Glitch (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This lacks the fluff necessary for a race per the race preload.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: In no way is insert code balanced. The ability to possess other creatures is crazy strong without anything else. Add that with ethereal sight and the stupidly high ASI and you have a perfectly broken race. Refer to how official or featured races are written. This needs a significant nerf and tone-down.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Glitchs[edit]

Glitchs are normal creatures that decided to study the world through mathematics instead of magic, finding out that magics is only maths not yet understood, and to understand it they go through the process of ripping themselves from the weave, creating their own Coded Magic.


Glitch Traits[edit]

Glitchs are humans that have crated their own code for the universe, trying to use logic to resolve against anything.
Ability Score Increase. Your Intelligence score increases by 4, and your Dexterity increases by 1. However, your Strength score decreases by 2.
Age. Glitches don't age,they become a law of the universe itself.
Alignment. Glitchs tend to retain the alignment they had in their humanity or be within one factor of their original alignment.
Size. The height of a Glitch varies based on the human original size.
Speed. You have a base walking speed of 30 feet.
Encoded. Your encoded form grants you a host of benefits. Your Armor Class is calculated using your Intelligence instead of your Dexterity. While unarmored your Armor Class is equal to 12 + your Intelligence modifier. You are resistant to nonmagical bludgeoning, piercing and slashing damage. In addition, you may free swap your walking speed for a hover speed equal to your walking speed.
Encoded Sight. A Glitch can see 30 feet into the Ethereal Plane when it is on the Material Plane, and vice versa, due to it having a individual coded weave magic. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Encrypted Intellect. You don't hide as creatures of the dark normally would, through camouflage and silence, but studying the padern of enemy sight. Once per long rest, if you make a Stealth check, you can use your Intelligence in place of your Dexterity.
Calculated Prediction. You can cast the see invisibility spell without material components an amount of times equal to your proficiency modifier. You regain use of this spell via this trait after you finish a long rest.
Insert Code. You gain the ability to hack a humanoid within 5 feet of you. The humanoid must succeed with a Intelligence saving throw (8 + spellcasting ability modifier + Intelligence proficiency) or become hacked, and every turn the humanoid repeats the saving throw. You then disappear, and the target is incapacitatedand loses control of its body. You now control the body but you can't deprive the possessed target of awareness. You retain your alignment, Intelligence and Wisdom scores. You otherwise uses the possessed target's statistics but don't gain access to the target's knowledge. Any damage done to the target is split between you and the host. The possession lasts until the body drops to 0 hit points you end it as a bonus action, or you drop to 0 hit points. When the possession ends, you reappear in an unoccupied space within 5 feet of the body and suffer 1 level of exhuastion. The target is immune to your Possession for 24 hours after succeeding on the saving throw or after the possession ends. You regain use of this trait once you have completed a long rest.
Restless. You don’t need to sleep. Instead, you debbug the code that sustain you, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Languages. You are able to speak, read and write Common and one extra language of your choice.



Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: