Lunar Bearer (5e Race)
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Andari, god of the moon, [1] |
Lunar Bearer[edit]
Description[edit]
Lunar Bearers are ethereal beings bound to the silvery glow of the moon. Their bodies seem to emit a faint radiance in darkness, and their eyes reflect the current lunar phase. Although physically similar to other humanoid races, they possess a supernatural grace and a spiritual connection to the night, tides, and the mysteries of the occult.
History[edit]
According to legend, the Lunar Bearers were created during the first dawn of the moon. It is said they were born from the light that illuminated the primordial darkness, chosen by the lunar gods to be guides, guardians, and sages. Over millennia, their role in the world has been both revered and feared, as they hold deep knowledge of natural cycles and universal balance. Though they have remained in the shadows of myth, they still walk among mortals, subtly influencing the world's destiny.
"Born from the silvery light of the moon, Lunar Bearers are chosen by the heavens to guide and protect under the soft glow of the night."
Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.
Age. Lunar Bearers reach maturity at age 25 and can live up to 750 years.
Alignment. They tend toward good and neutrality, though their connection to the moon grants them a unique perspective on life cycles and destiny.
Size. Your size can be Small or Medium, your choice.
Speed. You have a walking speed of 30 feet, hovering 20 feet (without needing solid support), and climbing 20 feet.
Languages. You can speak Common and Lunar, a mystical language composed of chants and glowing runes.
- moon soul
- You get 4 feats that are based only on improving your connection with the moon, such as manipulating it or some background related to it, but that are based only on the moon
Racial Ability: Lunar Cycle[edit]
Your connection to the moon allows you to attune to its current phase. you moon to determine the benefit you receive depending on the current lunar cycle. This effect lasts of the night end of morning
- New Moon
During the new moon, the absence of light sharpens your senses and cloaks your presence.
You gain advantage on Dexterity (Stealth) checks.
Your passive Perception increases by +5.
- First Quarter
The waxing light of the moon empowers your strikes with radiant energy.
Your melee and ranged weapon attacks deal an additional 1d4 radiant damage.
You can use your bonus action to shed dim light in a 10-foot radius around you for 1 minute.
- Full Moon
The full moon's brilliance enhances your vitality and restores your energy.
Whenever you regain hit points, you recover double the amount.
You gain temporary hit points equal to your Wisdom modifier (minimum of 1) at the start of each of your turns for 1 minute.
- Last Quarter
The waning moon strengthens your resilience against external forces.
You gain resistance to one damage type of your choice: radiant, necrotic, or psychic.
You have advantage on saving throws against being charmed or frightened.
- Blood Moon
During a blood moon, the crimson glow enhances your ferocity and lust for battle.
You gain a +2 bonus to attack rolls and damage rolls with melee weapons.
When you reduce a creature to 0 hit points, you can use your reaction to move up to your speed and make one melee weapon attack
- Solar Eclipse
During a solar eclipse, the moon aligns to grant you unparalleled protection.
You become immune to radiant damage for the duration of this effect.
You gain a +2 bonus to your AC.
- Lunar Eclipse
A lunar eclipse fills you with shadowy energy, amplifying your power and presence.
Your spells and attacks deal an additional 1d6 necrotic damage.
You can teleport up to 30 feet to a space you can see as a bonus action.
- Twilight
The transitional period between day and night sharpens your adaptability and awareness.
You gain advantage on Initiative rolls.
Once per long rest, you can take the Help action as a bonus action.
- Eclipse Limitation
The effects of a Solar or Lunar Eclipse can only be accessed once every 30 in-game days, as these events are rare. Your DM determines when they occur, or you may choose to tie them to significant story moments.
Subrace: Fragment of a Lost Past[edit]
Before becoming a Lunar Bearer, you were part of another race. This bond with your past grants you fragments of the abilities of your former existence.
Subrace Traits:
1. When creating your character, choose a race you belonged to before becoming a Lunar Bearer. You may select two racial traits from that race (e.g., additional speed, special senses, resistance abilities).