Kitsune, 8th Variant (5e Race)

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Scales.png This page is of questionable balance. Reason: Free feat, cantrips, free at-wills of even a 2nd level spell once you reach 3rd, along with a high walking speed. Fox also doesn't have a proper linked stat block, and the ASI decrease in strength is pretty much just min-maxing for a non-strength build (this screams spellcaster so strength is negligible).


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Kitsune[edit]

Physical Description[edit]

Kitsune are a race of fey descendant magical foxes with an unusual power. Fur colors take on a wide range of colors, from natural colors such as red, white, black, and brown to more magical, often darker blues, greens, yellows, and oranges. Markings on their belly, muzzle, legs/feet, and tips of tails accent their main fur color, commonly a brighter version. A Kitsune’s birth environment and variant type can hold sway to the color their fur takes on.

A Kitsune may also assume a humanoid appearance, often doing so when interacting with other humanoid races. Kitsune of any age often have trouble hiding their tails and ears, opting to leave them visible as a marker of their race.

Hair color tends to matches their fur color, thickening during the winter months and thinning during the summer.

Eyes cover a large range of colors but commonly match the accent color of their fur.

History[edit]

The Kitsune are a long, fulfilled race of beings that once lived in the Feywilds, villages being found between the kingdoms of the archfeys. Often built around the forest they so deeply cherished, the story and legends of the Kitsune people are written into the ever aging trees themselves. with each passing generation the trees grow taller and so that generations story can begin. This is not to say that their history is not written in books, when one of the sacred story trees falls, the elder of the village is tasked to use the wood to create new books for the story of their people to be recorded in.

Long ago a group of Kitsune sought out the material plane, both to explore and call a new home. Coming to be known as tricksters and adventurers, Kitsune as are prone to be drawn to towns and cities. Anywhere they can learn from travelers and adventures and scratch that trick loving itch. Material plane villages do exist! Deep in forests hidden in the trees and underbrush, these settlements will not be found easily if the residence do not wish to be seen. Those that earn the trust of the local foxes will find themselves in a world of long standing culture and tradition and friends for life.

Being a race originally from the Feywilds, Kitsune are sometimes sought out by evil individuals, their tails filled with power, making for excellent components to spells and potions.

Attitudes and Beliefs[edit]

Kitsune are inherently chaotic, believing that the freedom to act without restrictions is the essence of existence. Cunning and charismatic, they see people as pieces in a game they can manipulate with magic and subtle charms, whether for amusement or to achieve their goals. To them, controlling or deceiving someone is not malice but a demonstration of their superiority and skill. They prefer improvisation over order and believe their actions, however chaotic, bring about necessary change. At their core, their chaos is a way of affirming that life shouldn’t be taken too seriously.

Kitsune Names[edit]

A Kitsune will have at least two names at any time. The first is their true name and can be used to command the kitsune to do anything. Willing to giving over their true name is a symbol of absolute trust. Their second name is a poetic or literal name that describes one of their traits, professions, or simply a cultural name that the kitsune found amusing. Although it's not unheard of to change their name, they tend to keep the first name they choose.

Male: Han, Hiroto, Kirote, Mare, Renar, Kit, Sunny

Female: Fenro, Kimone, Rain, Sinatsu, Renar, Kit, Sunny


Kitsune Traits[edit]

Kitsune are anthropomorphic tricksters foxes originating from the Feywild and wield minor magical abilities.
Ability Score Increase. Your Charisma and Dexterity score increases by +2 and your Strength score decrease by -2.
Age. Kitsune reach adulthood after living for 20 years. The typical human lives to be about 100, but a kitsune lives another 100 years for every tail they possess, a maximum of 1000 years. After becoming enlightened, Kitsune are effectively immortal.
Alignment. As kitsune are natural tricksters, they tend towards gentler forms of chaos.
Size. Kitsune are generally on the smaller side of most humanoids ranging from 4'7 to the tallest being just under 6'. Weight wise kitsune are as light and agile as they look. Your size is Medium.
Speed. Your base walking speed is 35 feet. In fox form, your speed increases to 45 feet.
Darkvision. Thanks to your kitsune heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can discern color in darkness.
Shapechanger. You can transform between fox and human form at will. In combat, this takes an bonus action. Human form can look any way you desire, gender being the same as your chosen gender. Fox form uses the statistics of a fox, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores, when in fox form you can cast speak with animals at will. All your atual equipment magically merges into your new form. If your fox form reaches 0 hit points, you return to your human form, with the same amount of hit points you had before transforming and can only transform again after a short rest.
Freedom of the fox. You can cast cantrips in Fox form. In your humanoid form, you have fox ears, tail(s) and claws that you are proficient and deal 1d6 + your Dexterity mod slashing damage.
Kitsune Guises. Starting at 3rd level, you can cast the disguise self and alter self spell at will. Charisma is your spellcasting ability for this spell. When you use these spells to mimic a specific creature, make a Performance check against a DC equal to 10 + the target’s Charisma modifier. This check determines your ability to analyze and replicate their mannerisms. On a success, you gain advantage on all Deception checks made to act like the target. On a failure, creatures familiar with the target notice inconsistencies and can make active Insight checks against your Deception roll to uncover the disguise.
Kitsune Trickery. Your sly demeanor helps when talking with others and realize their intentions. You gain proficiency in either Persuasion and Deception and You have advantage on checks and saving throws against illusion spells.
Fox Fire. You Know the Dancing Lights and Produce Flame.
Fox Tails. You are born with 1 of your potentially 9 tails and they are an extension of you. The Kitsune's tail is a highly magical part of their body. You can perform the somatic gestures for spells with your tails. If a spell requires a somatic component, the kitsune must have free use of their tails or at least one hand to perform the gestures. Every 3 levels you gain another tail up to level 12, after which every two levels you gain another tail. A kitsune's tails are a symbol of growth and realization for themselves and reflects how powerful they are.
Fey Ancestry. Your creature type is considered to be Fey. You gain one feat of your choice for which you qualify. Also you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Languages. You can speak, read, and write Common, Sylvan and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 02'' ++2d8 75 lb. lb. × (x (1d8) lb.) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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