The Supplier (5e Creature)

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celestial, lawful neutral


Armor Class 15 (natural armor)
Hit Points Expression error: Unexpected < operator. (26d)
Speed 10,000


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (+0) 10 (+0) 8 (-1) 8 (-1)

Saving Throws Dex +5
Skills Acrobatics +5, History +2, Insight +1, Perception +1, Stealth +5
Damage Vulnerabilities necrotic
Damage Resistances bludgeoning, piercing, and slashing from non-magical sources
Damage Immunities acid, fire, force, psionic, thunder, cold, acid, poison
Condition Immunities blinded, charmed, deafened, frightened, grappled, incapacitated
Senses passive Perception 20, dark vision 100 ft
Languages
Challenge 0 (0 XP)


Repair The Suppliers natural arcane magic causes any empty chest in a twenty foot radius to be filled with an object worth upwards of 20 gp. additionally, any traps or natural hazards in the area that are damaged become fully repaired. lastly, any torches or other sources of light are ignited once more. this occurs naturally at the end of the suppliers turn. Travel The Supplier is innately aware of the nearest dungeon and encampment that it has not visited. additionally, the Supplier can move through any material except lead as if it was difficult terrain.

ACTIONS

Summonry once per hour, the Supplier may summon 1d20 creatures with a cr below 1, 1d12 1 cr creatures, 1d10 2 cr creatures, 1d8 3 cr creatures, 1d6 4 cr creatures, or 1d4-1 5 cr creature. these creatures can be anything found in the monster manual, but the supplier will favor subterranean creatures, oozes, goblinoids, and other common monsters.


Have you ever wondered how dungeons that have been abandoned for years have lit torches, or why every chest seems stocked with gold and precious trinkets. this is the source of such oddities. the supplier is a semisolid being which is in a constant state of motion, vibrating with such intensity that no one can see its form. the supplier is not aggressive, and is only concerned with flying at unimaginable speeds to different dungeons, lighting torches and candles, filling chests with loot, and creating hoards of monsters. the supplier responds to aggression by summoning a beast, before leaving. its only weakness is lead, which the supplier cannot pass through, and necrotic energy, which can kill it almost instantly. the best strategy to slay this being is by creating an empty dungeon laced in lead which you seal off.

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