Alkilith, Variant (5e Race)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: A race page is almost never complete when first created. For guidance, see the 5e Race Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason:


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

This content deviates from some standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the some rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
'
Work In Progress

Alkilith[edit]

Alkilith5e.png

Design Note: This is best used with the alkilith class. This race doesn't work well with other classes.

Physical Description[edit]

Typically a green fluid with 3-7 eyeballs. No upper size limit. (WIP)

History[edit]

(WIP)

Society[edit]

Alkiliths were disliked by other demons due to their hideous appearance. They were often used as messengers and assassins by demon lords. (WIP)

Traits[edit]

Ability Score Increase. (WIP)
Age. These creatures can not die of old age.
Alignment. Most alkiliths are chaotic evil.
Size. Alkiliths are about 6ft tall (medium size).
Speed. Relatively fast. (WIP)
Amorphous. Can fit through gaps as small as 1 inch wide.
Acidic Spit. Can spit acid at enemies. acid splash
Abyss Portal. Can form a portal to the abyss out of its own body. (Usually around doorways, archways and windows)
Corrosive Touch. Anything touching the alkilith (or adjacent to it) will suffer 1d3 acid damage.
Bringer Of Madness. Any creature within a 20ft radius of the alkilith will suffer from the affects of short term madness that will last until the creature is out of that radius then instantly go away.
Trait 6. Will always fail charisma checks.
Enhanced Resilience. Alkiliths are immune to acid damage.
Trait 8. Alkiliths can hold items (however not many) and wield weapons.
Languages. Can understand Abyssal but can not speak it.

Forms[edit]

Fluid Form[edit]

Uses the stats mentioned.

Cloud Form[edit]

Size. 20x20x10ft (large)
Toxic Cloud. Has an effect on any enemy inside the alkilith similar to that of a cloudkill spell but with acid damage.
Subrace Trait 2. Immune to bludgeoning and slashing damage.
Subrace Trait 3. Can not form a portal to the Abyss.
Subrace Trait 4. Can not spit acid.
Subrace Trait 5. Can not hold items or wield weapons.
Does not have corrosive touch. This is because the cloudkill effect replaces it.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces