary content.
Rag Doll (5e Race) I've adjusted or removed some of the traits, but this could still be overpowered: compare with the Warforged in the UA Eberron document.
Revenant, Variant (5e Race) Six condition immunities, one damage immunity, and two damage resistances. Even though it is accurate for most undead stat blocks, direct translations into a race lead to balance issues.
Shade, 2nd Variant (5e Race) Just a stronger version of the other eragon shade. Discuss on talk page
Shadowling (5e Race) See talk page
Shapeshifter (5e Race) So. Proficiencies in way too many things, at minimum a +4 to your stats without any major drawbacks, literal immunity to needing a Constitution saving throw, a literal +7 to your AC by simply going Bear mode.
Simic Hybrid, Variant (5e Race) How many upgrades do you get on the Animal Adaptation list? The ability score increase should also be a standard +2/+1 or something else, plus ability scores shouldn't be allowed to go over 20. Many of the adaptations are beyond broken on a race as well with a few being(Digger as tremor sense is incredibly powerful, Natural Attacks for basically allowing you to have a monk's unarmed damage die scaling/attacking as a bonus action, Wings as flight speed is typically the only powerful trait a race can have to be balanced, among numerous others.
Sleeper Agent (5e Race) It's a race that counts as another race but with more features. This concept, in it's current form, does not work.
Slimecican (5e Race) I can’t figure out whether divide needs to be buffed or nerfed.
Sprite, Variant (5e Race) This race is janky and far too powerful for not following the Tiny Player Characters (5e Variant Rule).
Stone Gargoyle (5e Race) Glide needs to be more fleshed out. Do you mean the Glide Speed (5e Variant Rule)?
Super Vampire (5e Race) You gain 60 feet of unrestricted flight when you gain wings, which in and out of itself is a broken feature, but after that statement nothing describes how you gain those wings, not a word. This race also have features that are not finished being described.
Surrakar, Variant (5e Race) unlimited healing on ravenous bite from level 5, blood rage is hard to use, prevent from harming other players, and way to strong
Tarrasqueborn (5e Race) This either needs a Design Disclaimer that it's intentionally broken, or a complete redesign.
Tengu Raven (5e Race) This race has a surplus of traits: +4 ASI, 2 natural weapons, flying speed and even a form which can increase their flying speed as well as ASI, etc. This could do with some overall culling.
The Consumed (5e Race) Laughably overpowered. 60 feet of movement speed as a base(and no, a ludicrous drawback NEVER justify having overpowered feature). Superior darkvision, here called just darkvision. Can add 1d6 to any weapon attack. Can read others mind. And propably some more, just some features are written in such a way maikng sense of them is impossible. I suggest reading through Race design guide before making a race.
Titan, Variant (5e Race) +4 ASI, Huge size, and can hit 20 AC as a barbarian with only a 20 in Constitution, basically only dependant on two scores. Nuts for a number of reasons.
Treant (5e Race) Taking a closer look at the old musicus ratings, there are some incorrect numbers. The traits overall are too powerful. You are not only large size, which is very strong using the variant rule, your natural armor from tortle also makes you a perfectly viable spell caster to summon unbalancing things, and is worth far more than a 0.5. This race needs some trimming down to be balanced.
Turtle Cat (5e Race) +4 ASI (a -2 as well, which is not encouraged for 5e anymore), 50 feet of walking speed with a ridiculous and non-mechanical definition of restraint, non-mechanically defined traits like feline senses and monkey, scaling AC bonuses, etc... And that doesn't even touch on subraces.
Unicorn (5e Race) See talk page
Unidentified Hydronian (5e Race) Some of these traits do not seem mechanically defined enough. If you cannot fly within certain parameters, those dimensions should be listed out. The inner storm attack uses round count charging, which is not a 5e thing, and the recharge wording is incorrect. The damage of the attack seems a bit iffy to me. The trait to just regrow heads and limbs makes regenerate moot. Also, non-breathing should be written more mechanically, like how undead nature uses it.
Uxar (5e Race) almost all animal forms have something wrong with them, way too much to describe here. I suggest reffering to race design guide before fixing this. Also, how those "Addons" work? there is no text explaining them
Valkyrion (5e Race) A feat by itself is extremely powerful for a race to have as its power is roughly equivalent to another abi. On top of that, this race has a flying speed, which while low and somewhat restrictive, makes the race too powerful. Them being presumably celestials is another factor that may make the race too powerful.
Vampire, 2nd Variant (5e Race) The bit attack is essentially 1d4 + 1d8, which is much stronger than that of the lizardfolk, with maximum damage potential equal to dragonborn breath (2d6). The nightborn subrace exacerbates this issue. There also are simply too many traits compared to even the already strong vampire race. The use of blood points make this race very abusable in healing and general versatility if you can just suck off your friends. The embraced just straight up gives you pick of traits from all humanoid races and it also lessens the restriction of drinking blood. Some of the traits do not use strictly defined wording, which leads to possible abuse. For example, defining the amount of sunlight will just have the dm and player arguing over the situation of damage dealt. Overall, this thing is way too powerful.
Vampire, Noble (5e Race) Many of the traits are overpowered as written. Feast of Blood gives advantage without conditions or specific criteria needing to be met. It also turns the target into a spawn without requiring a saving throw. There seems to be no limit to the number of spawns one can have under their control. Maximum hit point reduction. Noble blood seems to includes ALL vampires regardless of previous dispositions to you. Sunlight Sensitivity is not given a 'cooldown' if you will. As written it seems to instantly kill your character if they go into sunlight.
Viltrumite (5e Race) So how do you add Viltrumies in 5e without them being too broken, but keep them accurate to the source material? That’s the neat part you don’t.
Warden (5e Race) Ridiculous scores, Large sized, comboed with a 1d12 natural weapon, damage immunity, and essentially 100 feet of blindsight.
Warforged, 5th Variant (5e Race) The celestial variant has fly speed of about 60 feet, 120 feet of darkvision, and immunity to radiant as well as resistance to necrotic damage. That is only one of the options here. The rest need to be properly assessed as well. See talk page.
Were-Dragon (5e Race) The Aarakocra gets a 50 foot flying speed and almost nothing else, not so much here. And really, this is Dragonborn+
Werewolf (5e Race) Natural Attack damage and Wicked Resistance (even though it is optional) may still are of questionable balance. As this is a template/ race variant it should be moved to the correct section of the wiki, etc.
Woodcrawler (5e Race) Overpowered. 50 feet of climbing speed and tremorsense up to 70 feet are way too strong. Literally not being able to fail a stealtch check is simply laughable, and some ridicolous drawbacks never justify having overpowered feature, or even exist at all, beside very specific things essential to race fluff. Unarmed strikes doing 2d12 is way beyond anything, and 1d6 additionaldamage against certain type of enemy is a rare item's property, unfit to be given to race. I suggest reading through race design guide before fixing this one.
Yuan-Ti Abomination (5e Race) Very similar to the Yuan-Ti Pureblood, already one of if not the most powerful first-party race, but has a few benefits on top of it, such as skill proficiencies and an extra 5 feet of movement.
Yuan-ti Half-breed (5e Race) I believe this is overpowered. I estimate it to be 10 or more on this scale, where 4.5 is the target.
Zírán (5e Race) Camouflage on itself is fairly strong, and paired with Evasion(that monk's and rogue's class feature), three cantrips without spellcasting ability score listed, and in subclasses one grants +3 to wisdom, and every "gift" feature is incomprehensible
Ætherborn (Variant) (5e Race) Æther Dash lacks cost, and moving yourself up means you will immediately fall down. Æther Blade is a mess, not mentioning it is 2nd level spell. Gifted have unlimited healing, blessed have unrestriced flight, true is lacking explanation and an actual description what a servo is

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Chameleon (5e Subrace) How does this work as a subrace, since lizardfolk don't have any? It should be a race variant, otherwise this is too many traits to add on. The use of Color Change is also overpowered since it has no duration on what would otherwise be unconditional advantage on two skill checks.
Draconic Descendant (5e Subrace) Resistance to the three most common damage types in the game, so long as you don't wear armor. On a monk, or anyone that can cast mage armor, this is completely ridiculous.
Fallen Devi Aasimar (5e Subrace) Four armed trait and a flying speed? Should have something similar to the official aasimar subraces.
Flamestone Dwarf (5e Subrace) This is much stronger than the hill or mountain dwarven subraces of the PHB. Even compared to the duergar, this subrace doesn't have their sunlight sensitivity to counter their superior darkvision like the drow. It also has more spell options at lower levels and a +2 to ASI instead of +1 compared to the mark of warding dwarf. The vulnerability to cold damage is also sort of falsely balancing the race which has the magical resistance of yuan-ti and dual type resistance of aasimar (but with more common damage types than necrotic and radiant). Overall needs a trim to maybe one damage resistance (no need for a vulnerability), one cantrip, one 3rd level spell; add sunlight sensitivity and maaaybe I can see keeping the ASI being more reasonable with these changes.
Kitsune half-blood (5e Subrace) The wording for traits is so vague and unspecific it makes it overpowered. Read the 5th editions books and the 5e Race Design Guide.
Mecha-gnome (5e Subrace) This is basically a "Gestalt" race, having all Warforged traits + all gnome traits, since this is a subrace.

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Aetherborn (5e Class) Class features gained at the same time as you gain access to spells of 3rd level or higher.
Anime Girl, Variant (5e Class) The April Fools template is not a valid excuse for blatantly broken classes. If you want to make a pile of ridiculous nonsense, see DuelSoulBlade Shadow Vampelf (5e Race).
Apollyon (5e Class) See talk page
Arcane Assassin (5e Class) At 20th level, with zero other bonuses besides Cascade Attacks, you deal an average of 112(14d6 + 70) damage. This alone unbalances the class
Arcane Storyteller (5e Class) Several features grant blanket advantage/disadvantage. (Un-Official Authority, Lovefool, etc.) Many features are "x" amount until completed rest which can make them very frequent, but it also forces the player to keep track of a plethora of numbers. Sudden Inspiration is much too good, granting the effects of two long rests each day. Also, features gained at the same time as you gain spell slots of 3rd level and higher.
Artificer, 3rd Variant (5e Class) half casters shouldn't gain features at 9th. And this class has all the features of the 2017 UA alchemist, plus features from the new alchemist, without removing anything to compensate.
Audiomancer (5e Class) The armor class improvement with Audiomancer Armor breaks bound accuracy.
Bandit (5e Class) tried to fix it, but still breaks bound accuracy the "Glorious Gold" feature
Banisher (5e Class) See talk page
Battle Chef (5e Class) Seems more fitting to a variant skill than a class.
Battlemind (5e Class) No durations or actions used for many features. As written many of the features may be used an unlimited amount of time without issues.
Beast Within (5e Class) Gains class features at the same time as access to spells of 3rd level or higher. Also, gains access to a load of spells for a halfcaster.
Big Dipper (5e Class) see the talk page
Blacklight Mutator, Variant (5e Class) See talk page
Blink Mage, Variant (5e Class) at first level, a character can teleport twice their movement speed without using the action economy, use your movement speed also, and still have an action. Misty step is available to 3rd level casters, I recommend modeling balance around this spell; see the talk page for blink mage.
Blood Cursed (5e Class) A d12 hit die, half spellcasting, and great martial abilities make this class very overpowered. It's essentially an incredibly buffed version of the Blood Hunter.
Bonded (5e Class) This thing can do three attacks as part of one Attack Action with that many extra attacks, and is also a fullcaster with as many spells accessible as the wizard to boot.
Chloromaster (5e Class) Gains class features at the same time as when they gain access to spells of 3rd level or higher.
Clover Grimoire User (5e Class) I don't know if a Design Note is fair for throwing so much on the DM.
Commoner (5e Class) the design disclaimer doesn't remove the need for balance on this class, unless is accompanied by a explanation about how a group is supposed to insert this class on a d&d game. In its current state, without additional playable content or information, is not suited for a regular dnd campaign.
Conjurer (5e Class) Class features gained at the same time as when you gain access to spells of 3rd level or higher.
Death Knight, 3rd Variant (5e Class) This is class has a large series of buffs, many of which would seem to be far beyond what would be considered balanced, such as having gaining the same amount of attacks as a fighter, the spellcasting of a paladin, a +1 weapon(which scales) that also functions as a spell focus at 1st level, A SECOND ACTION(PERMANENTLY) AT 2ND LEVEL, an extra ASI, a random +1 to Strength and Constitution at 4th level, whatever the hell runeforging does, a stronger version of the rogue capstone at 16th level, alongside a paladin capstone. This is only the base class, and according to Credit, this is a toned down version!
Devil King (5e Class) Features without limits, crazy high damage outputs, generally way too strong compared to first-party classes.
Devourer (5e Class) Lots of 3.5eism wordings, Permanent bonuses are totally out of control.
Ditto (5e Class) Level doesn't scale to CR in this way. This can lead to overpowered transformations. It also means you have access to any number of monster powers that would overpower you or otherwise break the game.
Doom Shaper (5e Class) This class can do far too much damage as doing extra damage with each doom point when you use doom ray is far too good. Death Awaits is far too good for an at will feature. In addition there are a few other things that need fixing or are problems like round counting, some features not specifying how they can be activated, or other balance issues.
Earth Bender (5e Class) Gains class features at the same time as access to spells of 3rd level or higher.
Eclipse Cat (5e Class) just a better sorcerer
Eclipsemancer (5e Class) Infinite healing at 1st level.
Eldritch Gunslinger (5e Class) This class is grossly overpowered due to combining the best part of fighter(extra attacks), gunslinger(grit), and warlock(spellcasting). In addition the class has far too many features, especially so because the class has spellcasting.
Eldritch Knight (5e Class) 6 9th level spell slots? Lets just no?
Elite Descendent (5e Class) Poor design with three features like a fighting style that scale (but don't), and all the features have clumsy mechanics to the point they are nearly impossible to read.
Engineer (5e Class) Several gatgets are overpowered or have other problems like having round counting, modifying of enemy creature statblocks, ect. The turret for one is extremely overpowered and needs to be heavily nerfed(see how the battle smith artificer does it).
Fae Fang (5e Class) getting a subclass at a 10th level is a mistake, most games tend to end at 12th level, so for majority of a campaign every fae fang will be extremaly similar in playstyle, class as a whole seems weak, weaker than any other class, and it spell list is just plain dull, some good options will be taken always, and the rest just because you must pick something
Faerie Enchanter (5e Class) this class gives features at levels when new spell slot levels are gained
Far Mage (5e Class) See talk page page
Fire Bender (5e Class) Gains class features at the same time as access to spells of 3rd level or higher. Levels at a point where a possible subclass would be useful, is missing.
Five-leaf Clover Grimoire (5e Class) Even at the substantial cost of ki points, some of the features appear overpowered. Black Hurricane counts 'Per battle'.
Force-User (5e Class) beyond 2nd level this is a monk ripoff(somehow even weaker than original), sith is crit champion-barb ripoff, Lightsabers does not make sense(double is more expensive, but it gives you restriction on using other arm, and less damage), half of "new" features does not make sense(can use DEX for attacks with lightsabers that are already finesse),
Forge Master (5e Class) Most things aren't specified to an adequate specificity.
Forgemaster (5e Class) This class hasn't been playtest or undergo any balancing critique
Gracious Fury (5e Class) Dex barb, but better than barbarian in any and all regards
Gun Mage (5e Class) Class features gained at the same level as spell slots of 3rd level and higher.
Gunlancer (5e Class) Barely any weapon proficiencies, and no out of combat abilities
Healer, Variant (5e Class) Same reasons as the Healer. Also, this class is basically redundant, and any new ideas should be merged with the original Healer class
Hexer Variant (5e Class) see the talk page
Hollow Vessel (5e Class) Has a load of class features, some of which are gained at ability score improvement levels and proficiency in two common saving throws.
Immortalist (5e Class) Is able to break the ability score cap at 9th level.
Iron Man (5e Class) If this isn't supposed to follow standard design conventions, it's not stated.
Kamen Rider Heisei (5e Class) See talk page.
Lord (Fire Emblem) (5e Class) The subclass features are quite powerful and while overall they are fine, there exists notable exceptions that are too powerful such as the Wind God, Commander Improvement, and perhaps others. In addition, some of the main class features may need tweaking such as Pair Up which is too powerful to be an always on feature.
Mage, 4th Variant (5e Class) The main gimmick of the class, gaining the subclass features from any subclass belonging to a full spellcasting class is far too good. Because of this, this class is overall a powered up version of the wizard class as this class has a better spell list, far more features for a full spellcasting class, the ability to choose a number of powerful features from other subclasses, and various other issues.
Masked Warrior (5e Class) Multiple features jeopardize the balance of this class, like Suit Upgrade completely shattering bounded accuracy, three extra attacks, and several other questionable features.
Master of Puppets (5e Class) This class gain features in the same levels it gains spell slots and it has a d10 of hit die being a full spellcaster
Merchant, Variant (5e Class) Now the feature is even worse in terms of balance. Change the bodyguards feature to be something akin to the animal companion of ranger beastmaster
Mesmer (5e Class) Half casters shouldn't gain spells at 13th and 17th level, and most of the times, shouldn't gain at 9th level also
Mystic Eyes (5e Class) numbercrunch on this is insane, this class just gives you more damage, bonuses and overall things than official pages
Nullifer (5e Class) This class is significantly more powerful than the wizard as it has a better hit die, far too good prophecies when you multiclass into this class, the Extra Attack feature, and a ton of other features gained when you gain spell slot levels.
Pact Summoner, Variant (5e Class) Pact binding is rather problematic, with a loose definition. For binding, it's not clear where creatures need to be, you can recruit hostile creatures, the target is not afforded a saving throw, you can recruit an important NPC and "know what it is thinking", potentially breaking an adventure, you can bind creatures outside of the normal CR-to-level scaling. For summoning, the creature can't use its "features" - does this mean "traits"? Many traits are inherent to what the creature is.
Phantom Warrior (5e Class) Class features need a more even spread.
Planes Walker (5e Class) Plane Shift teleports a willing creature. I think Plane Shift is a 7th level spell, but here a 7th level character can do it?
Poisonous Swordsman (5e Class) gives features at the same time when ASI, lacks clarity in some features, DC's are horribly wrong asnd some poison effects are off the charts(save or die, or a variant of it: save or die if specific creature), multiclassing
Rider (5e Class) The beastmaster ranger gets a CR 1/4 creature at 3rd level and you get a CR 3 creature at 1st level? The also is far too strong in combat with advantage on attack rolls, a blade that deals extra damage, the Might feature, a 3rd attack at 11th level with a pet, and various other combat focused features.
Rune Smith (5e Class) The exact way in which rune components work is questionable and should be reworked. The balance of many of the rune effects themselves is also questionable.
Runesmith (5e Class) Class features not balanced currently.
Saiyan fighter, 3rd variant (5e Class) Almost identical to Saiyan Fighter, 2nd Variant (5e Class) but with earlier acquisition of features.
Seaclaimed Pirate (5e Class) Free actions don't really exist in 5e. This class has numerous additional ASI's other than the standard, and still gains other features at those levels. This class provides immunity to two different damage types(cold, and lightning), and heals you if you take damage from them. Thought Shield then grants resistance to psychic damage, and makes those using it take damage. Create Thrall has no saving throw? It also seems you could control an unlimited number of creatures with this. Whole class needs a run through.
Shadowreaver (5e Class) More attacks than fighter well before fighter gets 4. Gets expertise three times as well.
Sheikah, Variant (5e Class) In general this class deals too much damage, has great features at too low a level, and is generally too powerful. For example, sneak attack alone gives the class comparable damage to other martial classes, but in addition to that you gain extra attacks at a rate better than the fighter. For example, Teleportation and Cloning are also far too powerful and you gain those features at 1st level, ect. other issues.
Shield Maiden (5e Class) The benefits are not scaled correctly for D&D 5e.
Smooth Criminal (5e Class) Half the features here are directly copied from Secret Agent (5e Class). The other half are blatantly overpowered, and extremely poorly written.
Sorcerer, Elemental Variant (5e Class) Class features gained at the same time as access to 3rd level spells and higher.
Sorcerer, Variant (5e Class Feature) Innate Power essentially grants a massively buffed subtle spell metamagic to almost all spells, which makes it impossible to counterspell.
Space-Time Wizard (5e Class) This class gives multiple increases to both the intelligence stat and the intelligence stat maximum, to a new cap of 28.
Speedster, Variant (5e Class) Base speed increase calculation needs to be a reasonable speed, not over multiple hundred feet increases.
Storm Razer (5e Class) DC 30 in the DMG is coded as 'nearly impossible'. Essentially only legendary resistance can fight it.
Storm Reincarnation (5e Class) Class features gained at the same time as access to spells of 3rd level or higher.
Sword Mage (5e Class) See talk page.
Tenno (5e Class) proficiency in two common Saving Throws shouldn't happen
Titanshifter, Variant (5e Class) 4 attacks at 15th level.
Tribal Shaman (5e Class) cantrips shouldn't offer healing as a rule, unless you have a way of limiting the potentially infinite source of hit points it generates.
Vampire, Seraph Variant (5e Class) Spellcaster with unarmed strikes that START stronger than a monk's, that increases to 6d6, AND d12 hit dice? Come on, at least pretend to balance!
Water Bender (5e Class) Gains class features at the same time as access to spells of 3rd level or higher.
Water Caller (5e Class) gains features at levels when gaining new levels of spell slots
Weaver, Variant (5e Class) Beyond of the problem many spellcasters working on mana not spellslots to cast, leading to possibility of casting far greater amount of high level spells than the rest of the classes, and gaining class features when gainig new spell slots(or here, spell levels to learn), all the while being able to cast ANY spell of ANY class, when combined birthing the best spell list in the game, while being noticably better at martial aspects, having d8 for hit die and some proficiencies, having unreal capstone letting you spam 9th level spells every turn, and being able to cast two spells as one action, which should never, ever be allowed to happen, this class have a massive gameplay flaw. It cannot learn spells withou the help of other spellcasters. I will repeat - if in your team you do not have a spellcaster(willing to teach you, mind you), or you do not nag some NPC to spend extensive time with you to teach you(considering you will even find one), this class cannot cast spells. A full caster who cannot cast spells without the specific conditions not dependant upon the character. This literally cannot stand.
Witch Sniper (5e Class) Ultimate Marksman cannot miss, and should probably have a base number that's modified by core class ability. Without a trace: Invisibility as a spell can last up to 1 hour, this is way too long for a bonus action. Witch Calling Cards has no limit on GP. Reloader has free action. Most of Customized Weapons seem overpowered. Needs to be retuned.
Yakuza (5e Class) "instantly land a melee attack". All kinds of little errors like this. (Editor Mo here, where might I find this instant hit attack? I would like to change it :D)
Yharnam Hunter (5e Class) 2 common saves. D&D 5e do not deal with percentages. Healing from attacking at level 2(propably, features are close to being incomprehensible). Base for saves is 8+smth, not 11+smth. 4 attacks st 17th level. And way more.

Subclasses[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Berserk (5e Subclass) not close to balanced, there is a reason why barbarian and a fighter are two distinct classes, giving one core feature of another as a subclass(a part of it) is never good, overall feels like barbarian subclass
Circle of Anathema, 2nd Variant (5e Subclass) This needs a look over. The fact that you choose 2 domains makes Inured of Blasphemy seem way overtuned. It looks like you can pick up too many resistances/immunities for level 14.
College of Mastery - Greater Being (5e Subclass) Bards get subclass features at 3rd, 6th, and 14th levels. Features need to reflect that.
College of the Vocalist (5e Subclass) The Bonus proficiency means they can just ignore material components
Death Guard (5e Subclass) Advantage on checks and saves must be conditional
Dragon's Blessing (5e Subclass) Sorcs don't get level 20 features from their sub. Also, too many features. Also, also, these dragon summons are ridiculous compared to other summoning spells, considering that an adult red dragon is CR17 and conjure celestial caps at CR4.
Duelist, Variant (5e Subclass) Each feature exceeds the requisite level's general power.
Dusk Thief (5e Subclass) Bonuses are gained at all sorts of levels. Spellcasting gets added, that ends up being better than a main caster in some regards. Misty step is min-maxed, among other problems.
Grave Walker (5e Subclass) While comparable to battlemaster in a few respects, many of the options simply outrank others. Detonate namely, assuming it's just supposed to function like a ranged spell attack that costs some amount of resources, is one of the most damaging things at 3rd level, compared to just about any other option. Things like Brand also call into question the balance, dealing significant damage on a success. This is in contrast to the Wraith Swiftness technique, which allows you to move at normal speed over difficult terrain, or Release, which is dependant on your already sparse techniques.

I assume these limits on techniques is all meant to limit the power level of Not-Talion, but it leads to a very strange mess of a subclass, especially as many that feel like afterthoughts are still considered full techniques.

Gravity Knight (5e Subclass) Features need limits.
Muscle Magic, Variant (5e Subclass) This subclass is pretty out there in terms of mechanics, and probably needs playtesting to determine if the features are balanced
Oath of the Forgotten Powers (5e Subclass) Very clumsy mechanics. The ideas are neat, but the wording makes this not playable.
Path of Heavy Armor (5e Subclass) Doesn't actually do anything that a subclass should do, armor cannot be 'converted' into natural armor as natural armor is the inherent resistance to harm that a creature has, such as thick skin or scales. Overall, does not appear to fit the design space of D&D
Path of the Aberrant (5e Subclass) too many features, on top of spellcasting feature granted to one of the options
Plane Shifter (5e Subclass) planeshift is a 7th level spell, that casters get one spell slot for until 20th level. This subclass can planeshift more times at first level than what an epic level character can.
Ravenclaw (5e Subclass) Broken. Proficiency in a common saving throw at level 2, constitution so valued for a wizard, is broken. Creation of items that increase ability scores as 6th, or any level really, is broken. Gaining ASI as a subclass feature is broken and should never happen.
Shadow (5e Subclass) Is the enemy just perma-poisoned? Is there a save to get rid of it? And do you just have these smoke bombs? Do you need to craft these?
Shadow Monarch, Variant (5e Subclass) The Summon Soldiers feature is far above the power level of a 2nd level wizard subclass feature as you get too many summons that are too powerful. For example, the ability to control one creature at around 1/4 of your CR is around the power level one should go for and even then the feature is extremely strong and still may be too powerful.
Spore Infected (5e Subclass) The original writer recognizes that most of this page may be too overpowered and is asking for help balancing.
The Corrupted (5e Subclass) Hardened Skin provides static Resistance against 2 common non-magical damage types, and outright immunity to a third type and a condition.
The Mother's Oath (5e Subclass) bad aura size, lacks duration in some places,
The Shattered Soul, Variant (5e Subclass) Having unlimited range(bc this is basically what this subclass gives you) on EVERYTHING except melee attacks is nuts. Many features or spells were made with the range of touch in mind, and this subclass breaks them, literally. There should not be features that "are determined by the DM", class' features should be clear and strict, and as a whole Consciousness Transfer allows you to just lay in bed and do whatever you would do normally, just without any possibility of death or taking damage, without limit either in uses or range(truesight as a stone, yeah, right). Biological Anchor lets you hack a corpse and use it for your own ends, and again, there should not be features that "are determined by the DM". Soul Phylactery either gives you nothing at all or punishes you for picking and playing this subclass, which should never, ever happen. This needs a lot of work to be playable. I suggest reading through 5e Class Design Guide before fixing it.
The Shattered Soul (5e Subclass) Having unlimited range(bc this is basically what this subclass gives you) on EVERYTHING except melee attacks is nuts. Many features or spells were made with the range of touch in mind, and this subclass breaks them, literally. And multiple uses of inducing shor term madness, which is way more powerful than any spell, for it does not allow a saving throw to end the effects, is way too much.
Thousand Son (5e Subclass) Extremely overpowered, giving fullcasting to the fighter
Valinor Guard, Variant (5e Subclass) Grossly overpowered. For one, subclasses should not increase ability scores by virtue of being picked. Second, Cunning Defense is like defensive duelist or shield spell, except this is stronger, and at 12th level gives you just +10 to AC. Paired with Retaliation, which on itself is too strong of a feature, this lets you attack horrendous amount of times in one round. Third, feats are optional for play, so no feature in class/subcalss description should ever even mention them. Fourth, add double your ability modifier for both attack and damage rolls never was, and never will be in realm of balanced game design. And fifth, other features are not so strong to the point of nerfing them, but paired with one another are too much. I suggest reading through Class Design Guide before making a subclass or attempting to balance this.
Void Domain (5e Subclass) Portals completely break movement
Way of the Void (5e Subclass) This subclass is overpowered in a multitude of areas. There is a chance for your character obliterate an area significantly larger than almost any other spell in the game whenever you use ki points. At level 5 the area is a 100 mile diameter circle. This can easily be exploited to obliterate any campaign, let alone cities, islands etc. especially when paired with bestow curse. It's unclear whether or not 'implode' kills you or not. Truesight is given at 3rd level to a very large range in addition to boosting all other special visions/senses. Casting spells at a higher level costs only 1 ki point per level, and you can cast spells at 12th level. In addition there are some effects that are added to these spells that can last indefinitely. Kyoshujin is a free action and 'stores' the extra damage until it connects with no time limit, such as 1 minute, making it theoretically indefinite. Supercharge/Regaining Ki Points?

Spells[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Accelerating Sphere (5e Spell) Vastly superior to the fellow 3rd-level spell, haste. See talk page.
Accelerator (5e Spell) This shatters the balance of action economy. Unrestricted doubling of turns is arguably more powerful than even the 9th-level spell, time stop, let alone with all the other benefits this spell provides. See the talk page.
Aura of Solar Fire (5e Spell) This spell breaks taboo of AoE damaging spell having different capabilities when applied to allies(healing) and enemies(damage). This should not happen, this have no sense
Blood Casting (5e Spell) The ability to cast spells using hp is inherently imbalanced, especially with the numbers given here. A first-level cure wounds grants an average of 8 hit points, meaning anyone who benefits from this spell has literally infinite spell slots. This concept is unworkable in its current form.
Bullet (5e Spell) Upcasting is way over complicated, and upcasting should never, ever grant bonus to hit or give penalty to save. Scaling of damage is higher than any other existing 1st level spell with Metal slug. Also, you can upcast an action spell to work as a reaction, whaa?
Crucify (5e Spell) Strongly convoluted and unclear. There is no save to resist either effect of spell. Length of effects are not up to standard for dnd, as well as logic behind it(effect can be used once every 7 days). And it level is absolutely inconsequential to the damage the spell does and benefits it provides. Finally, it isn't concentration.
Dalamars Arm of Fire Deamon (5e Spell) Meteor storm, a 9th level spell, is fire-related spell, and by this spell description, I can cast it. Spells should not count seconds, only rounds or higher forms of time, like minutes or hours. I suggest working on spells after reading through Spell Design guideline for 5e.
Dark Chant (5e Spell) This spell goes beyond the power level of any 9t level spell
Doppelganger (5e Spell) See the talk page
Flay (5e Spell) Why you do not need to concentrate on this? Why always at disadvantage? Why static DCs? "will not easily be able to fall below 1 health" what does that even mean?
Heal Minor Injury (5e Spell) Appears to be overall worse than upcasting Cure Wounds - how does healing 'minor lasting injuries' compensate for the loss in effectiveness, and as a matter of fact, how are 'minor lasting injuries' defined in the first place?
Hydra (5e Spell) lacks clarity, what makes those attacks, whose (your or target's) ability modifiers apply, is this three times a cone, three times single target, why static modifier to damage, why +2, how long poison lasts?
Mitotic spindle (5e Spell) Casting time does not and can not require concentration, range should be in feets not meters
Ode of the Emperor Penguin (5e Spell) 5 cantrips each turn is above the power level of a 2nd level spell.
Orb of Sacred Fire (5e Spell) This spell breaks taboo of AoE damaging spell having different capabilities when applied to allies(healing) and enemies(damage). This should not happen, this have no sense
Phoenix Climax (5e Spell) This spell is an even better meteor swarm and it has negative features which should generally be avoided in 5e. See the talk page for more info about why this is an issue.
Power Of The Forest (5e Spell) Region is not a good range, it lacks clarity. Also, this spell is... whacky. Complete control over a creature, any and all creature of your choice without any kind of save is ridicolous, and the downsides... are. Like, they exist, but they are weird and lacking clarity. What even is the goal of this spell?
Revitalize (5e Spell) Niether spell returning someone to life should take an action to cast, nor should it be cheaper in components to cast then the one lover level, this is basically better raise dead at lower level
Soul thief (5e Spell) See talk page.
Touch of Pleasure (5e Spell) upcating to 7th level creates basically a brainwashed slave from anyone, something not even 9th level spells can do

Feats[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Alternate Progression (5e Feat) A factory of imbalance and brokiness(?). Quick example: 1st level cleric(any but forge will do), 1lvl of anything, varhuman, this feat. Effect? You gain immunity to fire damage, and while wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks from Saint of Forge and Fire. Because nothing in this feat description stops you from doing so. But okay, "subclasses" , so another example. 1st level fighter, 1st lever barbarian, this feat. Effect? Primal champion at 2nd level, unlimited rage. For a fighting style. This propably will never be balanced
Attuned (5e Feat) The artificer, the only thing in official 5e which grants more attunement slots, takes it's entire progression to get an extra three, which it does over time. This grants the same amount instantly at any ASI level, or at character creation for variant humans.
Aura of Divine Illusion (5e Feat) This feat's power level scales far too much depending on your Charisma modifier. 4 or 5 duplicates by itself is really strong (and you can get up to 10 if you somehow get 30 Charisma) while 1 duplicate is far too weak. Seeing this balance issue and the other issues, it is likely easier to just give the ability to cast the mirror image spell once and give the ability to use it again as a Channel Divinity.
Celestial Inheritance (5e Feat) basically give you a 5th-level spell slot, which is far beyond of what i feat should be able to grant you
Climate Aura (5e Feat) This seems more like a spell, rather than a feat.
Conqueror'sHaki (5e Feat) This seems more like a class feature rather than a feat.
Draconic Blood Blessed, Variant (5e Feat) Bonuses need to be nerfed. This just seems like extra metamagic options, and should be treated as such.
Eldritch Master (5e Feat) Most of this feat's beam variants are far too strong. In particular the beam aoes and most of the beams that inflict negative effects are far better than just a regular eldritch blast.
Fated or Unfated (5e Feat) This is more of a DM-fiat thing.
Fitness Nut (5e Feat) 1 hour isn't a long rest.
Heavy Armor Juggernaut (5e Feat) resistance to the three more common damage types, and as a half feat, is far beyond of what a feat should give you
Hephaestus Incarnate (5e Feat) the amount of infusions you gain from this feat can surpass the amount you gain from being an artificer at some levels
Invoker Suport (5e Feat) Not sure how many free attacks this is. For each creature? Alone a free attack is beyond the scope of a feat, especially with an ability score increase.
Kenbunshoku Haki (5e Feat) Far too powerful for a feat. This would work better as a set of class features.
One with the Tribe (5e Feat) This feat is both too powerful when you gain it, as it is effectively another pc in the party and the beasts damage and hit point scaling make the beast far too powerful for just the cost of a feat.
Pro Wrestling (5e Feat) 5e doesn't do chain feats, trained in athletics means nothing, and this seems more like a variant rule than a feat. Perhaps these could be better utilized for a subclass.
Pummeler (5e Feat) Throwing out (at least) an extra 2d6 damage per turn is unambiguously more powerful than the scope of a feat. Consider basing this on a monk's Flurry of Blows instead; it requires using a bonus action and expending a resource.
Supreme Wild Shape (5e Feat) Almost no matter the level, increasing your level for the purpose of determining the maximum CR you can Wild Shape into is overpowered. In addition this feat's second feature is odd for also changing your effective level for a feature and is not really useful.
The Swallow (5e Feat) Ring of Spell Turning is a Legendary item, this is a feat, soo, yeah, no
Thrall Instructor (5e Feat) Although getting an undead to serve you permanently is hard, it doesn't justify this feat's game warping power. As a whole this feat is also oddly designed with a high prerequisites and features that require a very long period of time with no limit on them.
Uncanny Brawn (5e Feat) Feats are designed to compete against increasing an ability score by 2. This effectively increases an ability score by 4 (since it increases the modifier by 2), and adds powerful effects on top of that.
Consider consulting Feat Design (5e Guideline).

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
'Dude' (5e Creature) this didn't even stood next to CR 37 creature, so either cr down or actual statblock up
Azazog, The Black King (5e Creature) Bonuses and DCs are wrongly calculated
Baator (5e Creature) Way stronger than a tarasque. Should be rebalanced for mythic monsters? Uses checks where there should likely be saving throws.
Bahamut, God Form (5e Creature) Although mythic monsters can go up to CR 50, this creature's statistics are far above what a CR 50 creature should have with the Mythic Monsters (5e Variant Rule). Besides that issue, the creature has an absurd number of features, ability scores beyond 30, AC that is impossible for pcs to hit without magical items, etc.
Basilisk Dragon (5e Creature) Legendary actions need to be fixed.
Demizen Demon Lord (5e Creature) insanely overloaded, not even close to CR 30
Dorrg (5e Creature) CR doesn't match the contents.
Greater Shadow Balor, Blessed by Elrik (5e Creature) Creature has ability scores beyond 30, ridicolous movement and absolutely overloaded abilities, modifiers to hit and DC's are calculated wrong, and funnily, mythic monsters can go up to CR 50, but this creature's statistics are far above what a CR 50 creature should have with the Mythic Monsters (5e Variant Rule), so even CR isn't right
Kai (5e Creature) Off CR. Also, needs hit dice.
Korisar (5e Creature) CR is incorrect; Intelligence score is off the scale, damage immunity is invalid, armor type is invalid, damage vulnerability is unjustified, Fight as One doesn't make sense since each creature attacks on its initiative using its action (might want to change this to allowing another korisar to use their reaction within a limited range), I don't know what an "Arichashau" is and it doesn't say where it is summoned, Teleport doesn't show how a location can be randomized, Blaster doesn't explain how it works (attack roll? save DC? range? How long stunned for?).
Kumo (5e Creature) 15:15, 2 August 2021 (MDT)
Lich King (5e Creature) There cannot be CR above 30 without any special rules, neither ability scores above 30, so giving this CR 50 is baseless. You cannot have more than 20 levels in something without special rues either. Immunity against basically anything, illogical immunities to conditions(why you cannot knock him prone? Some are doubled), , legendary resistance, mile of truevision?, casting two spells in one turn, DC's are calculated wrong, spammable down to 0 hit points and instant death abilities, etc. etc.
Merchant, Variant (5e Class) Now the feature is even worse in terms of balance. Change the bodyguards feature to be something akin to the animal companion of ranger beastmaster
Moth (5e Creature) CR0 means that this page is pretty useless. The DM can just as easily not use this. This needs to be made useful.
Novaraptor (5e Creature) Nothing needs that many different options for attacks. They're not even differentiated from each other by having different effects.
Phoenix, Variant (5e Creature) This creature literally has 10000 hit points, and it should have 6050, meaning that it's hit dice are miscalculated. Also, it's proficiency bonus is technically +26, and it looks like it is +5 by this stat block.
Phoenixmancer, Variant (5e Class) Class features gained at the same level as spell slots of 3rd level and higher.
Slimeborg (5e Creature) This creature has an unusually high AC.
Starmaker (5e Creature) The mechanics behind this creature need a lot of cleanup as the creature has many confusing aspects, unclear or non-existant mechanics, and other issues. Recharge doesn't use a d6.
Titan Elephant (5e Creature) lacks abilities more or less expected to be present on such high cr creature, making cheezing it, even at the level 1, fairly easy, and trivializing encounter to slow, extended, full of high-numbers disapointment

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
...Of Lightning (5e Equipment) Stacking more damage on top of an existing magic weapon is not balanced. A magic weapon template might be workable, but it should be a "sidegrade" rather than an "upgrade".
Ansuz Runestone (5e Equipment) The spell that is the main function of this item has been deleted
Armor or the Moon Dancer (5e Equipment) Potential for AC of 21 with light armor, grants advantage on a ludicrous number of saves
Battle Plate of the War Chief (5e Equipment) See the talk page.
Bayonet Rifle (5e Equipment) Compared to 5e's official musket, this deals slightly less damage, but has 4 times the shot capacity, almost 3 times the range, and melee capability.
Berserker Armor, 2nd Variant (5e Equipment) There is no such thing in dnd 5e as increasing the ability scores beyond 30, free action or negative hit points; there should not be weapons that grant more than +3 to attack and damage rolls
Berserker Runesword of Winter (5e Equipment) Too strong for a legendary weapon
Blowback Shotgun (5e Equipment) Wording is far too complex, needs to be dumbed down and simplified for ease of comprehension
Brødrene Dal's Backpack of infinite storage (5e Equipment) Freely freezing time. Yeah, no.
Charged quarterstaff (5e Equipment) any spell? all spells? it's simplicity is it's greatest downfall
Compendium of Vigor (5e Equipment) As good as two and a half Manuals of Bodily Health, at the same rarity.
Daikatana (5e Equipment) Greatsword, but Dexterity based. Maybe reduce the damage to 1d10, or make it a magic weapon, like the game Daikatana?
Devine Powered Stick (5e Equipment) Twice as strong as any other weapon in the game, was this meant to be a magic item?
Elven Longbow (5e Equipment) Essentially just a +1 longbow you can get at character creation.
Endrian Eye (5e Equipment) Allows casting of Gate, a 9th-level spell, at will
Gauntlets of Spiders (5e Equipment) Compared to a flame tongue, the weapon that just deals bonus damage at the same rarity, this is a little much.
Golden Chain Mail (5e Equipment) Not sure if it rates as legendary, given that the only real effect is a very situational 7-10 temporary hp. Could use refinement.
Grand Kings Armor (5e Equipment) allows creating an unlimited number of very rare weapons
Hammer of Orlon (5e Equipment) The attunement requirement is vague.
M.I.M.O.'s Misfortune (5e Equipment) This item uses generic and imprecise language (opponent, ally, smite, disintegrate). There are no saving throws attached to any of the effects.
Raw Silk (5e Equipment) This should be attuned too.
Ring of the Adept Linguist (5e Equipment) This is nowhere the level of an uncommon item, not to mention an artifact
Rod of Tapping (5e Equipment) Objectively stronger than the books of the same rarity that increase scores.
Sci-fi Laser Gun (5e Equipment) Needs to be changed into a magical item.
Scythe Whip (5e Equipment) See talk page
Senketsu, Variant (5e Equipment) Power beyond the scope of the legendary item, +8 to ASI and +7 to AC should just not happen on any item, and the drawback, or quite rare activation of it, does not balance out the advantages the item provides.
Sinister Looking Letter Opener (5e Equipment) This item is far too weak for a legendary magical item.
Spider Silk (5e Equipment) This should be attuned too.
Swift Slicer (5e Equipment) I think the attack and damage bonus should only apply to attacks made with this weapon; and the special doesn't quite make sense, this is not how surprise works.
Swordspear, Variant (5e Equipment) Even without the special property, this is a better longsword. I suggest removing the versatile property but keeping the 1d10 dmg, and just making it a two-handed weapon.
The Book (5e Equipment) An artifact, by definition, is a sole example of itself in whole multiverse, and having an artifact that can be just copied and redistributed to everyone in party(or the whole world) is just, bad. "spell cast for good does not expend a spell slot", so what, casting power world heal every turn, because healing is good? Meteor storm every turn, bc the target is an evil lich? Wish? Examples are innumerable really. It's hard to say the artifact is overpowererd, but this definitively is.Also, artifacts must have a clearly stated way what to do to destroy them
The Idol of Zeroth (5e Equipment) Magic items should not grant levels in a class and besides that this item provides no actual properties for the attuned to use and is extremely weak for an artifact. Also, is there even a purpose for this item or is it a Magoffin for a specific campaign?
The Lich Skull (5e Equipment) The ability to cast any spell by using your hit points is extremely overpowered. Some other parts may be as well, but it is unclear what many properties actually do.
The Mace of Many Faces (5e Equipment) Hugely overpowered, incorrect terminology, incomplete definitions.
Trinity Force (5e Equipment) This weapon is absurdly powerful compared to the scimitar of speed. This weapon has a +3 bonus to attacks/dmg, allows you to attack two additional times, and deals extra damage based on alignment(creature's no longer have alignment in recent printings and no mechanic should be based off of it). In addition, the for the trinity property only compounds these issues and more(reactions need triggers, unclear wording, round counting/non-standard durations, ect.).
Twin-Spears (5e Equipment) See the talk page. This is clearly more powerful than nonmagical weapons with no drawback. This weapon should either be changed into a magic weapon (see 5e Magic Weapons) or nerfed to the point it does not outperform similar weapons.
Wand of the Elementalist (5e Equipment) Just Moar damage, without any fluff.
Yata no Kagami (5e Equipment) an item should never give +4 to hit, this does so, for example for eldritch blast of warlock, or attacks of hexblade, or anything warlock, bard and sorcerer do

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Armored Anomaly (5e Class) This needs a significant rewrite to be usable, and it is a problem that it begins "potential balance issue". We need to know exactly what the balance issue is upfront so that the reader knows how their campaign can be adjusted. I have only read the first few features and it does not bode well. D&D does not have a statistic called "health", does not deal with percentages, I can't see where "insanity" is defined, "gauntlet" isn't a core D&D weapon, you gain sanity points at 2nd level, but can't use them until 3rd level, "base form" is referenced before it is defined, warp punch doesn't give the right information for a teleport, how the "strike" is handled, and only loosely describes the forced movement (for which a Strength save should really be allowed).
Blessing of Constitute Magic (5e Blessing) This seems way too good for a blessing, being immune to all forms of magical disruption.
Boon of Epic Resilience (5e Epic Boon) As described in the DMG, a DM may opt to give a feat or ability score increase in lieu of a boon, but a boon is not a feat. A boon is meant to not be a customization option. A boon advances the narrative of that character. Every boon should tell a story with its name and benefits. It should not dryly offer generic bonuses.
Boon of Hourai (5e Epic Boon) final taste makes you absolutely unkillable, bc of your unlimited ressurection, as well as your inability to gain more than 4 levels of exhaustion
Boon of Legendary Strike (5e Epic Boon) Way too strong, and unsound with idea of epic boons
Boon of Mechanus (5e Epic Boon) Why not just ask the DM to change the encounter style?
Boon of The Devourer (5e Epic Boon) gives way to many unrelated benefits for a single boon. AND boons should never increase ability scores, bc they are an alternative to ASI
Boon of the Devourer (5e Epic Boon) threadmill of infinity stacking with infinity.
Boon of the Sun Walker (5e Epic Boon) This seems to be doing quite a bit for a boon.
Boon of the Totem (5e Epic Boon) This seems to be doing quite a bit for a boon.
Chaos Bubble (5e Hazard) How does one escape this hazard as it is extremely hard to pass the initial check and it would be downright cruel if one was unable to escape after getting inside the bubble.
Chaos Crystal (5e Trap) Inside of combat you randomly roll how long effects last, and then replace, and roll and a new duration. Outside of combat it's locked to a specific time frame. This is intolerable, and will grind any campaign to a halt. Wild Magic needs 12 rolls per minute(cursed). You could even get 2 curses. Many the effects are far too incoherent to implement.
Darkness Incarnate (5e Background) Too many bonuses; skills, languages.
Determined One (5e Background) Backgrounds shouldn't provide mechanical benefit.
Elemental Fist (5e Class Feature) This is a ridiculous amount of extra damage for barely any cost.
Endless Divine Soul of Darkness Incarnate (5e Background) Design disclaimers excuse edge-case, "could clober in incredibly specific scenarios", not to excuse blatant balance issues, see Help:A Good DM.
Eye of the Great Sage (5e Epic Boon) each bullet point of this boon could be a boon in and on itself
Fallen Deity (5e Background) This background is far more powerful than other comparable backgrounds due to the sheer number of proficiencies/languages you gain.
Protecter (5e Background) Backgrounds do not confer mechanical benefits.
Solid (5e Background) A background that grants a (limited) ability score increase on top of similar benefits of other backgrounds is not balanced.
THE BFSD (5e Optimized Character Build) You cannot use meta magic multiple times on the same spell. Delayed Fireball explodes after being touched - you can't carry it.
Tabaxi (5e Race Variant) All base traits plus those granted by these subraces puts them significantly farther ahead of other 1st party races. 3 skill proficiencies from a race. More base race traits need to be taken away.
The Forsaken Child (5e Epic Boon) Total immortality is too good. Full stop
The Prodigal Sorcerer: Optimizing Magic Missile
The Tarrasque Slayer (5e Optimized Character Build) Booming Blades don't stack and you need a real weapon to cast it per TCoE.
Vampiric Tabaxi (5e Race Variant)
Way of the Infinite Steps (5e Subclass) Totally not balanced for combat, it's just a min-max using movement.
Werewolf (5e Background) Backgrounds do not grant mechanical benefits.

4e[edit]

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Spells[edit]

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Creatures[edit]

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Other[edit]

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Bind creature (4e Ritual) This ritual is a cool villain ritual that would be great for the PCs to stop... but the level is way too low and the effect is extremely powerful. The cost is probably too low too.

3.5e[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Astromech (3.5e Race) Lots of 5e-isms.
Half-Dragon, Variant (3.5e Race) Please make this into a 3.5e Racial Paragon Classes, because no race has just progressions at certain levels.

Subraces[edit]

Articles with a "Needs Balance" template.
Page Name Notes

Classes[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Archer of Infinite Blades (3.5e Class) Why play this class? See talk.
Dragon Soul (3.5e Class) Original creator is changing from April Fools to a playable class, may take some time and completely change the class
Gestalt Theurge (3.5e Prestige Class) who thought this was a good idea?
Manooverer (3.5e Class) The lack of spellcasting really holds this class back in terms of viability. Why would I choose to play this class if I can just play a wizard or cleric instead since they are magic and therefore overpowered and therefore more fun? There's a viable build if it were tri-stalted with binder, druid, swordsage, and factotum, but, as is, it really needs significant improvement since Wiz20 OP
Templar (3.5e Class) Poorly defined class features.

Subclasses[edit]

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Spells[edit]

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Feats[edit]

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Gravity Rail (3.5e Feat) Mechanics are worded to work with a specific feature, but for all intent and purposes this is not payable unless we know what it's trying to be used with.

Creatures[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Kryptonian (3.5e Template) +2 LA looks very different than these benefits.
True Deity (3.5e Template) Ability score improvements are out of control.

Equipment[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Acidic Ring (3.5e Equipment) This instills fatigue but it makes you undead, which are immune to fatigue. Also needs the fortitude save DC to avoid dying. Also, exp costs are 1/25 the crafting price at minimum
Alchemical Armband (3.5e Equipment) How long does the transmutation last? If I transmute my arm into adamantine, what is the "strength and damage bonus"? Can I transform my arm into a Titan's and get Strength 43? How does this work if it's only in one arm?
Bag of Vermin (3.5e Equipment) This regenerates swarms way too fast, this effectively allows you 5 free summon monster spells per fight, maybe change to 5/day.
Barrel of Monkeys (3.5e Equipment) This bonus is a bit too good for the price, I would give it a higher price or lessen the bonus.
Elven Truesteel (3.5e Equipment) WTF people! You gave it keen and a crit range increase (would cost a minimum of 9k if magically enhanced just for the keen) and you make it cost 2.5k? At a minimum the step increase would be 30k easy. Not to mention its better than mithril with only a little more cost?

Other[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Aligned Devotion (3.5e Flaw) Every flaw is either poorly defined, easily mitigated, lacking a meaningful effect, crippling to the point that no-one would take it, or similar to an existing feat on this wiki. This is a blanket maintenance tag for all the pages in this series.

2.5e[edit]

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Other[edit]

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Pathfinder[edit]

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Perfectionist (Pathfinder Class) Broken. The features grant permanent bonuses for a simple point used which is gained again. And this stacks.

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Other[edit]

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d20M[edit]

Races[edit]

Articles with a "Needs Balance" template.
Page Name Notes
Autobots/Decepticons (D20 Modern Race) The transforming trait needs to be much clearer on how it works. There is no restriction on what a "form" is (can I transform into a cloud?), or what weapons can be built in (how about a tactical nuclear missile?). I get all the items hit points... but vehicles can have 50 or more hit points...

Subraces[edit]

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Classes[edit]

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Multi-Targeting (Halo Supplement) Absurd amount of attacks.
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