|
This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)
If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.
Edit this Page | All abandoned pages
|
|
This page is incomplete and/or lacking flavor. Reason: Does not use 5e Race Template
You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs
|
Krakenborn[edit]
Note: This is a work in progress.
Physical Description[edit]
A scaled aberration with tentacles in place of legs. They use gigantic claws that can extend to abnormally long reach. Their carapace is harder than steel.
History[edit]
Krakenborn Traits[edit]
Superior Darkvision. Able to see shades of gray in total darkness out to 120 feet.
Armor Class. 13 + constitution modifier. Cannot equip any other armor.
Water's Imprisonment. Select a target in range. The target can choose to make a dexterity saving throw versus the krakenborn's spell save DC. On a failed save, they are trapped in a bubble of water for 1 round.
While in the bubble, the target is immobilized and cannot attack. You have as many uses of this as your proficiency bonus, and you regain all uses after a long rest. Range 60ft