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This page is of questionable balance. Reason: "force" damage is pure magical damage; a grenade would not do this. It would most likely be piercing for a frag grenade - also why is it a ranged attack instead of an explosion? AC 10 does not seem appropriate for something made out of metal or something with a Dexterity of 18 (surely AC 14 at a _minimum_). "Reinforcements" is not a feature, this should just go in general information to describe the monster's behaviour. If you must have it, it would be a Reaction, per the Shrieker
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GUN Loader[edit]
Medium construct, unaligned
Armor Class 10 (natural armor)
Hit Points 28 (8d8 - 8)
Speed 30 ft.
Saving Throws Str +6 Proficiency Bonus +2 Damage Vulnerabilities acid Damage Immunities poison, Necrotic Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 7
Languages Robotic
Challenge 1 (200 XP)
Reinforcements. When the GUN loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders.
Weak Joints. when the GUN loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up.
ACTIONS
Gun. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. the GUN loader must use a bonus action to reload the gun.
Grenade. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 10 (1d12 + 4) force damage.
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