Shadow Walker (5e Creature)

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Shadow Walker[edit]

Small fiend (demon), chaotic evil


Armor Class 13
Hit Points 27 (6d6 + 6)
Speed 30 ft., fly 20 ft.


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 12 (+1) 11 (+0) 14 (+2) 13 (+1)

Skills Perception +4, Stealth +5
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances acid, fire, lightning
Damage Immunities cold, necrotic, poison; bludgeoning, slashing and piercing from nonmagical attacks that aren't silvered
Condition Immunities grappled, poisoned, restrained
Senses darkvision 120 ft., passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 3 (700 XP)


Amorphous. The shadow walker can move through a space as narrow as 1 inch wide without squeezing.

Incorporeal Movement. The shadow walker can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance. The shadow walker has advantage on saving throws against spells and other magical effects.

Light Sensitivity. While in bright light, the shadow walker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow's Sight. Magical darkness doesn't impede the shadow walker's darkvision.

ACTIONS

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) necrotic damage.

Shadows Fright (Recharge 4-6). The shadow walker makes an illusion to appear as a frightening image of dark horrors. One creature the shadow walker can see within 30 feet of it must make a DC 13 Wisdom saving throw, with disadvantage if the shadow walker is in dim light or darkness. On a failed save, the creature takes 4 (1d8) psychic damage and is frightened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

BONUS ACTIONS

Shadow Stealth. While in dim light or darkness, the shadow walker takes the Hide action.


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Shadow walkers are creatures of the Abyss meant to serve higher ranking demons. They work as spies to some but most work as assassins to cause chaos and discord among civilizations. They are known to torture their targets by driving them mad by momentarily appearing in the shadows, before disappearing; tricking most into thinking that they're losing their minds.

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