Tank, Medium (5e Equipment)

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Cost: Rare
Weight: 28 tons
Speed: On Road Top speed 250 ft. (25 mph); acceleration 25 ft. (3 mph) per round; Off Road Top speed 100 ft. (10 mph); acceleration 10 ft. (1 mph).
Carrying Capacity: 10 tons
Strength: 24
Dexterity: 10
Constitution: 24

Medium tanks were designed to near the speeds of a light tank with similar armor and weaponry to heavy tanks. Though they ultimately did neither as well as their contemporaries, they eventually became the basis of future main battle tanks. The vehicle has a length of 20 feet, a width of 90.5 ½ feet, a height of 9 feet, and an operational range of 120 miles.

Size: Huge
AC: 20
Hit Points: 500 (damage threshold 15)
Crew and Passengers: 1 driver; 1 commander/machine gunner; 1 main gunner; 1 loader; 1 radio operator

Armaments. Medium tanks are primarily armed with a 75mm cannon or medium autocannon, and a light machine gun for engaging smaller, less heavily armored targets.

Light Field Gun. Ranged Weapon Attack: +8 to hit, range 3,000/10,000 ft., one target. Hit: 83 (15d10) piercing damage. Hit or miss, each creature within 30 feet of the target must make a DC 16 Dexterity saving throw, taking 33 (6d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A light field gun has the loading and Armor Piercing (-5) properties, and it deals double damage against objects. After firing this weapon, the loader must reload this weapon as an action before it can fire again. A medium tank comes with 87 shots for this weapon.

Medium Autocannon. Ranged Weapon Attack: +8 to hit, range 4,000/12,000 ft., one target. Hit: 45 (10d8) piercing damage. This attack has the burst fire and armor piercing (-4) properties. A medium tank comes with 200 shots for this weapon.

Light Machine Gun. +12 to hit, range 80/240 ft., one target. Hit: 14 (4d6) piercing damage. The light machine gun has the burst fire and reload (100 shots) properties. A medium tank comes with 3,000 shots for this weapon.

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