Iiada the Betrayed (5e Creature)
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Iiada the Betrayed[edit]
Large giant (oni), neutral Armor Class 21 (yoroi)
Saving Throws Str +9, Con +6 Battle Experience. If Iiada is subjected to an effect that allows him to make a saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. Sumo Training. Iiada has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. Innate Spellcasting. Iiada's innate spellcasting ability is Charisma (spell save DC 17). Iiada can innately cast the following spells, requiring no material components: At will: cause fear (6th level), inflict wounds, life transference, wall of sand, wind wall ACTIONSMultiattack. Iiada makes three attacks. Doku Yari. Melee Weapon Attack: +12 to hit, reach 15 ft., three targets. Hit: 16 (2d8 + 7) slashing damage and 4 (1d8) poison damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned. Tachi Melee Weapon Attack: +12 to hit, reach 10 ft., two targets. Hit: 18 (2d10 + 7) slashing damage and 3 (1d6) lightning damage and the target must succeed on a DC 15 Constitution saving throw or be blinded. Kick. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage and the target must succeed on a DC 17 Strength saving throw or be knocked back 10 feet. Stomp. Melee Weapon Attack: +12 to hit, range 5ft., one target. Hit: 14 (2d6+7) thunder damage and the target must succeed on a DC 15 Strength or Dexterity saving throw or be knocked prone Yumi. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage and (1d6) necrotic damage. BONUS ACTIONSInnate Spellcasting: Cast an At will spell as a bonus action REACTIONSWhen the creature receives radiant damage casts Shadow Of Moil (Recharge 6) When a creature moves within 5 ft make a stomp attack. LEGENDARY ACTIONS3 can take legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. 3 regains spent legendary actions at the start of {{{3}}} turn. Misty Step. |
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