Kissy Missy (5e Creature)
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Kissy Missy[edit]
large monstrosity, neutral Armor Class 20 (natural armor)
Saving Throws Dex +10, Con +7 False Appearance. While the Kissy Missy remains motionless, it is indistinguishable from an ordinary object. ACTIONSMultiattack. Kissy Missy Makes 1 hug attack and 2 bite attacks. Slap. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 7) bludgeoning damage. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 7) piercing damage. Hug. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. The target Must make a strength saving throw of 13 or be grappled by Kissy. when that creature starts their turn grappled, they make the save again, or take 2d6 bludgeoning damage. on 3 failed saves, the target dies. the target escapes when they succeed.
LEGENDARY ACTIONSThe Kissy Missy can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kissy Missy regains spent legendary actions at the start of its turn. Jumpscare (cost 3 actions). If Kissy Missy is hidden and is 5 ft away from a creature, Kissy reveals herself and screams at the target. the target must make a constitution (Perception) saving throw of a DC of 16 or drop to 0 HP. If the target succeeds the save, Kissy takes 1d12 Necrotic damage. |
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