Rabbit Escape Totality (Jujutsu Kaisen Supplement)

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Rabbit Escape Totality[edit]

Huge beast (cursed spirit), unaligned


Armor Class 15 (natural armor)
Hit Points 75 (9d12 + 15)
Speed 40 ft., burrow 40


STR DEX CON INT WIS CHA
8 (-1) 23 (+6) 19 (+4) 8 (-1) 17 (+3) 8 (-1)

Saving Throws Con +6
Skills Acrobatics +8
Damage Resistances slashing, bludgeoning, piercing
Condition Immunities charmed, frightened, grappled, restrained, stunned, paralyzed, prone, petrified
Senses passive Perception 13
Languages Understands the languages of it's master but can't speak.
Challenge 4 (1,100 XP)


Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Small Beast/Rabbit. The swarm can't regain hit points or gain temporary hit points.

Life Force. While the rabbit swarm has over half maximum hit points, it uses bite to attack. Otherwise it uses gnaw to attack.

Magic Weapons. The rabbit's weapon attack are magical.

Horde Creations. As a bonus action, you can have the rabbits form different constructs and different shapes in order to do unique things. (Example; Having them form a wave to surf or a giant hand to smack down someone, or a ladder to climb)

ACTIONS

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 40 (16d4) piercing damage.

Gnaw. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in swarm's space. Hit: 20 (8d4) piercing damage.


The rabbits are so compact that they act like a smoke cloud as they move enaction the same characteristics of darkness spell in whatever space they're occupying and difficult terrain.

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