Animated Statue (5e Race)

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Animated Statue[edit]

"ill never forget that day. we were just wandering in the forest, when we came upon a ruin. there was a large, mossy statue standing in the centre, with skeletons wrapped in vines all around its feet. it held a large sword that was draped with vines and moss, then it moved. fast as lightning it slew three of our compatriots, slamming them with what seemed like a thousand pounds of force..." -Unknown diary

Physical Description[edit]

Animated Statues, like animated armor, are pretty self-descriptory, in the fact that they are indeed living statues. they can look like anyone, anything, and they are always weilding a large stone weapon.

History[edit]

no one really knows when the first Animated Statue was made, but they are all large, mysterious, and fast, killing most tresspassers.

Attitudes and Beliefs[edit]

Animated Statues usually have one goal, protect the land reside. a wandering Statue will usually make allies with nature; plants, animals, etc. if a statue leaves its assigned radius of to guard, it will freeze in its place, and teleport back to the centre of its guarded area. if an Animated statue enters a place of high civilization, such as a town, a city, or even a small hut, the statue will go hostile, and kill anyone it sees. only a god or the creator of an animated Statue may dismiss one from its post.

Animated Statue Names[edit]

Animated Statues usually use the name of the person they are modeled after, but some are known to refer to themselves as common names in Primordial.

Animated Statue Names Phyrros, Trigmestus, Thaumiel, Grond, Joan, Calypso, Thalia, Carista

Animated Statue Traits[edit]

An Animated Statue is tall, mighty, and fast. do not attempt to fight one at low levels
Ability Score Increase. Your con score increases by 3. remember, you cannot increase an ability score above 20 using this feature (unless your dm allows a stat to be 21)
Age. Animated Staues cannot die of old age, but can wither away due to weathering. the average age before disintegration is 3,000,000 years.
Alignment. Animated Statues are almost always Lawful, due to their assigned task of guarding, and are almost always neutral, but once in awhile there might be a rampant Statue due to its creators command.
Size. Animated Statues can be anywhere from 6 feet tall to well over 10 feet tall. your size is either Medium or Large.
Speed. Your base walking speed is 60 feet. you cannot swim, and instead sink to the bottom of any body of water. your movement is halved when underwater, and you act as if you were under the effects of the Slow spell.
Tremorsense. you have Tremorsense for 100 ft, and can tell if it is a burrowing creature or a walking creature.
Blindsight. you have Blindsight for 60 ft. anything beyond this radius is unable to be viewed.
Stone Weapon. you have one stone weapon that you cannot remove. the weapon type depends on your subrace below.
Naturally made of stone. you are naturally made of stone, because you are a statue. you cannot wear armor, and instead have a natural AC of 17 + your con modifier.
Construct. you are made of stone, and thus regular healing spells do not work on you. you can be healed by the Mending spell and and Restoration spell. you also do not need to eat, and when you rest, you are fully conscious to all of your surroundings.
Natural Defense. you cannot wear armor, because you are made of stone. your armor class is 17 + your con modifier
Naturespeak. you can naturally speak to plants and animals as if you were under the effects of the Speak With Plants spell and the Speak With Animals spell.
Languages. You can read write Common, Primordial, and one other language that you and your dm agree on.
Subrace. you may choose between one of four Stone Weapon types as a subrace.

Sword[edit]

Stone Sword. you hold a large stone sword in one hand. you may benefit from two weapon fighting as well as two-handed fighting.
Parry. once a turn, you may make an opposing attack roll to parry a melee attack. if your attack roll is less than the attackers roll, the attack hits. if the attack rolls are equal, the attack is successfully blocked. if your roll beats the attackers roll, then you hit the attacker for the regular damage dice minus 1d4.

Axe[edit]

Stone Axe. you have a stone axe. you benefit from two-handed fighting with this weapon, but can only use a one-handed simple weapon with it to benefit from two-weapon fighting. the Axe uses the same damage as a Greataxe.
Relentless. once a battle, you may attack three times in a row with your axe after being hit by an enemy creature.

Hammer[edit]

Stone Hammer. you have a stone warhammer. you benefit from two-handed fighting with this weapon, and cannot use another weapon in adition to it.
Dwarven Rush. with your hammer, you may attack an enemy with a Rush attack. you move in a 10 foot line straight forward and any enemy in that line must make a dexterity saving throw or be knocked prone and take 1d8 bludgeoning damage.

Spear[edit]

Stone Spear. you have a Stone Spear. you benefit from two-handed fighting, and can throw this weapon. the Spear comes back to your hand at the beginning of your next turn.
Piercing Lunge. as an attack, you may extend out your spear to hit an enemy. when you do this, you deal 1d6 piecing damage and the enemy must make a strength saving throw or be stunned for the next turn

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics[edit]

When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I am a calm fighter, and attack quickly to give little suffering
2 (make your own)
3 (make your own)
4 (make your own)
5 (make your own)
6 (make your own) s="even" 7 (make your own)
8 (make your own)
d6 Ideal
1 I believe that civilization is like a poison in the world, and that must be carved from the realm (Evil)
2 I was assigned to guard this land, and I will do so for as long as I live. (Good)
3 (make your own)
4 (make your own)
5 (make your own)
6 (make your own)
d6 Bond
1 I have a close friendship with the animals and plants of the forest I reside in
2 skeletons of those I have slain were raised by a lich with the same ideals as me, and they sometimes visit me
3 (make your own)
4 (make your own)
5 (make your own)
6 (make your own)
d6 Flaw
1 I only speak in chirps like a bird
2 I only speak in growls, like a predator
3 I don't speak, read, or write in the common tongue
4 I only write words in the dirt, I never write on that which was made from a living thing
5 I break all that is civilized, I believe it is like a rot
6 my speech sounds like scraping stone, and it is very slow
5.00
(one vote)

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