Demonify (5e Disease)

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Demonify[edit]

The soul of a demon has been unwillingly sucked inside you. Both souls are now in constant conflict. You may contract this disease/curse by a cursed item, cursed environment or by a spell.

Demonic Transformation[edit]

Your will is strong enough to keep the demon soul at bay, but once engaged in combat, you start losing your grip.

Player must roll for a wisdom saving throw of 15,

If they succeed, they stay in their original form.

But if they fail, they transform into a demon, and have to stay in this form until they roll more a than 18 in a wisdom saving throw (rolling every 5 in-game minutes) or until hit points are depleted. If player reaches 0 hit points as a demon, he becomes normal, but permanently loses 3 hit points.

Demonic Appearance[edit]

When transformed, you gain certain demonic traits, like horns, blood red eyes, long canines, long claws and a light pink skin color.

Character Changes[edit]

While in demon form, you gain the following effects on your stats:

  • +2 Strength
  • -1 Dexterity
  • +1 Constitution
  • -2 Intelligence
  • -2 Wisdom
  • +2 Charisma

You also gain the following effects:

  • Your alignment is now chaotic evil
  • You gain resistance against fire and necrotic damage
  • You gain weakness against radiant damage
  • You have +20 hit points
  • You have +10 speed

Once you transform back into your original form, you lose all of the effects listed above.

Attacks[edit]

You may still use the weapons your are wielding, but have disadvantage. You gain the following attacks and spells:

  • Claws: Melee Weapon Attack, reach 5 ft., one target, Hit: (2d6 + 4) slashing damage.
  • Bite: Melee Weapon Attack, reach 5 ft., one target, Hit: (1d8 + 4) piercing damage.
  • Fireball:
3rd-level evocation
Casting Time: 1 action
Range: 150 feet
Components: V, S
Duration: Instantaneous
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
You may only use this spell once every transformation

Notes[edit]

  • When rolling wisdom saving throw to transform back into your normal state, you roll with your normal wisdom modifier, not with the modifier of the demon form.
  • I have removed the material cost from the fireball spell and have reduced the damage to balance the outcome.
  • This curse/disease can't be cured using spells, it can only be healed with a wish, a god or other celestial being.
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