User:Draelm
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Pages[edit]
Classes[edit]
- Eye Mage (wording and syntax revision)
- Sword Mage (rework)
Feats[edit]
- Mount Master (wording)
- Grand Finale (wording and balance)
Spells[edit]
Conjuration[edit]
- Timeless Transfer (Level 7, Edited)
Divination[edit]
- Detect Outsider (Level 1, rework of Detect Evil and Good)
Evocation[edit]
- Mass Arcane Cure (Level 3, Edited)
Necromancy[edit]
- Putrid Gale (Level 4)
- Phantasmal Ship (Level 6)
- Create Demise Armor (Level 9) This one is a bit weird mechanically but it should do fine as it is :/
- Deleted Shadow Lord Ascension (Level 9)
- Unleashed Shadows (Level 9)
Transmutation[edit]
- Permanence of Being (Level 8, Edited)
Monsters[edit]
- Suicidal Muffin (5e Creature) (April fools)
- Automaton (5e Creature) (CR adjustment)
- Pegomastax (5e Creature) (CR adjustment)
- Ropen (5e Creature) (CR adjustment)
- Rhamphorhnychus (5e Creature) (CR adjustment)
- Utahraptor (5e Creature) (CR adjustment)
- Titanosaurus (5e Creature) (stat and modifier adjustment)
Templates[edit]
Notes[edit]
Sword Mage rework[edit]
TODO list for the rework:
- ✓ Call to arms and Sword Study wording
- ✓ 5e terminology
- ✓ Tied up
- ✓ Opportunity attack clarif.
- ✓ Forced deactivation
- ✓ Interaction with the Attack action.
- ✓ Sword Study: Cantrip progression
- ✓ Techniques of the Blade wording
- ✓ Illusory Armory (allows you to create illusory doubles on your weapons)
- ✓ Last Attempt format
- ✓ Spellcasting wording
- ✓ Subclasses
- ✓ Spell list
- ✓ General rebalancing and level adjustment.
Other changes I would like to make:
- More subclasses
- ✓ Template: Art of [Name]
- 3rd level utility feature
- 3rd level defining feature
- 6th level versatility feature
- 10th level minor combat feature
- 14th level something feature
- 17th level capstone feature
- ✓ Shield subclass
- ✓ Puppet armor subclass
- Ranged subclass
- Art of Heavenly Medicine
- 3rd level utility feature: Medicine prof, poisoner's tools
- Optional feature: Allows needles to be animated (1 piercing damage+mod)
- 3rd level defining feature: Expanded spell list, can stabilise (Spare the Dead) and cast these spells through animated weapons. Can apply poisons telekinetically
- 6th level versatility feature: Healing a creature allows you to move them up to 5 ft. in any direction.
- 10th level minor combat feature: When attacking with an animated weapon can instead attempt to heal them. Spend a Xth level spell slot, creature gains prof. mod hp + xd6 THP
- 14th level something feature: Can remove conditions with an action (Range: touch).
- 17th level capstone feature: Sacrify all your animated weapons, target creature is healed completely and obtains godly power for 1 minute, after which they drop unconscious
- ✓ Art of the Soul
- 3rd level utility feature: Insight prof, telepathy.
- 3rd level defining feature: Can summon psychic damage [valid weapon] for Call to Arms (always affected by Sword Study).
- 6th level versatility feature: Creatures hit by bound weapons have dis on attacks against you until the start of your next turn.
- 10th level minor combat feature: On-hit: Spend a spell slot to impose a wis st against frightened. -> Condition depends on spell slot level
- 14th level something feature: At Will Detect Thoughts.
- 17th level capstone feature: Bladed invasion (1/LR): On-hit: target becomes paralysed (int save every eot) -> "Soul" mode
- Art of the Corvergent Spirit
- 3rd level utility feature: Smith tools, Insight
- 3rd level defining feature: Can put all into one weapon, which becomes enhanced. This is done by studying and animating only one weapon, which gives it:
- Extra damage
- 2x movement range and speed
- Extra AC and hp
- Resistance to physical damage
- 6th level versatility feature: AoE blast from enhanced weapon
- 10th level minor combat feature:
- 14th level something feature: Can use animated weapon to scout (see Echo Knight)
- 17th level capstone feature: Weapon Convergence (1/Long Rest): Enhances 1 bound weapon to godly levels of power for 1 minute
- Art of the Forge
- 3rd level utility feature: Smith tools, adv on history ability checks related to weapons.
- 3rd level defining feature: Can give Bound Weapons one of many minor benefits
- +1 AC to wielder (increased to +2 at Xth level)
- Resistance to fire, cold, lightning, acid or poison to wielder
- +1 to Spellcasting ST DC of wielder (for casters; increased to +2 at Xth level)
- 4 charges: Expending one on hit pushes the creature 10 ft. away
- 3 charges: Creature can't regain hp until end of its next turn
- Weapon emits light
- Weapon returns when thrown
- Weapon deals extra 1d4 damage (increased to 2d4 at Xth level)
- Explosion: Instead of attack: weapon explodes dealing cantrip damage to everything within 10 ft. and is destroyed
- Channeled power: On-attack: weapon gets +5 to attack roll, deals extra cantrip damage to target if it hits and is destroyed
- See Artifact Minor Benefits
- 6th level versatility feature: Purple Knight order thingy.
- 10th level minor combat feature: Bound Weapon number increased by 2.
- 14th level something feature: Fabrication time and cost for any weapon divided by 4.
- 17th level capstone feature: As a reaction, when a creature wielding one of your bound weapons would take damage, the weapon takes it all instead, potentially nullifying it. Its bond is broken and it loses the minor benefit