Disarming (5e Variant Rule)
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A weapon with the disarming property is specially designed to disarm an opponent. They often have hooks, curved blades, angled spikes, or wrapping chains.
If you are proficient with a disarming weapon, you add your proficiency bonus to disarm checks while wielding it.
|Battle Wire||10 gp||1d4 slashing||1 lb.||Finesse, Special, Versatile (1d4), Disarming|
|Chain-Dagger||35 gp||1d6 slashing||5 lb.||Disarming, finesse, reach, two-handed|
|Dueling Sword||100 gp||1d6 piercing or slashing||2 lb.||Armor Piercing (-1), Disarming, Finesse, Versatile (1d8)|
|Energy Sword||Very Rare||3d12 force||3 lbs.||light, Disarming, special (can use 10 times, then needs 2 hours of charging)|
|Khopesh||15 gp||1d8 slashing||3 lb.||Disarming|
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