Sharklin (5e Race)

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Sharklin[edit]

"We have salt in our blood, in our sweat, in our tears. One does not simply love the ocean." This is a line of Sharklin poetry showing that they are intelligent and diverse creatures. However, they do have a dark side. Very war focused, they forge weapons on a daily basis, and if they don't produce enough? Severe punishment. Only the srongest survive, especially against the Merfolk raiding partys.

Physical Description[edit]

<--

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-->|[1]

History[edit]

Sharklin have been at war with merfolk for as long as anyone can remember. The Merfolk wish to gain access to the Sharklin mines, while the Sharklin wish to have more territory. at this current moment, they are duking it out. Sharklin are very war focused, producing armor and weapons the rival that of a fire giants. However, they are also very culteral and family-oriented.

Race Name Names[edit]

Male: Akijan, Bahari, Cuan, Daeyang, Delmar, Neptune, Posidein, Herjo, Kolik, Alksk, Wealkd.

Female: Kailani, Morwenna, Muriel, Cordelia, Ondia, Kaia

Race Name Traits[edit]

Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Generally live for about 100 to 120 years.
Alignment. Most of this race are considered savages(CN or CE), but one may find themself in a postion to prove themself.-->
Size. Medium with a base height of 5ft 6in
Speed. Your base walking speed is 25 feet., and a swimming speed is 60 feet
All creatures have some method of sight, whether it's darkvision, normal vision, superior darkvision, or tremorsense. For standard 60 ft. darkvision put "Darkvision" in otherwise replace this field with your vision. If the race has normal vision, use this for the first trait-->. Put in your race's vision, like "You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." here. -->
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.. do to being a shark you can breathe underwater as well on land
you can breathe on lan and in water. being part shark you can lash out at the slightest hit of blood
Template:5e hungry jaws.
Languages. You can speak, read, and write Common and one other language of your choice. As well as the language of fish.

Great white[edit]

Ability Score Increase. your str increases insted of your con
your hungry jaws ability increases to 1d8. Great white's are the more war-focused Sharklin, with less family-orientation and peacekeepers. The rulers of the great white society is decided by the top warriors duking it out and the last one standing becoming ruler.
you gain Supereior Darkvision.
you gain Stunning Bite which allows you to grapple for your bouns action and carry them around in your mouth after using Hungry Jaws. {{{description3}}}

Goblin shark[edit]

Ability Score Increase. Your DEX increases by 1. Goblin sharks are the trickier race, you can almost never trust one of these sharks. They commonly team up with the great whites and hammerheads. There leader must pass a seires of trials with the final contenders attempting to trick the other.
your Hungry Jaws now has a distance of 10 feet.
you gain profiency in stealth.
your walking speed increases to 35ft, and your swim speed to 70ft. {{{description3}}}
you gain profiency in decpetion. {{{description4}}}

Hammerhead[edit]

Ability Score Increase. Your INT increases by 1. Hammerheads are a very large group of skilled blacksmiths. They are also very good at making seige weapons. Their leader is decided by which one is more inventive, having a 3 month period of building, then, after they are done, the people vote which one is the best.
you gain 2 artificer cantrips.
you gain profiency in smith tools if you didnt already.
you gain profiency with carpenters tools if you didnt already. {{{description3}}}
you get resistance to fire. From being near the forge

Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5-6ft′ '' +1d4 70lbs lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

When creating a Sharklin character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d4 Personality Trait
1 You act mean to everyone but you have a tremedous sweet tooth that help people get to know you.
2 You suddenly get strangly sain even in the heat of battle
3 When eating you seem to get strangley addicted to whatever your eating no matter how gross
4 You hate everything except a ring from your long dead mother
d4 Ideal
1 "
2
3
4
d4 Bond
1
2
3
4
d4 Flaw
1 I get distracted by thinking about my long-lost sister
2 I often get confused when people use big words
3 I tend to take what I want, no matter how dangerous
4 I forget a plan when Im exicted
0.00
(0 votes)

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