Vengeful Osseran Spirit -1 (5e Creature)

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Osseran Spirit[edit]

Large undead (cursed spirit), lawful evil


Armor Class 18 (natural armor)
Hit Points 187 (22d10 + 66)
Speed 50 ft., fly 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 18 (+4) 14 (+2) 14 (+2)

Saving Throws Str +8, Dex +7, Cha +6
Skills Intimidation +6, Perception +6
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances necrotic
Condition Immunities frightened, charmed By Others
Senses passive Perception 16
Languages
Challenge 12 (8,400 XP)


Osseran Energy. The vengeful spirit has 65 Ethereal Cartilage Points. All of the energy, when used, is unavailable until it takes a long rest.

Not Going Down(1/long rest). When the Vengeful Spirit is reduced to 0 hit points, it may fall to 1 hit point instead.

Cursed Storage The Vengeful spirit has an extra-dimensional space where you may store things. It's master may order the Vengeful Spirit to spend 2 Catheral points to open it's chest, showing all of the items inside of it. The Osseran can then use a bonus action to pick up one of the items inside, making the Vengeful Spirit's chest close immediatly after.

Catheral Strike Whenever the vengeful spirit hits with a melee weapon attack, it can spend an amount of Catheral up to its proficiency bonus (8) to deal Xd10 additional necrotic damage, where X is the amount of Catheral spent.


Regeneration. The Vengeful spirit regains 20 hit points at the beginning of its turns.

Actions The Vengeful spirit has one action and bonus action it can use.

Reactions The Vengeful spirit can use its reactions (1) to do the following; Opportunity Attack, Move (May move up to half its movement speeds), Sacrifice (jumps in the way of an attack to take it)

ACTIONS

Multiattack. The Vengeful spirit can make three claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 8) force damage.

Corrupt Beam(1+ cursed energy). As an action for 3 or more catheral, the vengeful spirit launches a beam of pure Ethereal Cartilaged Energy. All creatures in a 20 foot wide, 120 foot long line originating from the vengful spirit are forced to make a Dexterity saving throw. On a failure, they take 4d12 force damage and are knocked prone, on a success they take half as much damage and are not knocked prone. For every catheral the vengeful spirit spends on this feature, it adds 1d12 to its damage dice. It can spend up to 19 catheral on this action. If she spends an additional action, she can charge up this beam, releasing it upon taking the second action to deal double the damage dice at cost of double the cost. Objects in the area also take damage, double the damage that a creature would take.

Store Creatures. The vengeful spirit can store up to 6 large or lower sized willing or unconscious creatures in a Catheral Energy sac created by the vengeful spirit which is then absorbed by the vengeful spirit so long as they are within 10 ft, and the creatures inside are restrained until they leave the cursed sac, as a bonus action (or reaction to the owner being harmed or about to be harmed) for 2 Catheral for each person, making any attacks that would target them target itself instead. It may drop all creatures as a free action. If the vengeful spirit is dispelled while creatures are stored inside her, the creatures appear on the ground below where the vengeful spirit previously was. The vengeful spirit cannot store unwilling creatures.

Spectral Grasp: The spirit extends its incorporeal form to grapple a creature within 30 feet for 3 Catheral. The target must make a Strength saving throw or be restrained. The Osseran Spirit can maintain this grapple as a bonus action on subsequent turns. For every catheral the vengeful spirit spends on this feature, it adds 5ft to its reach. It can spend up to twice its prof bonus in catheral on this action.

Blighting Whispers: The spirit whispers malevolent words, targeting one creature it can see within 60 feet for 8 Catheral. The target must succeed on a Wisdom saving throw or take 1d10 psychic damage and be frightened until the end of its next turn. On success, they take half damage and arent frightened. For every catheral the vengeful spirit spends on this feature, it adds 1d10 to its damage dice. It can spend up to its prof bonus in catheral on this action.

Bone Shatter (Recharge 5-6): The Osseran Spirit targets a creature it can see within 30 feet for 4 Catheral. The target must make a Constitution saving throw or have its bones weakened. On a failed save, it takes 2d12 necrotic damage and gains vulnerability to piercing damage (magical and non magical) for one minute. On success, they take half damage and gain no vulnerability to piercing damage (magical and non magical). For every 2 catheral the vengeful spirit spends on this feature, it adds 1d12 to its damage dice. It can spend up to x3 its prof bonus in catheral on this action.


This kind of vengeful spirit was created due to a loved one passing while being cursed. It is very strong and aggressive
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