Martial-Arts Book (5e Equipment)
Wondrous item, (requires attunement by a monk) Your skill in martial-arts has grown to exceptional levels through dedication and training. You learn one Martial-Arts technique of your choice. The number of Martial-Arts techniques you can choose increases as you gain Ki points. At 11th Ki point, this increases to two techniques. At 17th Ki point, this increases to three techniques. Each time you learn new techniques, you can also replace one technique you know with a different one. Tactics Martial Technique (1st level). Choose between Patient Defense and Step of the Wind. For the chosen features you don't need to spend 1 Ki point. Push Martial Technique (1st level). Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. Mighty Martial Technique (1st level). The damage die of your martial arts goes up by a higher die number. 1d4 -> 1d6 / 1d6 -> 1d8 / 1d8 -> 1d10 / 1d10 -> 2d6. Kick Martial Technique (6th level). Your unarmed strike has reach 10 feet. Martial Technique +1/+2/+3 (6th level). You have a +1 bonus to attack and damage rolls made with your unarmed strikes. The power increases as you gain monk levels. At 11th level, this increases to +2, and at 17th level, this increases to +3. Ki control Martial Technique (6th level). Your Ki pool increases by a number equal to your Wisdom modifier. These Ki points are not calculated by this feat for receiving a new book. Additionally, when you score a critical hit you regain 1 Ki. Footwork Martial Technique (6th level). Your speed increases by 10 feet. When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not. Extreme Flurry of blow Martial Technique (11th level). Immediately after you take the attack action on your turn, you can spend 1 Ki point to make three unarmed strikes as a bonus action. The power increases as you gain monk levels. At 17th level, this increases to four unarmed strikes as a bonus action. Defense Martial Technique (11th level). When you are wielding a monk weapon or you are unarmed and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. Power Martial Technique (11th level). You gain a bonus to unarmed damage rolls equal to your proficiency bonus on all the creatures you have the advantage of. Additionally, once per long rest you may change a normal hit from an unarmed strike into a critical hit. Bracers of attack Martial Technique (11th level). If you are wearing Bracers of defense, now they can also be used to attack. You can add the bracers bonus +2 AC to unarmed strike damage rolls. |
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