Dejah (5e Race)

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Dejah[edit]

"These hulking monsters of men may seem to be all brawn and no brain, though only a fool would believe they could win in a game of wit against a Dej"

Physical Description[edit]

Resembling towering humans with muscles rivaling that of an ogres, the Dejah are a tall race of humanoids with two sets of arms. These arms naturally sit one behind another, and when viewed from the front make the Dejah look hunched forwards, they may also be mistaken for one arm when looked dead on. They typically share characteristics with humans and elves when it comes to skin tones and hair, though rare occasions result in Dejah who take on a slight tint of blue or green to their skin and hair. Female Dejah are often looked upon curiously by other races, as from their perspective, the Dej would look like the head of a human woman on the body of a man, showing very little physiological difference between genders.

Society[edit]

Dejah tribes tend to be set up within large open plains and woodlands as to be able to view their predators and prey from great distances. While most Dejah tend to follow more brute force styles of combat, very few tribes lack a few magic-capable troupe members, and their tribes are generally lead by one who can combine their magical capabilities with their physical prowess. Dejah generally stick to one area, and are unreasonable when asked to leave their homeland unless a safer place is suggested to them. They do not avoid other races, though they do not actively try to seek out other races either. If a creature was to show great skill in combat, physical or magical, then the tribal leader of the Dejah may allow the creature to join their tribe as an honorary member, regardless of race.

Dejah Names[edit]

Dejah names are typically all gender neutral.

Some examples are as follows; Jada, Sarkok, Tarolian, Voruren, Parthion.

Dejah Traits[edit]

Ability Score Increase. Your Strength and your Wisdom scores increases by 2.
Age. Like Humans, Dejah reach maturity by age 18, and live on average to just over 100 years, though many are slain before they succumb to a death of old age.
Alignment. Dejah are a tribal race, tending to be more chaotic and brawling with one another. Very few Dejah are ever known to be Good or Evil, though there have been reported cases.
Size. Dejah are well renowned for being mountains of men, with the rare case of a Dej towering over the rest of their tribe. Your size is Large.
Speed. Your base walking speed is 40 feet.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Natural Adrenaline. The Dejah are both predatory and prey due to their size and speed, because of this they have evolved a tolerance to having constant exposure to adrenaline. However this also makes them susceptible to anything that can effect their blood stream while it flows at boosted rates. You have proficiency in the Perception and Athletics skills as well as a vulnerability to Poison damage.
Multiple Limbs. You have an extra pair of arms coming off your shoulders. These extra arms allow the Dejah an additional action within its own standard action, the wielding of multiple two-handed weapons, multiple one-handed weapons, and a shield, and can be used for the somatic components of spellcasting. (At level 6 you gain two more arms, gaining one more action within the standard action)
Brute Force. Being a slow, towering build with much tribal knowledge, the Dejah are capable of striking heavy blows to their foes in more vulnerable areas. You are proficient with your unarmed strikes, which deal 1d4 bludgeoning damage on a hit.
Languages. You can speak, read, and write Common, and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
10'′ 8"'' +d20 350 lb. × (1d20) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

4.00
(one vote)

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