Night Hag's Daughter (5e Race)

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Scales.png This page is of questionable balance. Reason: +4 ASI (race and sub), 120 darkvision, okay... and then 3 traits from a "father" race... Even with the current constraints written, the options available would be far too versatile and easy to abuse!! These three traits could all be major traits from other races, thus throwing the budget out the window for this race. As if that wasn't enough, you also get two damage resistances. This alone makes the base race overpowered, even without looking at the subs. But, onto the subs, planar travel from the get-go is REALLY wonky. The Plane of Dreams is also not well defined nor linked to what this environment even is. It really should be more defined within this race's page, and would benefit from granting something more akin to a spell, like a non-damaging vicious mockery maybe. Dream eater is another poorly defined thing, with arbitrary DC and no telling what a "dream ball" is or what it does. Dream scriber has similar issues with the AC. Nightwalker is far superior to even the inactive state of sleep that warforges have, since you basically have eyes all within a freaking mile of yourself.


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Night Hag's Daughter[edit]

When someone calls their mother a monster, they don't usually mean they are literally a monster. Hagborns are one of the rare exceptions and none is more unfortunate than a Night Hag's Daughter. Doomed to be tormented by nightmares caused by their mother until they break and become evil like her... or run away to forge their own path through this cruel world.

A Night Hag's Daughter is the rare offspring of a cruel and wicked Night Hag and her unsuspecting victim, the Hagborns father. Always female, these Hagborn spawns are always torn between the fiendish lifestyle of their mother and the moral soul they were gifted at birth by their father at birth.

Physical Description[edit]

The Night Hag's Daughter resembles the race of her father, the fate of which is never entirely known to them. However, it can be assumed in most cases that the Hag killed or ate their daughter's father. Many even take on a few racial traits associated with the father they've never met.

If the father is an Elf, you will look and age like an elf until your 13th birthday.

If your father is a Human, you will look and age like a human until your 13th birthday.

Tiefling, Halfling, and so on and so forth. The point is you look just like your probably deceased daddy.

Depending on your alignment: you will either rapidly turn into a hag, looking just as grotesque as your mother, upon reaching your 13th birthday (evil) or continue looking like the race of your father (neutral or good).

History[edit]

Night Hags are wicked witches that dwell in the Lower Planes causing Nightmares and pain wherever they go. They are horrendously hideous beings who are literally what nightmares are made out of. These monsters are your sleep paralysis demon that comes to visit late at night. They haunt dreams with their foul magic and have the ability to inflict diseases on their victims. They have a taste for flesh, souls, and dreams.

Due to how undeniably cruel and hideous they are, their Hagborn daughters are often the product of forced sexual intercourse with a poor unfortunate creature that's caught the eye of the Night Hag. Usually, it's because the father's dreams are delicious. Depending on the Night Hags mood, she may allow him to live after the event or kill and eat him.

When a Night Hag Falls Pregnant, she usually abandons her child shortly after birth. However, some decide to raise their daughters and groom them into becoming the next generations of Night Hags to continue reaping havoc on the dream realm for years to come.

Society[edit]

Night Hag's Hagborn Daughters are an incredibly small race of halfbreeds, they're nearly nonexistent, and most will never see a Hagborn in person, let alone a Night Hagborn. Even good-natured Hagborns prefer to live in solitude due to the stigma and prejudice surrounding their race.

The Night Hag's daughter's magic begins to manifest on the eve of her 13th birthday. It usually manifests by her unknowingly dream walking for the first time.

From then on their mother begins training them to become the next generation of hags. Their mothers will do anything to turn their daughters evil so that they will become hags just like them. A Night Hag's Daughter's childhood is not a happy or secure one. It's a traumatic one that very few manage to survive to adulthood without becoming monsters themselves.

Upon reaching their 13th birthday, their mother will conduct a ceremony to transform them into full-blooded Night Hags. Those of evil alignments turn into hags almost immediately, those of neutral alignments may or may not turn, and those of good alignments don't turn into hags at all because they don't hold enough evil in their hearts.

If the hag mother sees their child not turn into a hag they are either immediately disowned and killed by their mother or are kept around and treated as pets, slaves or lackeys.

Many of the Good Alignment run away from home to avoid such a heinous fate, however, they are still haunted by those years of training to become evil.

A Hagborn will often face untold amounts of prejudice and discrimination if the populous learns of their unsavory origins. However, it is often impossible to tell a Hagborn apart from the race of their father.

Night Hag Blood[edit]

Your creature type is both humanoid and fiend.

You must beware of straying to the dark side of your thoughts and desires or one day even the most docile and kind-hearted Hagborn could find themselves transforming into the disgusting and horrifying monster their mother is. Commit one too many bad deeds and you're doomed. Doing Evil is in your blood but that doesn't mean you have to listen to your blood. You're able to become your own person.

Hagborn Names[edit]

Hags who keep their children often give them the strangest baby names at birth. They call them things like "Little Mousy Girl", "Little Rat", "One who smells like milk", "Little Crying Sparrow" and other such strange monikers. The Nickname usually involved something about their daughter's personality and comparing them to some kind of small animal.

A Hagborn will often take on a new name if they escape their mother's clutches. Usually, the name is from the race they take after.

Night Hag's Daughters Traits[edit]

The result of an evil Night Hag procreating with an unfortunate mortal victim to create a daughter. Night hags are fiends of hell who steal souls and haunt dreams. Their daughters may either turn into them or forge their own path.
Ability Score Increase. Your Constitution increases by 2. Your Intelligence increases by 2 if you're a Dream Daughter and your Dexterity increases by 2 if you're a Night Daughter.
Age. A Hagborns age varies on a variety of factors. One being their fathers' Race. Hagborns fathered by humans can live no more than two centuries, while Hagborns fathered by elves can live well over 900 years. Hagborns are considered adults by their mothers on their 13th birthday when their coming-of-age ceremony is held. Evil-aligned Hagborn turn into hags themselves, while good-aligned Hagborn stay looking ageless for hundreds of years before rapidly aging into an old woman at the ending years of their lives. Your fathers' race can only be human or elven.
Alignment. Evil-aligned Hagborns always turn into full-blooded hags eventually, however, a Hagborn can be of any alignment.
Size. Hagborns resemble human or elven women. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. Your darkvision is superior to other races and has a range of 120 feet, instead of 60ft.
Night Hag Blood. Your creature type is Humanoid and Fiend. Due to your Night Hag Blood, you are resistant to Cold and Fire damage.
Claws. You are proficient with your unarmed strikes, which deal 1d4 + your Strength modifier slashing damage on a successful hit.
Fatherly Remnants. You can choose to take up to 3 traits of your father's race. The chosen traits cannot affect ability scores or known languages.
A Survivors Insight. Due to your rough upbringing, you are proficient in Survival.
Languages. You can speak, read, and write Common, Abyssal, Infernal, and one language of your choice.
Subrace. Are you a Dream Daughter or a Night Daughter?

Dream Daughter[edit]

At night you often find yourself slipping into the minds and dreams of your comrades and enemies. Your mother calls you dream daughter because you gained her unique abilities to haunt the dreams of those around you.

Dreamer Walker. When you sleep during your long rest you subconsciously wander the Plane of Dreams. This often leads you into the minds and dreams of nearby creatures within 500ft of your physical body. You can enter only one dream per night. When you go to leave the dream, they must make a Wisdom or Charisma saving throw. If they fail, you will gain advantage on Wisdom (Insight) and Charisma checks against them for 24 hours because you've seen their innermost thoughts, dreams, and nightmares. If you try to leave the 500ft limit you are immediately pulled back to your body and unable to Dream Walk again until the next long rest.
Dream Eater. Once per long rest, as a bonus action, you are able to eat the dreams of a person who is sleeping within 60ft of you. You can choose to immediately recover 1d10 + your Intelligence modifier of HP or create a dream ball to use at a later date. You can carry no more than 3 dreams at a time.
Dream Scriber. You are able to cause a creature or person to experience a vivid dream. This can be a good dream or a horrible nightmare. The target can choose to roll a Constitution saving throw of 13 + your prof or higher to prevent the dream or allow the dream to be written with no ill consequences. On a failed save, they take 1d8 psychic damage per minute in the nightmare (he only wakes up if he passes the saving throw or if he is woken up by someone outside).
Dream Seer. You have supernatural insight into people's thoughts and actions, you are proficient in Insight.

Night Daughter[edit]

At night you find yourself having an out-of-body experience but unable to enter the dreams of your comrades like you mother. Your mother calls you Night Daughter.

Night Walker. When you sleep during your long rest you subconsciously wander the material plane as an invisible shadow within 1 mile of your physical body. You are able to perceive everything in the material world as if you were awake. You're able to listen in on conversations and snoop around all while being safe in your bed. If you stick to the shadows you're impossible to spot You have advantage on Wisdom (Insight) and Charisma checks against anyone you've spied on.
Night Eater. As a bonus action, although unable to enter dreams, you're still able to eat or absorb the dreams of those who are sleeping within 60ft of you. Once per long rest, as a bonus action, you are able to eat the dreams of a person who is sleeping within 60ft of you. You can choose to immediately recover 1d10 + your Charisma modifier of HP or create a dream ball to use at a later date. You can carry no more than 3 dreams at a time.
Night Veil. You are naturally stealthy and are proficient in Stealth.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 11'' +3d4 100 lb. × (1d3) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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