Yiga Blademaster (5e Creature)

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Yiga Blademaster[edit]

Medium humanoid (Hylian), lawful evil


Armor Class 17 (Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed 30ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 14 (+2) 10 (+0) 12 (+1) 16 (+3)

Saving Throws Str +8, Dex +10
Skills Athletics +8, History +4, Intimidation +7, Perception +9, Religion +4, Stealth +10
Condition Immunities Frightened
Senses passive Perception 19
Languages common
Challenge 11 (7,200 XP)


Yigaportation. As a bonus action, Yiga Blademasters may teleport up to 30ft into an unoccupied space they can see. When a Yiga Blademasters falls to 0 HP, they teleport to another location on the same plane that they are familiar with before falling unconscious. This second form of teleportation does not teleport weapons, rupies, or food, but otherwise teleports everything on the Blademaster's person.

Bananas for Bananas. A Yiga Blademaster can detect the presence of bananas within 30ft. via smell if the bananas are not in an airtight container. If the bananas were not most recently touched by a Yiga Clan member, this causes the Yiga Blademaster to have disadvantage on Perception Checks while the bananas are within sight, 30ft. distance, or until a Yiga Clan Member touches the bananas via an object interaction. Yiga Blademasters have advantage on rolls to disarm or steal bananas. It is through their heightened training that Blademasters are not as deeply distracted by bananas as Footsoldiers.

ACTIONS

Multiattack. The Yiga Blademaster makes four melee attacks or two ranged attacks with the Windcleaver.

Windcleaver. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or 30/60ft., one target. Hit: 13 (1d12 + 6) magical slashing damage.

Fissure Trap. (Recharge 5-6) Target Creature within 120ft. the Blademaster can see must make a DC 18 Dexterity save, taking 56 (8d12) bludgeoning damage, but taking half on a sucessful save. The target must also make a DC 18 Constiution Save or be Stunned. Target may use their reaction to automatically avoid all effects of this action if they have a non-magical flight speed, a paraglider, or korok leaf and gains 10ft. of altitude. 10ft of free space must be above the character for this reaction. The target must be within 5ft. of the ground to be a legal target for this action.


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