Staff of Good and Evil (5e Equipment)
Staff, legendary (major) (requires attunement by a cleric, druid, or warlock) This staff has 10 charges. The staff regains 3d4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff withers and crumbles to dust and is destroyed. This weapon can be used as a magical quarterstaff, and against Evil or Good aligned creatures, you have a bonus of +2 on attacks and damage rolls. Spells. While holding this staff, you can use an Action and expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), inflict wounds (1 charge per spell level, up to 4th), bestow curse (2 charges), lesser restoration (2 charges), destructive wave (5 charges), mass cure wounds (5 charges), dispel evil and good (5 charges), harm (6 charges), heal (6 charges). You can also cast detect evil and good and protection from evil and good without spending any charges. Balance Bringer. When you cast cure wounds, inflict wounds, bestow curse or lesser restoration using this staff, you can use a Bonus Action to cast another spell of this list, without using any charges. Ultimate Good and Evil. As an Action, you can cast power word kill or power word heal. When power word kill kills your target, you can cast true resurrection as a Bonus Action. Whenever you cast a spell using this property, the recharge rate of the staff is reduced by 1 die. After the third use, the staff can no longer recover charges. Cursed. While attuned to this staff, your alignment slowly shifts towards neutrality. Whenever you finish a long rest, you must make a DC 19 Wisdom saving throw, or your alignment shifts one step towards neutrality. For example, a Chaotic Evil individual that fails the save becomes Chaotic Neutral or Neutral Evil. The alignment resumes to its normal if you are no longer attuned. |
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