The Valley of Landurr[edit]
A typical high fantasy world, With a wide variety of environments for high mountain tops to low green plains. A world of with the Order of No Quarter maybe you'll join them or fight them. Be warned though of The Enchantress.
You could play before the games, during the games as maybe a knight, or even after the main events of the games. You could do a Shovel Knight Showdown type campaign. You can even just use the materials we provide to make your own campaign
This is design to be its own thing and also work with DND 5e(like a adventure book). This means you can take things from this campaign and add it to DND 5e or add DND 5e things to this universe
if you add more to this then please add your credits so we will remember your contributions.
Campaign Setting Information[edit]
Players Guide
- Classes
- Races
- Equipment
- Armor Unique armor and existing armor that are advised against.
- Weapons Unique Weapons and existing weapons that are advised against.
- Adventuring Gear Unique Adventuring Gear and existing Adventuring Gear that are advised against use.
- Tools Unique Items and existing Items that are advised against use.
- Mounts and Animals Unique Mounts and existing Mounts that are advised against use.
- Other Goods and Services Unique Goods and Services
- Feats
New Feats and existing Feats that are advised against.
- Spells & Magic Unique Magic and existing Magic that is advised against use.
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Shovel Knight/The Valley of Landurr
- Setting The setting of The Valley of Landurr.
- The setting of The Valley of Landurr. While looking over this is still useful if your doing your own setting, you don't have to follow the rules down to a T. Remember, Your the DM, what you say goes.
- Lore
- This the lore of the Shovel Knight games. While looking over this is still useful if your doing your own world, you don't have to follow the rules down to a T. Remember, Your the DM, what you say goes.
- Society
- The society of shovel. Now I will advised looking over this as it is pretty important, even if your doing your own worlds but as before your the DM so, what you say goes.
- Crossovers
- This is how Shovel Knight works with the broader multi-verse. I call it Crossovers as this world doesn't directly interact with other worlds. This covers how either Shovel Knight stuff ends up in other worlds or how other worlds end up in the Shovel Knight worlds.
- Religion
- This covers Shovel Knights gods and Shovel Knights worship practices. While looking over this is still useful if your doing your own campaign, you don't have to follow the rules down to a T. Remember, Your the DM, what you say goes.
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Dungeon Master's Guide
- Bestiary
- New monsters of this universe and existing monsters that are advised against use.
- NPCs
- A guide/list to potential NPCs
- Treasure
- A guide/list on how treasure would work in this world
- Variant Rules
- List of new rules for this campaign
- Adventures
- A guide on potential Adventures you could to your world
- Tables
- All the tables you can use when playing this campaign
- Adding to Shovel Knight
- If you want to give ideas for us to use then add them here.
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Credits
- Credits
- To all who have help out in this campaign, add your names here.
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