Ajin Soldier (5e Creature)

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Ajin Soldier[edit]

Medium humanoid, neutral


Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 11 (+0)

Saving Throws Str +3, Con +3
Skills Acrobatics +3, Athletics +3, Intimidation +2, Survival +2
Proficiency Bonus +2
Senses passive Perception 10
Languages
Challenge 1 (200 XP)


Immortality. The Ajin is reduced to zero hit point and fails there death saves. The Ajins IBM won't allow them to die though. 2 turns later there body is completely regenerated.

Summon IBM An Ajin summons there IBM to fight for them 1/d.Scream All creatures make a dc 17 will check or be paralyzed for 4 rounds

ACTIONS

Action Name.' Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage. Knife: +2 to hit, reach 5 ft., one target. Hit: X (1d4 + 1) slashing.


IBM also seem to have a will of their own and are shown to be quite intelligent. IBM often mimic the 'core' personality of their Ajin. IBM can also mimic their owner's speech. However, there are also cases where IBM are left to their own will due to their Ajin's negligence to control them or failure to do so. One case included a farmer that left their IBM to its own will, and it eventually taught itself things such as farming. If left alone for too long, it will be much harder to control them. When two IBM's heads make contact, the memories of the owners that own them also 'collide', resulting in a brief moment where their respective hosts are able to see a memory from the other owner. During this collision, they also trade their mental states such as fear.

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