Burst Wyvern (5e Creature)

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Burst Wyvern[edit]

Large dragon, any chaotic alignment


Armor Class 15 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 20 ft., fly 80 ft.


STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 11 (+0) 13 (+1) 6 (-2)

Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Draconic
Challenge 9 (5,000 XP)


Keen Sight. The wyvern has advantage on Wisdom (Perception) checks that rely on sight.

Flyby. The wyvern doesn't provoke opportunity attacks when it flies out of an enemy's reach.

ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

REACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Burst wyverns, like their larger counterparts, have very deadly stingers. However, instead of high doses of poison, the burst wyverns use explosive stingers at the end of their long tails that regrow rapidly, as well as darker and harder scales. Its newfound abilities and hardened scales come from a firey core due to being a closer relative to proper dragons, though they cannot use the same breath attacks as their cousins, that can use them to power their abilities to a lesser extent. Setting them further apart from a normal wyvern, they tend to be fairly intelligent and have been known to form pacts with people to act as a companion.


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