Vestige Gods (5e Campaign Setting)

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Lyrius

In a world of brave knights and powerful gods, Lyrius (pronounced LEER-EE-IHS) finds a home as a mythic fantasy setting for the Vestige Gods setting. It’s filled with ancient legends of intellectual mages who ascended to near god-hood, powerful demigod champions who have fallen into madness, and (perhaps most interesting) a tearing veil between planes, where the Shadowfell and Feywild are within mere feet of each other.

The world of Lyrius is perfect for a campaign in which adventures combat evil clerics, slay a dragon as part of a holy quest, or just go spelunking to find relics of ages past. The people are incredibly pious; Lyrius has over 50 greater gods and goddesses, including the Twelve Fates and the nine, original Elder Deities, not to mention about 100 lesser deities and forgotten spirits.

Although the Vestige Gods setting is not yet finished (I have yet to finish mapping the entire world, and barely have ideas for the lesser deities of Lyrius), I believe that with all the current lore, unique locations (Stormcrow’s Vale, Frostforge, Silverkeep), and other such information, the world is ready to be shown off.

Campaign Setting Information[edit]

Player’s Guide

Classes
Although the classes don’t widely deviate from what’s found in the Player’s Handbook, there are some noteworthy differences among certain classes.
Equipment
Various gear, goods, equipment and magical items available to characters.
Interplaner Travel
Sometimes the planes are so close, crossing between them is simply a matter of walking at a certain moment. Other times, it’s far more difficult, but always possible.
Magic
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Includes a couple new races, but focuses on how the races in the Player’s Handbook compare to their versions in the Vestige Gods setting.
Religion
In Kehl particularly, Lyrius very heavily rests upon religion, from mortals waging wars with the gods on their sides to the imprisonment of Oreos, the former god of the mind.

World of Lyrius

Geography
A showcase of the world as it is known, how it differs from Earth, and the world-wide effects of the deities.
Society
A quick look at common societal trends throughout the lands of Kehl, the Clanlands, and Oria.
Cosmology
Lyrius is closely connected to the other planes, so it’s only fair for this section to exist.
Bestiary
A codex on all the monsters of the world that are unique to Lyrius, as well as adaptations to other monsters.
NPCs
Nearly every important NPC is listed here, from the King of Silverkeep in Kehl to the Torgok Chieftan in the Clanlands.

Dungeon Master's Guide

History
Includes a timeline of important events, as well as what marks strange occurrences (which may lead to adventures!).
Artifacts
Many artifacts are ancient and have played an important role in Lyrius’ history, from Conan’s blade Lightguard to the forbidden Book of Thaff.
Variant Rules Used
A list of variant rules used by the Vestige Gods setting.
Adventures & Tables
Contains famous dungeons, as well as each area’s random encounters table.



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