The Lich King (5e Creature)

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undead (<-- Undead Human -->)[[Category:<-- Undead Human --> Tag]], chaotic evil

Armor Class 22
Hit Points

26 (+8) 22 (+6) 25 (+7) 24 (+7) 20 (+5) 24 (+7)

Skills Arcana +13, Deception +13, History +13, Insight +11, Intimidation +13, Perception +11, Performance +13, Persuasion +13, Survival Yes
Senses passive Perception X
Languages — All(telepathy
Challenge 18 (20,000 XP)

Necrotic Plague.The Lich King channels his necrotic power, unleashing it in plague form. All creatures within a 20ft radius must succeed on a DC 18 constitution save, or take 3d4+5 Necrotic damage and become poisoned until healed.


Frostmourne Strike Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 2 (2d12 + 4) Slashing damage. Scourge Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 3 (4d6 + 4) Necrotic damage. Multiattack.The Lich King takes three attacks, one Frostmourne Strike, one Scourge Strike, and one Necrotic Plague.

The Lich King, also known as Arthas Menethil, was once a holy paladin-prince of the Order of the Silver Hand. He was trained from childhood to fulfill this role, praying constantly, and undertaking sword training from the dwarf, Muradin Bronzebeard. One day, his father, King Terenas Menethil II, sent his son to find the source of a plague, rumored to resurrect those it killed as terrible shambling horrors. When Arthas investigated, he found that the grain that was being consumed would infect the people. He tracked the grain to a major trading city, Stratholme. He saw that all of the people there were already infected. He saw only one solution. He killed all of them. Once his holy hammer crushed the skull of the last undead, he saw a visage of the Dreadlord, Mal'Ganis. Mal'Ganis challenged Arthas to try and find him in Northrend. When Arthas arrived, he also got a message from his father, telling him to return at once. Arthas knew he was close to his goal, so instead of returning, he secretly burned his ships. They then searched and searched for Mal'Ganis until they came across a clue. There were dwarves searching for a ancient runeblade known as Frostmourne. After he met up with Muradin, once more, the two found the legendary runeblade. Muradin warned Arthas not to disturb it, as there were warning runes to not. Arthas had come too far to stop now, so he approached the blade, in its icy prison, and the ice surrounding it exploded, impaling Muradin. Arthas had a choice: he could save his friend, and side with the light, or, grab Frostmourne, and save his people. Then and there, Arthas denounced the holy light, and grabbed the blade. It urged him to consume, and he let it feed. He used this blade to kill Mal'Ganis, and save his army. However, this had taken a toll on him. He left into the forest, and did not return for days. When he did, his skin was pale, and his hair, icy white. He murdered his army and resurrected them as undead. He then returned to his home town, where he was welcomed as a hero. There, he cut down his father, and destroyed the city. Now, he rules an unstoppable army of undead monstrosities. It is here that he resides, consuming evermore. Can your heros stop him before it's too late? Or will they fall to corruption, as all the others have?

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