Half-Oni, Variant (5e Race)
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Half-Oni[edit]
Physical Description[edit]
An Half-Oni after a ferocious battle |
The half-oni is born from a humanoid and oni that fall in love or when particular wizards experiment with breeding an oni. These half breeds retain the appearance of both their humanoid and oni parent, with many having horns, fang-like tusks, sharp teeth, and/or extremely wild hair. Half-oni's height varies considerably, as some half-oni are tall and thin, while others can be extremely large and bulky. Regardless of a half-oni's appearance, their mixed heritage makes it so they never truly look like a member of their non-oni's parent's race, but they are never as horrifying as their full-blooded oni brethren.
The First Halfbreed[edit]
The half-oni, also known as hanyo (meaning "half-demon"), is a mixture of a human and the oni yōkai either by birth or by unnatural means. The first recordings of an oni hanyo was named Kidōmaru, the son of Shuten Dōji and a human woman. Although part human, Kidōmaru was treated poorly by humans from his village for carrying the blood of a yōkai. When his mother passed away, he went to live with his father, king of the oni up in the mountains. When Kidōmaru’s father was slain by a knight, he tried to avenge his father’s death by killing that man. He concealed himself inside of a cow's corpse, planning to ambush his father’s killer but was outwitted and ultimately defeated.
After this, it was many years until reports of oni-like creatures began being sighted amongst the horrible demon-giants. Many assumed they were simply younger oni, being taught by their parents until rumors spread of people being kidnapped and the smaller oni's actually being full-grown half-onis. Since then, groups of half-oni and oni have been the scourge of civilization. After the humiliation Kidōmaru caused the oni, when a half-oni is born, the oni parent typically tries to take the child away and indoctrinate them into their ways.
Acceptance[edit]
Most half-oni will choose to live with their oni brethren, as other humanoid settlements fear the oni as well as anything that comes from it. These locations may be remote mountains, caves, forgotten islands, or abandoned fortresses. But there are also some who will choose to try to live in human societies and show that they are no harm. Depending on the village some of these half-oni are accepted and treated kindly living in peace with other humans, while some other villages may treat them like abominations and may even try to kill the half-oni in its sleep, as they fear it shall do the same.
Half-Oni Traits[edit]
Half-oni tend to either be troubled or calm and collected souls. The ones that are in between usually don't last long.
Ability Score Increase. Your Constitution score increase by 2.
Age. Half-oni mature at the same rate as humans, but can live for much longer, often reaching 280 years of age.
Alignment. Due to their giant origins, many half-oni tend towards evil.
Size. Half-oni are built like humans but are much more bulky, tall and weigh excessively more anywhere between 200-400 pounds. Your height ranges from 6 to well over 7 feet in height; your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Savage Attacks. Once per turn, when you roll for a melee weapon attack, you can reroll the weapon's damage dice and use either total.
Regeneration. As a bonus action, you can spend one of your hit dice. You roll the hit die and add your Constitution modifier to it. You regain hit points equal to the total, and regrow any severed body parts. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Half-Oni Form. As a bonus action you can switch between a humanoid form which you gained at birth and your true form which is a Half-Oni form. During the Half-Oni form claws and horns grows in your body and your skin change the color (or not, you choose), depending on your subrace descendance. Your claws deals slashing damage equal to 1d6 + your Strength modifier, instead of the normal bludgeoning damage.
Yokai resistance. You have resistance to Poison and Necrotic damage. In addition, you have advantage on saving throws against being poisoned and charmed, and the spell cannot put you to sleep.
Menacing. People tend to get nervous around you. You gain proficiency in the Intimidation skill.
Languages. You can speak, read, and write Common and your choice of either Giant or Infernal.
Subrace. Choose one of the followings descendance:
Red Oni Descendant[edit]
Among the oni, the Aka no Buzoku oni are the most prevalent. Renowned for their formidable stature and resilience, they dwarf their kin in size, boasting skin that boasts a deep crimson hue. These individuals are marked by their ferocity, impulsive nature and lack of focus, often driven by instant gratification, paying little attention to devising strategies or schemes.
Ability Score Increase. Your Strength score is increase by 2.
Martial Training. You are proficient with two martial weapons of your choice and with light armor.
Yokai Fury. When you are reduced to 0 hit points but not immediately killed, you may drop to 1 hit points. You cannot use this feature again until you finish a long rest.
Vengeful Strike. If a creature deals damage to you, your next melee attack made against that creature before the end of your next turn has a +2 bonus damage.
Blue Oni Descendant[edit]
Ao no Buzoku' Oni are known for their unnatural cunning and aptitude for magic. physically unimpressive, and with skin coloring in shades of dark blue. They are usually calculating and meticulous in the pursuit of lofty goals such as power and knowledge.
Ability Score Increase. Your Intelligence score is increase by 2.
Yokai Magic. You can summon the innate magic within you, which grows stronger as you grow in power. You know one cantrip from the necromancy spell list. Upon reaching 3rd, 5th, and 7th level, you respectively learn a 1st, 2nd, and 3rd level spell from that same school of magic once and must finish a long rest before you can cast them again. Intelligence is your spellcasting ability for these spells.
Illusory Trickery. You know the Silent Image spell. You can cast without verbal or somatic components, when you cast the spell with this trait. Once you use this trait, you can't use it again until you finish a long rest.
Yellow Oni Descendant[edit]
The Oni of Ki no Buzoku, known as "Unholy Shadows", are sinister beings intertwined with dark shields. Each step they take is as if they bring with them the aura of the unknown, inspiring both fear and curiosity in those who encounter them. Their actions are guided by the will of their dark deities, and they strive to spread shadow and mystery wherever they go.
Ability Score Increase. Your Wisdom score is increase by 2.
Divine gift. You can call upon the innate magic within you, which grows stronger as your power increases. You know a cantrip from the Cleric spell list. Upon reaching 3rd, 5th, and 7th level, you learn a 1st, 2nd, and 3rd level spell from that same school of magic respectively once, and must finish a long rest before you can cast them again. Wisdom is your spellcasting ability for these spells.
Green Oni Descendant[edit]
The Oni of Midori no Buzoku, also known as the "Clan of the Green Forest", are intrinsically linked to natural forces and the exuberance of the forests. Their skin has shades of deep green, harmonizing with the dense vegetation that surrounds them. These Oni have a deep connection with flora and fauna, being able to camouflage themselves in forests and move with surprising agility. They are guardians of wildlife and protectors of the hidden secrets of the forests, using their abilities to maintain the balance between nature and the dark forces that influence them. Their quiet nature belies a fierce strength when provoked, and they are known to defend their lands with unwavering passion.
Ability Score Increase. Your Strength and Constitution score is increase by 2.
Family Size. Its size is “Large”. You gain a bonus to unarmed damage equal to your Constitution modifier.
Forest Oni. You gain proficiency in Nature and Survival skills.
Orange Oni Descendant[edit]
The members of this clan have an uncanny bond with animals, regarded as the vanguards of nature's equilibrium and the defenders of harmony between the human world and the untamed realm. Their eyes burn with an intense determination, and their very presence strikes fear into the hearts of all who dare to threaten the sanctity of the wild.
Ability Score Increase. Your Constitution and Wisdom score is increase by 1.
Beastmaster's Bond. The Orenji no Buzoku have a natural affinity for creatures of the wild. You have advantage on Animal Handling checks and can communicate with beasts through simple gestures and sounds. Beasts are generally not hostile toward you unless provoked.
Beast's Resilience. You have advantage on saving throws against effects that would cause the frightened condition. Additionally, you can use your reaction to grant yourself or an ally within 30 feet advantage on a saving throw against an effect that would paralyze, restrain, or incapacitate, as you draw upon the primal resilience of the beasts.
Purple Oni Descendant[edit]
The Murasaki no Buzoku clan is seen as the guardians of dream secrets and as interpreters of hidden messages conveyed in people's dreams. His wisdom is shared with those who seek to understand the deep meaning of night visions and the mysteries that inhabit the planes of dreams.
Ability Score Increase. Your Intelligence and Wisdom score is increase by 1.
Dreamweaver's Insight. Members of the Murasaki no Buzoku possess an innate connection to the realm of dreams. You have advantage on Wisdom (Insight) checks to sense the emotions and intentions of others. Additionally, you can use your action to enter a deep meditative state, allowing you to communicate with other creatures through dreams. During this meditation, you can send a message of up to 25 words to a willing creature that you are familiar with, and the creature can respond in kind.
White Oni Descendant[edit]
The Shiro no Buzoku is often associated with foreboding prophecies and shadowy omens. These enigmatic Oni are known for their unsettling ability to manipulate shadows and manipulate illusions, making them formidable tricksters and deceivers.
Ability Score Increase. Your Intelligence and Wisdom score increases by 2 and Charisma score is increase by 1.
Purity of Light. Members of the Shiro no Buzoku are attuned to radiant energy. You have resistance to radiant damage and advantage on saving throws against being blinded.
Spirit Walk. Pale oni are still heavily in tune with the spirit world and can for brief moments step through the boundaries between planes. As an action, you can magically teleport up to 30 feet to an unoccupied space of darkness that you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.
Improved Strike. Instead of 1d6, your unarmed strike while in Half-Oni Form is 1d8 + your Strength or Dexterity modifier.
Superior Hellish Ki. As a rare type of Half-Oni, you have a greater amount of energy. Whenever you count your maximum infernal ki points in the Elemental Oni class, you add your proficiency bonus + your Constitution modifier
Black Oni Descendant[edit]
These Oni bear skin as dark as the deepest abyss, and their eyes gleam with a sinister intensity. Masters of darkness and shadows, the Kuro no Buzoku are skilled assassins and spies, lurking in the obscurity and striking swiftly from the shadows.
Ability Score Increase. Your Strength and Dexterity score increases by 2 and your Constitution score is increase by 1.
Improved Armor. While in Half-Oni Form and if you are not wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. As an action, you can change the color of your skin to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings. You become invisible in darkness while your skin is black.
Magic Eye. You have a third eye in your Half-Oni form that gives you the ability to see through illusions. In addition, you gain advantage in Perception checks.
Improved Strike. Instead of 1d6, your unarmed strike while in Half-Oni Form is 1d8 + your Strength or Dexterity modifier.
Superior Hellish Ki. As a rare type of Half-Oni, you have a greater amount of energy. Whenever you count your maximum infernal ki points in the Elemental Oni class, you add your proficiency bonus + your Constitution modifier.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +3d4 | 200 lb. | × (2d6) lb. |
*Height = base height + height modifier |
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