White Stripes (5e Equipment)

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Wondrous item, legendary (requires attunement by a bard)

The instrument is decorated in a coat of bright vibrant red with literal white stripes, a paint job that is for the most part unaffected by nonmagical age, wear, tear, and the passage of time. It also has the word "Crypton" etched into the surface of the instrument, though the meaning of the word is unknown. While played, other sounds of instruments seem to originate from White Stripes as well, as if it carries its own band. Nobody knows where this instrument truly originated from or who created it, but it's here now.

When used as an improvised weapon, it deals 1d6 extra thunder damage on a hit.

Battle of the Bands. As an action, you can choose to begin playing the instrument. You must make a DC 15 Charisma (Performance) check, and on a success, you may choose one of the following effects.

Help

Classical The wielder can begin playing as a reaction to immediately allow any one ally within 50ft to reroll an attack roll/saving throw/ability check, but forces the person rerolling to use the second roll, whether it's better or worse than the first.

Folk Heals any entities within 50ft of the user by d6 for every turn the genre is played consecutively

March +5 speed/+2 initiative for every ally within 50ft of the user

Inspirational A free use of the bardic inspiration die for each ally within 30 feet of the user, can only be used 3 times per long rest

Country While the bard plays the length of a short rest for the entire party, including the bard, is shortened from 1 hour to ten minutes


Hurt

Vocal While Bard is singing, any enemies within 50ft are forced to make a WIS save at users spell save DC or be charmed by them for as long as they continue to sing, being able to repeat saving throw at the end of each of their turns

Blues All enemies within 50ft make CON saving throw at users spell save dc or be stunned for as long as they continue to play, being able to repeat saving throw at the end of each of their turns.

Rock and Roll All enemies within 50 feet receive -2 to damage and attack rolls for as long as bard continues to play

Metal Deals 2d12 thunder damage to all enemies within a 50-foot cone.

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