Megoi (5e Creature)
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Megoi[edit]
Medium monstrosity (megoi), neutral Armor Class 13 (16 with mage armor)
Saving Throws Con +8, Int +9, Cha +12 Magic Resistance. The megoi has advantage on saving throws against spells and other magical effects. Magic Weapons. The megoi's weapon attacks are magical. Spellcasting. The megoi is a 17th level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The megoi can cast any spell of the appropriate level using its spell slots, and has 4 1st-level slots, 3 2nd-level, 3rd-level, and 4th-level slots, 2 5th-level slots, and 1 slot each of 6th, 7th, 8th, and 9th levels. Regeneration. The megoi regains 10 hit points at the start of its turn. If the megoi takes acid or lightning damage, this trait doesn't function at the start of the megoi's next turn. The megoi dies only if it starts its turn with 0 hit points and doesn't regenerate. ACTIONSQuarterstaff. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands, plus 14 (4d6) force damage. REACTIONSMagic Bolt. In response to entering an antimagic field, the megoi can move out of the field and make the following attack, ignoring the antimagic: Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 12 (1d10 + 7) force damage. |
Megoi are sorcerous beings who live in colonies in mountains, often above cloud level. A megoi colony is built partially into a mountain, but mostly not. In a megoi colony, there are usually a few thousand megoi, who live in that colony and serve greater megoi, who serve the megoi mountain master who rules the colony. Not much is known about megoi, but all know that they serve many hundred lesser megoi lords, and a few greater megoi lords. Mountain masters serve the lords themselves. |
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