|
This page was marked as abandoned on 04:03, 5 April 2025 (UTC) because: Untouched in years. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Largely incomplete. Little more than the preload.
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Caves of Rodinia[edit]
The continent of Rodinia is home to the newly emerging human race, inhabiting everywhere from the icy tundra to the lush rainforest. Loosely inspired by prehistoric times and mythology, Rodinia is a vast world inhabited by cavemen and giant megafauna.
The world of Rodinia is unforgiving and filled with danger and language is still in its infancy. Character creation is defined by your role in the tribe, powerful warriors and hunters fighting alongside shamans and eggheads.
The more civilized people of Babel live east of the Permian Mountains and have a wide array of Stone Punk technology that they use to fight off the barbarians of Rodinia. But even with the cushy life that the people of Babel live the threats of the wild still permeate all walks of life, as humans aren’t the only sentient species in Rodinia.
The reptilian Saurids are a once powerful society that escaped to the mountains of the southwest, they are a society based on eating and domesticating the beasts that live in the caves. Alongside them are several other races with their own cultures and livelihoods.
Campaign Setting Information[edit]
Players Guide
- Classes
- Info on classes in the campaign setting and what roles they play.
- Races
- Races available in the campaign setting and how common/rare they are.
- Equipment
- Armor
- Weapons
- Adventuring Gear
- Tools
- Mounts and Animals
- Other Goods and Services
- Feats
- Additional homebrew feats available in the setting
- Spells & Magic
- Info on custom spell lists or additional spells available for spellcasters
- Background & Languages
- Additional backgrounds & languages available in the setting
|
World of Rodinia
- The World & Locales
- Information on the world, regions, and nations of the campaign setting
- Time and History
- A look of the setting's history, mainly comprising of major events
- Society
- A look at common societal trends and laws found in the campaign setting
- Religion
- A pantheon of the gods in the campaign setting, which includes their symbols, their attributions, their practices of worship, and how/if they commonly interact with the world.
|
Dungeon Master's Guide
- Bestiary
- An examination/list of monsters found in the campaign setting.
- NPCs
- Various peoples and individuals that populate the world.
- Treasure
- List of magical items available in the setting.
- Variant Rules
- Optional rules for DMs to implement in order to make a better prehistoric experience.
- Adventures
- Quests, dungeons, campaigns, and conflicts found within the setting.
- Tables
- Tables for random encounters/loot tables/other things.
- Adding to Rodinia
- An optional page for others to submit their ideas, advice, and anecdotes for the development of the setting.
|
Back to Main Page → 5e Homebrew → Campaign Settings