Silver Wyvern (5e Creature)

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Silver Wyvern[edit]

Large dragon, unaligned


Armor Class 30 (natural armor)
Hit Points 650
Speed 50 ft., fly 80 ft.


STR DEX CON INT WIS CHA
26 (+8) 22 (+6) 24 (+7) 6 (-2) 12 (+1) 6 (-2)

Skills Perception +6
Proficiency Bonus +5
Damage Resistances lightning
Damage Immunities fire, poison ,bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic
Challenge 14 (11,500 XP)


Trampling Charge. If the wyvern moves at least 20 feet straight toward a creature and then hits it with a lash attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, the wyvern can make one stomp attack against it as a bonus action.

Flyby. The wyvern doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Legendary Resistance (3/Day). If the silver wyvern fails a saving throw, it can choose to succeed instead

Magic Resistance. The wyvern has advantage on saving throws against spells and other magical effects.

ACTIONS

Multiattack. The wyvern makes four attacks: one with its bite anda lash and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (8d6 + 8) piercing damage and the target must make a DC 20 Constitution saving throw, taking 24 (14d6) poison damage on a failed save, or half as much damage on a successful one.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 13 (6d6 + 8) slashing damage.

lash. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (6d8 + 8) piercing damage.

Stomp. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 10 (10d8 + 8) bludgeoning damage.

Fire Breath (Recharge 5-6). The wyvern exhales fire in a 40-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 22 (16d10) fire damage on a failed save or half as much damage on a successful save.

BONUS ACTIONS

Aggressive. The silver wyvern moves up to its speed toward a hostile creature that it can see.

LEGENDARY ACTIONS

The wyvern can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The wyvern regains spent legendary actions at the start of its turn.

Detect. The wyvern makes a Wisdom (Perception) check.
Tail Attack. The wyvern makes a tail attack.
Wing Attack (Costs 2 Actions). The wyvern beats its wings. Each creature within 10 feet of the wyvern must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The wyvern can then fly up to half its flying speed.

The powerful wyverns that dwell on the high mountains are brutish flying terrors and distantly related to sea drakes and cockatrices, as well as the more common wyvern. These powerful adversaries enjoy charging their enemies and trampling them, especially off cliffs as well as using their potent fire breath to set dry wild grasses on fire to create wildfires to engulf stubborn enemies hiding in their mountainous homes. Their hides are generally a mixture of incredibly bright scarlet red scales with thick black or golden manes of fur on the back of their necks and hanging from their throats.

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