Caves of Rodinia (5e Campaign Setting)

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Caves of Rodinia[edit]

The continent of Rodinia is home to the newly emerging human race, inhabiting everywhere from the icy tundra to the lush rainforest. Loosely inspired by prehistoric times and mythology, Rodinia is a vast world inhabited by cavemen and giant megafauna.

The world of Rodinia is unforgiving and filled with danger and language is still in its infancy. Character creation is defined by your role in the tribe, powerful warriors and hunters fighting alongside shamans and eggheads.

The more civilized people of Babel live east of the Permian Mountains and have a wide array of Stone Punk technology that they use to fight off the barbarians of Rodinia. But even with the cushy life that the people of Babel live the threats of the wild still permeate all walks of life, as humans aren’t the only sentient species in Rodinia.

The reptilian Saurids are a once powerful society that escaped to the mountains of the southwest, they are a society based on eating and domesticating the beasts that live in the caves. Alongside them are several other races with their own cultures and livelihoods.

Campaign Setting Information[edit]

Players Guide

Classes
Info on classes in the campaign setting and what roles they play.
Races
Races available in the campaign setting and how common/rare they are.
Equipment
Armor
Weapons
Adventuring Gear
Tools
Mounts and Animals
Other Goods and Services
Feats
Additional homebrew feats available in the setting
Spells & Magic
Info on custom spell lists or additional spells available for spellcasters
Background & Languages
Additional backgrounds & languages available in the setting

World of Rodinia

The World & Locales
Information on the world, regions, and nations of the campaign setting
Time and History
A look of the setting's history, mainly comprising of major events
Society
A look at common societal trends and laws found in the campaign setting
Religion
A pantheon of the gods in the campaign setting, which includes their symbols, their attributions, their practices of worship, and how/if they commonly interact with the world.

Dungeon Master's Guide

Bestiary
An examination/list of monsters found in the campaign setting.
NPCs
Various peoples and individuals that populate the world.
Treasure
List of magical items available in the setting.
Variant Rules
Optional rules for DMs to implement in order to make a better prehistoric experience.
Adventures
Quests, dungeons, campaigns, and conflicts found within the setting.
Tables
Tables for random encounters/loot tables/other things.
Adding to Rodinia
An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting.



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