VS Oni (5e Race)

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VS ONI[edit]

VS ONI Traits[edit]

Ability Score Increase. Your Strength score increases by 3 and your Constitution score increases by 2.
Age. You age at the same rate as humans, but live up to hundreds of years.
Alignment. You can be any alignment.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Yokai Resistance. You have resistance to Poison and Necrotic damage. In addition, you have advantage on saving throws against being poisoned and charmed, and magic cannot put you to sleep.
Toughness. Your hit point maximum increases by 1 and it also increases by 1 each time you gain a level.
Demonic Bloodline. The demonic blood that courses through your veins grants you resistance to fire damage, but causes you to be vulnerable to radiant damage.
Fiendish Origin. Your creature type is both Fiend and Humanoid.
Languages. You can speak, read, and write Common, Infernal and one other standard language of your choice.

Red Oni[edit]

Unstoppable Charge. As a bonus action, you can charge up to your movement speed in straight line towards a direction of your choice while ignoring difficult terrain and being able to move through a creatures space. If you move at least 10 feet with this movement, you gain resistance to all damage until the start of your next turn and any creature of your choice that you move within 5 feet of for the first time on this turn must make a Strength saving throw against a DC equal to (8 + your Proficiency Bonus + Strength Modifier) as you batter them aside. On a failure they are knocked up to 5 feet in a direction of your choice and fall prone. You can use this trait twice, and restore all expended uses on a long rest.
Formidable by Nature. Your musculature is intensely dense and that is only solidified further when you feel the adrenaline of running into battle unarmored. When you aren't wearing armor or a shield, your base AC is 13 + your Strength Modifier. You cannot use a shield and gain this benefit.

Blue Oni[edit]

Consume Magic. Once per short rest, as an action, you can choose one creature, object, or magical effect within 60 ft. A singular spell of a level lower than your proficiency bonus ends on that target. For a spell of a level higher than that, make an ability check using your constitution modifier. The DC equals 10 + the spell's level. On a successful check, the spell ends.
Starting at level 5, you can store that dispelled spell within your body as raw magical energy until the end of your next long rest or when you release it. While this magical energy is stored in your body - you can target an enemy within 120 feet that you can see and release it as a concentrated blast of magical force as an action. The target and all creatures within 10 feet of it must make a Dexterity saving throw against a DC equal to (8+ Your Proficiency Bonus + Constitution Modifier) or take 2d10 Force damage + [(Your Proficiency Bonus) * (the level of the spell stored by this feature)] as Force damage.
Magical Blood. You gain resistance to Force Damage.

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