'Dude' (5e Creature)
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Dude[edit]
Medium humanoid (human), lawful neutral/chaotic evil Armor Class 14 (natural armor)
Saving Throws Str +10, Dex +10, Con +10, Cha +9 Magical: Dude is confined within any antimagic field that encompasses his space ACTIONSMultiattack. The Dude makes three attacks when it takes the attack action. Sickle. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) slashing damage plus 18 (4d8) force damage. Nuke (3/Day). Dude fires a beam of energy at a creature within 70 feet. That creature must succeed on a DC 18 Dexterity saving throw or suffer 32 (5d12) necrotic damage and not be able to make ranged attacks for 1 round. at the start of each round after this, roll a DC 18 constitution save. on a success, roll the previous rounds damage, but take 1d12 away. on a fail, take the previous rounds damage. REACTIONSShortsword. In response to taking 10 or more damage, Dude makes the following attack: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 10) piercing damage plus 18 (4d8) force damage. |
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