Tenno/Warframe (5e Race)
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Tenno[edit]
“ | I am the will, my armor is the hand | ” |
—Tenno |
Physical Description[edit]
https://www.deviantart.com/korezky/art/Tenno-s-cry-660540179 |
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Art by Korezky |
Tenno may look like humans but most of them have large scars or small hand crafted bits of metal somewhere on their body, usually in their face. Their hair and eyes can be odd and unnatural colors, and their eyes still sparkle with the light of the void that touched them.
History[edit]
Tenno were human at some point. While slaves to a rich and powerful race, the Tenno were infected by a vast entity known as The Void and were granted uncontrollable magical powers that both derive from and are part of the void. They learned how to use this void energy to possess suits of armor and more properly channel their newfound powers through them.
Society[edit]
Tenno are solitary creatures, often living with nothing more than maybe a pet. They generally avoid society not out of fear or anger, just because they don’t see a need to. They are known to meet other Tenno and those trusted in their society from time to time usually in secret locations.
Tenno Names[edit]
Tenno either take human names, or give each other names based on acts of valor.
Tenno Traits[edit]
A race of humanoids whose powers hail from the void.
Ability Score Increase. Your Constitution increases by +2. Your Wisdom also increases by 1.
Age. Due to their construction and connection to their abilities, Tenno do not age, and most of the time appear to be young adults.
Alignment. Tenno are usually Lawful.
Size. You were human once, so your size is Medium.
Speed. Your base walking speed is 30 feet when not in armor.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Void Stealth. Tenno gain proficiency in Stealth.
Warframe. You have a biomechanical set of armor to aid you in combat while you sleep. Use the stats for a warforged npc, at DM's discretion.
Second Dream. When sleeping you maintain control of your chosen armor and can control it while you sleep instead of having dreams. You must spend 12 hours to gain the benefits of a long rest instead of 8 when using this feature.
Void Step. After 3rd level, while not in armor, you may use a bonus action to teleport up to 10 feet in any direction. You may do this a number of times equal to your Dexterity modifier before needing to complete a short rest.
Transference. When not in armor your spells are uncontrollable and you have to roll higher than an 18 to hit, even if you wouldn’t normally have to roll to hit. You can use a ritual that takes a short rest but lasts until you switch armor or it is destroyed. The ritual links you to the armor giving the ability to enter any specially made armor in a non physical form. This allows you to cast spells normally. The armor is made out of special metal and is basically it’s own creature. You can teleport to the armor and walk out of it while in combat, but being forced back into the armor when your hit points are reduced to 0. You can only teleport back when not in combat. Your armor being destroyed will not kill you but you will have to make new armor. If your armor is destroyed or not linked you can be killed. When not in armor you lose the use of other Racial Traits and you cannot cast spells from your class.
Languages. You can speak, read and write Common, and the primary language of your captors
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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4′ 5'' | +2d10 | 85 lb. | × (2d4) lb. |
*Height = base height + height modifier |
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