Demonify (5e Disease)
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Demonify[edit]
The soul of a demon has been unwillingly sucked inside you. Both souls are now in constant conflict. You may contract this disease/curse by a cursed item, cursed environment or by a spell.
Demonic Transformation[edit]
Your will is strong enough to keep the demon soul at bay, but once engaged in combat, you start losing your grip.
Player must roll for a Dexterity saving throw of 10,
If they succeed, they stay in their original form.
But if they fail, they transform into a demon, and have to stay in this form until they roll more a than 18 in a Dexterity saving throw (rolling every 1 in-game minutes) or until hit points are depleted. If player reaches 0 hit points as a demon, he becomes normal, but permanently loses 1 hit points.
Demonic Appearance[edit]
When transformed, you gain certain demonic traits, like horns, blood red eyes, long tail, long canines, long claws and a light pink skin color.
Character Changes[edit]
While in demon form, you gain the following effects on your stats:
- +5 Strength
- -1 Dexterity
- +1 Constitution
- -3 Intelligence
- -3 Wisdom
- +2 Charisma
You also gain the following effects:
- Your alignment is now chaotic evil
- You gain resistance against fire and non magical slashing and bludgeoning damage
- You gain weakness against radiant damage
- You have +25 hit points
- You have +10 speed
Once you transform back into your original form, you lose all of the effects listed above.
Attacks[edit]
You may still use the weapons your are wielding, but have disadvantage. You gain the following attacks and spells:
- Claws x2: Melee Weapon Attack, reach 5 ft., one target, +3 to Hit: (1d6 + LV/2) slashing damage.
- Bite: Melee Weapon Attack, reach 5 ft., one target, +1 to Hit: (1d8 + 4) piercing damage.
- Tail: Melee Weapon Attack, reach 10 ft., one target, +7 to hit (2d4 + LV - 5) bludgeoning damage.
- Fireball:
- 3rd-level evocation
Casting Time: | 1 action |
Range: | 150 feet |
Components: | V, S |
Duration: | Instantaneous |
- A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Notes[edit]
- When rolling Dexterity saving throw to transform back into your normal state, you roll with your normal Dexterity modifier, not with the modifier of the demon form.
- I have removed the material cost from the fireball spell and have reduced the damage to balance the outcome.
- This curse/disease can't be cured using spells, it can only be healed with a wish, a god or other celestial being.
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