User:Draelm

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Pages[edit]

Classes[edit]

Eye Mage (wording and syntax revision)
Sword Mage (rework)

Feats[edit]

Mount Master (wording)
Grand Finale (wording and balance)

Spells[edit]

Conjuration[edit]
Timeless Transfer (Level 7, Edited)
Divination[edit]
Detect Outsider (Level 1, rework of Detect Evil and Good)
Evocation[edit]
Mass Arcane Cure (Level 3, Edited)
Necromancy[edit]
Putrid Gale (Level 4)
Phantasmal Ship (Level 6)
Create Demise Armor (Level 9) This one is a bit weird mechanically but it should do fine as it is :/
Deleted Shadow Lord Ascension (Level 9)
Unleashed Shadows (Level 9)
Transmutation[edit]
Permanence of Being (Level 8, Edited)


Monsters[edit]

Demise Armor (5e creature)
Suicidal Muffin (5e Creature) (April fools)
Automaton (5e Creature) (CR adjustment)
Pegomastax (5e Creature) (CR adjustment)
Ropen (5e Creature) (CR adjustment)
Rhamphorhnychus (5e Creature) (CR adjustment)
Utahraptor (5e Creature) (CR adjustment)
Titanosaurus (5e Creature) (stat and modifier adjustment)

Templates[edit]

UNKILLABLE (5e template)

Notes[edit]

Sword Mage rework[edit]

TODO list for the rework:

  • ✓ Call to arms and Sword Study wording
  • ✓ 5e terminology
  • ✓ Tied up
  • ✓ Opportunity attack clarif.
  • ✓ Forced deactivation
  • ✓ Interaction with the Attack action.
  • ✓ Sword Study: Cantrip progression
  • ✓ Techniques of the Blade wording
  • ✓ Illusory Armory (allows you to create illusory doubles on your weapons)
  • ✓ Last Attempt format
  • ✓ Spellcasting wording
  • ✓ Subclasses
  • ✓ Spell list
  • ✓ General rebalancing and level adjustment.

Other changes I would like to make:

  • More subclasses
  • ✓ Template: Art of [Name]
  • 3rd level utility feature
  • 3rd level defining feature
  • 6th level versatility feature
  • 10th level minor combat feature
  • 14th level something feature
  • 17th level capstone feature
  • ✓ Shield subclass
  • ✓ Puppet armor subclass
  • Ranged subclass
  • Art of Heavenly Medicine
  • 3rd level utility feature: Medicine prof, poisoner's tools
Optional feature: Allows needles to be animated (1 piercing damage+mod)
  • 3rd level defining feature: Expanded spell list, can stabilise (Spare the Dead) and cast these spells through animated weapons. Can apply poisons telekinetically
  • 6th level versatility feature: Healing a creature allows you to move them up to 5 ft. in any direction.
  • 10th level minor combat feature: When attacking with an animated weapon can instead attempt to heal them. Spend a Xth level spell slot, creature gains prof. mod hp + xd6 THP
  • 14th level something feature: Can remove conditions with an action (Range: touch).
  • 17th level capstone feature: Sacrify all your animated weapons, target creature is healed completely and obtains godly power for 1 minute, after which they drop unconscious
  • ✓ Art of the Soul
  • 3rd level utility feature: Insight prof, telepathy.
  • 3rd level defining feature: Can summon psychic damage [valid weapon] for Call to Arms (always affected by Sword Study).
  • 6th level versatility feature: Creatures hit by bound weapons have dis on attacks against you until the start of your next turn.
  • 10th level minor combat feature: On-hit: Spend a spell slot to impose a wis st against frightened. -> Condition depends on spell slot level
  • 14th level something feature: At Will Detect Thoughts.
  • 17th level capstone feature: Bladed invasion (1/LR): On-hit: target becomes paralysed (int save every eot) -> "Soul" mode
  • Art of the Corvergent Spirit
  • 3rd level utility feature: Smith tools, Insight
  • 3rd level defining feature: Can put all into one weapon, which becomes enhanced. This is done by studying and animating only one weapon, which gives it:
Extra damage
2x movement range and speed
Extra AC and hp
Resistance to physical damage
  • 6th level versatility feature: AoE blast from enhanced weapon
  • 10th level minor combat feature:
  • 14th level something feature: Can use animated weapon to scout (see Echo Knight)
  • 17th level capstone feature: Weapon Convergence (1/Long Rest): Enhances 1 bound weapon to godly levels of power for 1 minute
  • Art of the Forge
  • 3rd level utility feature: Smith tools, adv on history ability checks related to weapons.
  • 3rd level defining feature: Can give Bound Weapons one of many minor benefits
+1 AC to wielder (increased to +2 at Xth level)
Resistance to fire, cold, lightning, acid or poison to wielder
+1 to Spellcasting ST DC of wielder (for casters; increased to +2 at Xth level)
4 charges: Expending one on hit pushes the creature 10 ft. away
3 charges: Creature can't regain hp until end of its next turn
Weapon emits light
Weapon returns when thrown
Weapon deals extra 1d4 damage (increased to 2d4 at Xth level)
Explosion: Instead of attack: weapon explodes dealing cantrip damage to everything within 10 ft. and is destroyed
Channeled power: On-attack: weapon gets +5 to attack roll, deals extra cantrip damage to target if it hits and is destroyed
See Artifact Minor Benefits
  • 6th level versatility feature: Purple Knight order thingy.
  • 10th level minor combat feature: Bound Weapon number increased by 2.
  • 14th level something feature: Fabrication time and cost for any weapon divided by 4.
  • 17th level capstone feature: As a reaction, when a creature wielding one of your bound weapons would take damage, the weapon takes it all instead, potentially nullifying it. Its bond is broken and it loses the minor benefit