Silver Blue (5e Class)
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emperor Silver Blue[edit]
In the realm of fighting spirits, there exists no such thing as a subpar fighting spirit; rather, it is the mastery over one's fighting spirit that determines its worthiness. Only those who have achieved mastery in the art can truly discern the value within, for they have transformed what might appear as 'trash' into a potent force to be reckoned with.
emperor Silver Blue[edit]
There are only a few people in this world that have martial spirits. You who are gifted in this world have been given your own martial spirit.
Creating a emperor Silver Blue[edit]
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There is nothing out of control in your presence. Will you rule them? Protect them? Or set them free?
- Quick Build
You can make a emperor Silver Blue quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Secondly, choose a background that matches what you will be before becoming a Spirit Master. Third, apply proficiency in investigative and perceptual.
Class Features
As a emperor Silver Blue you gain the following class features.
- Hit Points
Hit Dice: 1d8 per emperor Silver Blue level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per emperor Silver Blue level after 1st
- Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Arcana, History, Investigation, Nature, Religion, Persuasion, and Insight
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a simple weapon or (b) any martial weapons
- (a) a dungeoneer's pack or (b) an explorer's pack
- leather armor
Level | Proficiency Bonus |
Spirit Energy | Features |
---|---|---|---|
1st | +2 | 5 | Spirit Energy, imprisonment, Venom |
2nd | +2 | 10 | Parasite, Tactical Striker |
3rd | +2 | 15 | Spider Web Shackles |
4th | +2 | 20 | Ability Score Improvement, Moving like a Shadow |
5th | +3 | 25 | Extra Attack |
6th | +3 | 30 | Demonic Spider Bones |
7th | +3 | 35 | Blue Silver Cage |
8th | +3 | 40 | Ability Score Improvement |
9th | +4 | 45 | Blue Silver King Spear |
10th | +4 | 50 | Attack Slash |
11th | +4 | 55 | Devil Spider Armor |
12th | +4 | 60 | Ability Score Improvement |
13th | +5 | 65 | The true form of the Emerald Sky King., Spirit boost |
14th | +5 | 70 | purple demon eyes |
15th | +5 | 75 | Death God Domain |
16th | +5 | 80 | Ability Score Improvement |
17th | +6 | 85 | Indigo silver emerald dragon dance |
18th | +6 | 90 | Hot cold indigo silver |
19th | +6 | 95 | Ability Score Improvement |
20th | +6 | 100 | Blue Sky God's Claw |
Save DC[edit]
Your save DC for Emperor Silver Blue features is 10 + your proficiency bonus + your Intelligence modifier + your Constitution modifier•
Spirit Energy[edit]
Starting at 1st level, you have a Spirit energy equal to 5 times your Emperor Silver Blue level. You can spend your Spirit energy to use any Emperor Silver Blue features you know. You regain all your Spirit Energy with a long rest and only half with a short rest.
imprisonment[edit]
Starting at 1st level, you can spend 1 Spirit energy point to target a creature within 10 feet. The target must make a Strength saving throw. On a failed save, the target is grappled. Grappled targets also suffer the effects of the "Venom" feature. At the end of their turn, the target can make another Strength saving throw to escape.
Venom[edit]
Starting at 1st level, creatures affected by your ability must make a Constitution saving throw. On a failed save, they are paralyzed and take 1d6 poison damage, with the damage increasing by 1d6 per Emperor Silver Blue level, if susscess, creatures aren't paralyzed.
Parasite[edit]
when a target successfully escapes the "imprisonment" feature, Starting at 2 nd level can be used to feature "imprisonment" feature again as a reaction.
Tactical Striker[edit]
Starting at 2 nd level, Your fists are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d6 + your Strength or Dexterity modifier, this damage increases to 1d8 at level 9. In addition, when you make an unarmed strike against a creature within 5 feet of, you can make one unarmed strike as a bonus action.
Spider Web Shackles[edit]
Starting at 3rd level, you can spend 6 Spirit energy points You shoot web to 60 ft a 20 ft redian is web. All creatures in the web must make Dexterity saving throws or become grappled. the target can make another Strength saving throw to escape.
Moving like a shadow[edit]
Starting at 4th level, your movement speed is doubled. your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Extra Attack[edit]
Beginning at the 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to attacking thrice on level 11, and quadruple attacks on level 17.
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Demonic Spider Bones[edit]
Starting at 6th level, you can spend 15 Spirit energy points to summon an 8-legged spider. This grants you the abilities of "Walking Spider," "Attack Slash," and "Devil Spider Armor."
- Walking Spider
you gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The you also gains a climbing speed equal to its walking speed.
- Attack Slash
Starting at 10 th level, you can use the Demonic Spider Bones to make a melee attack range with a 5 ft. This attack deals 8d4 slashing damage.
- Devil Spider Armor
Starting at 11 th level, the Demonic Spider Bones create armor, As long as you are not wearing armor, your AC is equal to 10 + your Dexterity modifier + your Intelligence modifier, you also gain resistance to bludgeoning, slashing, and piercing damage.
Blue Silver Cage[edit]
Starting at 7th level, you can spend 8 Spirit energy points per target to create a vine cage. Targets within 60 feet must make Dexterity saving throws or become grappled. At the end of their turn, Blue Silver Cage have AC 20 + Dexterity modifier, HP 10 + Dexterity modifier * level emperor Silver Blue.
Blue Silver King Spear[edit]
Starting at 9th level, you can spend 10 Spirit energy points to create an Blue Silver King Spear. You can make a ranged attack with a range of 5 ft / 250 ft. On a hit, the target takes 2d6 piercing damage, with the damage increasing by 1d6 per Emperor Silver Blue level.
The true form of the Emerald Sky King.[edit]
Starting at 13th level, you can spend 50 Spirit energy points to call a Silver Blue Emperor within 300 feet of you, allowing you to use your features class within this range. You lose 5 Spirit energy at the start of your turn until this feature is disabled.
Spirit boost[edit]
Starting at 13th level, creatures within the range of The True Form of the Emerald Sky King, You regain Spirit energy points equal to the number of all creatures * 3 per turn.
purple demon eyes[edit]
Your eyes glow purple, allowing you to see their movement. Starting at 14th level, your speed is tripled, when a creature attacks you its attack is disadvantage. you gain the ability of super hearing. You have advantage on all your Wisdom (Perception) checks related to hearing. Thanks to this you can no longer be surprised. Plus, you can hear up to 10 mile away without difficulty, able to discern subtleties and details in sounds as if you were hearing something no more than 100 feet away from you. You can also see up to 10 mile away without difficulty, able to discern even the finest details as if you were looking at something no more than 100 feet away from you. Your attacks now can ignore any resistances or immunities.
Death God Domain[edit]
Starting at level 15, your presence emits a menacing aura that imposes disadvantage on all saving throw, check and attack creatures and grants you advantage on all rolls when you roll a 15 or higher on an Intimidation check.
Indigo silver emerald dragon dance[edit]
you can spend 30 Spirit energy points to release an Indigo Silver Emerald Dragon like spirit, Starting at 17 th level, that deals 10d6 psychic damage to a selected target.
Hot cold indigo silver[edit]
Starting at 18th level, you gain immunity to fire and cold damage, and this immunity extends to your other features.
Blue Sky God's Claw[edit]
Starting at 20th level, you can spend 45 Spirit energy points to unleash the Blue Sky God's Claw attack. This attack ignores physical immunity, the target movements is 0, and imposes disadvantage on all their actions for 1 hour, if creatures is attack must use two action to attack , This effect can be ended with a successful Intelligence saving throw by the end of turn.
Multiclassing[edit]
You cannot Multiclass into or out of the Emperor Silver Blue class.
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