Staff of Good and Evil (5e Equipment)
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Staff, legendary (major) (requires attunement by a sorcerer, warlock, or wizard) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: bestow curse (2 charges), destructive wave (5 charges), harm (6 charges), inflict wounds (1 charge per spell level, up to 4th), or power word kill (9 charges). When these spells are cast, their respective "sister" spell will be subsequently cast on an ally you choose, free of charge: cure wounds, lesser restoration, mass cure wounds, heal, and power word heal. If the target is killed by power word kill, you may cast true resurrection instead. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff fully corrupts you, inverting your alignment. If you are neutral, the staff instead makes you evil-aligned. This alignment change can be undone by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention. |
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