Flame Guardian (5e Creature)
Flame Guardian[edit]
Large elemental, neutral Armor Class 14
Proficiency Bonus +4 Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns. Illumination. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage. ACTIONSMultiattack. The elemental makes two touch attacks. Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns Flame Wave Recharge (5-6). the elemental uses both hands a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity 16 saving throw. A creature takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
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A feminine humanoid shape threads through the core of this wild, moving flame. A Flame Guardian is a force of capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders. Water can halt its destructive progress, causing the fire elemental to shrink back, hissing and smoking in pain and rage. it normally only found in plane of fire tough magical casters and beings seem summon it and risk its wrath |
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