Munkidori (5e Creature)
From D&D Wiki
Munkidori[edit]
Medium fey, chaotic evil Armor Class 15 (natural armor)
Saving Throws Wis +10 Toxic Chain When Munkidori make a damaging or effect action on a creature, roll a d20. If the result is 16-20,the opponent is poisoned, and takes 1d6 poison damage each turn. When it's their next turn, they make a con save of a DC of 14, losing 1 every turn, or stay poisoned. if lower than 16, this does nothing. Psychic Body. Whenever Munkidori is subjected to psychic damage, he takes no damage, and instead, one creature of Munkidoris choice within 10 feet of the Munkidori takes that damage instead. ACTIONSProtect Munkidori Calls on a force shield that prevents any type of single attack, when after this attack, the shield disappears. Psyshock Munkidori calls on 50 to 70 small rocks, and they are launched up to 120 ft at an opponent. this attack does 2d12 psychic damage. Hex Munkidori tries to curse a single opponent, they must make a wisdom save or take 1d4 for each of their levels in necrotic damage. Assurance. Munkidori spooks an opponent doing 1d8 bludgeoning damage plus 3d6 necrotic damage.
LEGENDARY ACTIONSThe Munkidori can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Munkidori regains spent legendary actions at the start of its turn. Detect. Munkidori makes a Wisdom (Perception) check Outrage (Costs 3 Actions). Munkidori makes one psyshock attack or uses assurance once. |
See also[edit]
Back to Main Page → 5e Homebrew → Creatures