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Sage Spells[edit]
These are the spells that can be taken by the Sage.
Level 1 At-Will Attack[edit]
Soul Arrow
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Sage Attack 1
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You hurl an arrow of bright blue energy at your foe
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At-Will Arcane, Soul, Implement
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Standard Action
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Ranged 20
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Target: One Creature
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Attack: Wisdom Vs. Will
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Hit: 1d8+ Wisdom modifier soul damage.
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Damage increases to 2d8 at 21st level.
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Fiery Surge
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Sage Attack 1
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You send a surging blast of flame at your target
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At-Will Arcane, Fire, Implement
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Standard Action
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Ranged 10
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Target: One to Three Creatures
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Attack: Wisdom Vs. Reflex
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Hit: 1d4+ Wisdom modifier fire damage, and up to two adjacent creatures take damage equal to your Charisma Modifier.
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Damage increases to 2d4 at 21st level.
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Minor Bead
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Sage Attack 1
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A small sphere of congealed abyssal energy is hurled towards your foe
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At-Will Arcane, Necrotic
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Standard Action
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Ranged 15
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Target: One Creature
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Attack: Wisdom Vs. Fortitude
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Hit: 1d6+ Wisdom modifier necrotic damage, and the target is dazed until the end of your next turn.
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Damage increases to 2d6 at 21st level.
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Level 1 Encounter Attack[edit]
Pillar of Flame
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Sage Attack 1
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You seed a piece of your soul into the nearby ground, causing a pillar of flame to erupt from it
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Encounter Arcane, Fire, Implement, Zone
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Standard Action
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Ranged 5
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Target: One Creature
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Attack: Wisdom Vs. Fortitude
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Hit: 1d12+ Wisdom modifier fire damage, and a Pillar of Flame is created at the target location. The Pillar of Flame deals fire damage equal to your Charisma modifier to any creature occupying that zone for two rounds.
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Sustain Minor: The zone persists.
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Dark Orb
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Sage Attack 1
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A solid black mass of abyssal power is thrown at an enemy, hurling it to the ground
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Encounter Arcane, Necrotic, Implement
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Standard Action
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Ranged 10
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Target: One Creature
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Attack: Wisdom Vs. Reflex
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Hit: 1d10+ Wisdom modifier necrotic damage, and the target is knocked prone.
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Special: This power can be used twice per encounter.
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Level 1 Daily Attack[edit]
Shifting Lights
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Sage Attack 1
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Light Around you shifts upon itself in impossible ways, blinding your foes and concealing you or a nearby ally
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Daily Arcane, Soul, Implement
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Standard Action
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Close Burst 5
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Target: All Enemies in Burst, You or one ally in Burst
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Attack: Wisdom Vs. Will
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Hit: 1d6+ Wisdom modifier soul damage, and the target is blinded (save ends)
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Miss: The concealment effect persists.
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Effect: You or one ally in the burst have total concealment until the end of the target's next turn.
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Soul Ray
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Sage Attack 1
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A spear of blue energy blasts through the foes in front of you.
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Daily Arcane, Soul, Implement
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Standard Action
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Ranged 15
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Target: One to Four Creatures
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Attack: Wisdom Vs. Reflex
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Hit: 1d10+ Wisdom modifier soul damage
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Miss: Half damage
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Level 2 Utility[edit]
At-Will[edit]
Cast Light
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Sage Utility 2
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You call into existence a bright and encompassing light.
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At-Will Arcane
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Standard Action
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20 Squares
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Target: You or one ally
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Effect: The target emits a bright light that lasts 5 rounds, and has a range of 10 squares around the target. You may put out the light as a minor action.
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Sustain Minor: The light persists.
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Special: This spell does not count as a light cantrip.
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Encounter[edit]
Lesser Flash Sweat
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Sage Utility 2
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You begin to sweat profusely, and the liquid congeals and forms a membrane, surrounding your body in a fireproof shield
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Encounter Arcane, Fire
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Standard Action
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Personal
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Effect: You gain resist Fire 5+ Charisma modifier until the end of the turn.
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Level 3 Encounter Attack[edit]
Incinerate
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Sage Attack 3
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You bury a piece of your soul into your enemy, burning them from the inside.
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Encounter Arcane, Fire
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Standard Action
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Ranged 5
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Target: One Creature
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Attack: Wisdom Vs. Fortitude
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Hit: 1d4+ Wisdom modifier fire damage, and the target takes ongoing fire damage equal to your charisma modifier (save ends).
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Abyssal Maw
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Sage Attack 3
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An exhalation of dark magic becomes a maw, ready to maim and hungry for blood
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Encounter Arcane, Necrotic
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Standard Action
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Close Blast 3
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Attack: Wisdom Vs. Fortitude
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Hit: 2d6+ Wisdom modifier necrotic damage, and the target is dazed until the end of the turn.
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Soul Darts
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Sage Attack 3
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From each hand bolts of your own spirit hurl at your foes, detaching pieces of theirs.
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Encounter Arcane, Soul, Implement
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Standard Action
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Ranged 10
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Target: One or two Creatures
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Attack: Wisdom Vs. Reflex
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Hit: 1d10 + Intelligence modifier soul damage, and the target is stunned until the end of your next turn.
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Level 5 Daily Attack[edit]
Fire Orb
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Sage Attack 5
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An explosive orb of flame comprised of your fiery spirit is called into existence and hurled.
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Daily Arcane, Fire, Implement
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Standard Action
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Area Burst 2 within 10 squares
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Target: Each enemy in burst
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Attack: Wisdom Vs. Reflex
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Hit: 2d10+ Wisdom modifier fire damage, and targets take additional fire damage equal to your charisma modifier.
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Miss: Half damage.
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Abyssal Shard
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Sage Attack 5
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An explosive but dormant piece of dark magic is embedded into your foe, which then explodes, raining shadow on the battlefield.
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Daily Arcane, Necrotic, Implement
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Standard Action
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Ranged 10
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Primary Target: One Creature
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Attack: Wisdom Vs. Will
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Hit: You daze the target. (save ends)
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Secondary Target: Each creature in burst
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Secondary Attack: Intelligence Vs. Will.
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Hit: 1d8+ Intelligence modifier necrotic damage.
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Effect: The primary target takes Wisdom+Intelligence modifier necrotic damage. Make a secondary attack that is an area burst 1 centered on the primary target.
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Homing Soul Arrow
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Sage Attack 5
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You send out and ostracize a piece of your soul. The piece, longing for reunion with the spirit, hurls itself at your target, ignoring whatever efforts that target made to hide itself.
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Daily Arcane, Soul, Implement
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Standard Action
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Ranged 15
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Target: One Creature
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Attack: Wisdom Vs. Reflex, This attack ignores all forms of concealment..
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Hit: 1d12+ Wisdom modifier soul damage, and the target is dazed (save ends).
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Miss: Half damage.
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Level 6 Utility[edit]
Encounter[edit]
Hidden Body
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Sage Utility 6
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Your spirit envelopes your skin, obfuscating the light around you.
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Encounter Arcane, Illusion
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Standard Action
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Personal
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Effect: You gain minor concealment until the end of your next turn. You do not break concealment by attacking or moving.
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Sustain Minor: Your concealment persists.
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Iron Flesh
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Sage Utility 6
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The Spirit turns the body to Iron, weighing you down but providing excellent defense.
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Encounter Arcane
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Minor Action
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Personal
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Effect: You are slowed and gain a bonus to Fortitude and AC and a penalty to Reflex equal to your wisdom modifier+charisma modifier. You may end this effect as a minor action.
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Antimagic Field
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Sage Utility 6
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Ravenous crackling bolts of your soul surround you, consuming any attempt at major magic.
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Daily Arcane, Zone
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Standard Action
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Personal
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Effect: An Antimagic Field zone five squares by five squares is created. It centers on and moves with you. Anyone in the zone (yourself included) cannot use encounter or daily powers with the Arcane, Divine, Primal, or Psionic keywords without making a saving throw enhanced by their wisdom modifier, which is opposed by your own d20 wisdom roll. If the saving throw roll is lower, the power fails and is not used, if your roll is lower, the power resolves as normal. The zone can be ended as a minor action.
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Level 7 Encounter Attack[edit]
Crystal Soul Arrow
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Sage Attack 7
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You send hardened pieces of your soul, condensed into sharp blue crystal, at your enemy.
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Encounter Arcane, Soul, Implement
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Standard Action
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Ranged 20
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Target: One Creature
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Attack: Wisdom Vs. Reflex
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Hit: 3d6+ Wisdom modifier soul damage, and the target is dazed until the end of your next turn.
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Bead Storm
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Sage Attack 7
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Spheres of dark energy are sent in a swarm, surrounding your targets and buffeting them.
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Encounter Arcane, Necrotic, Implement
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Standard Action
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Area Burst 1 within 10 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Reflex
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Hit: 1d8 + Wisdom modifier necrotic damage, and the target takes a penalty to attack rolls equal to your intelligence modifier until the end of your next turn.
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Whirlwind Combustion
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Sage Attack 7
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You surround yourself with a maelstrom of flame carried by immense winds.
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Encounter Arcane, Fire, Implement
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Standard Action
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Close Burst 2
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Attack: Wisdom Vs. Fortitude
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Hit: 2d6 + Wisdom and charisma modifier fire damage, and you knock the target prone.
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Level 9 Daily Attack[edit]
Chaos Flames
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Sage Attack 9
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You set aflame a piece of raw soul, hurl it at an enemy, and watch as the intense flames melt that enemy into slag.
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Daily Arcane, Fire, Implement
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Standard Action
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Area Burst 1 within 5 squares
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Target: Each creature in burst
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Attack: Wisdom Vs. Fortitude
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Hit: 2d4+ Wisdom modifier fire damage. If the target moves before the end of your next turn, it takes ongoing fire damage equal to your charisma modifier.
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Soul Spear
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Sage Attack 9
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A terrifying lance of blue lightning runs through your enemies like skewered meat.
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Daily Arcane, Soul, Implement
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Standard Action
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Ranged 15
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Target: One or two Creatures
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Attack: Wisdom Vs. Reflex
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Hit: 2d10 + Intelligence modifier soul damage, and the target is dazed (save ends).
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Miss: Half damage, and the target is dazed (save ends).
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Pursuer
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Sage Attack 9
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You ostracize and corrupt a piece of your soul and send it out. The soul congeals into an Abyssal pursuer, an orb of darkness that constantly looks for other souls to join.
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Daily Arcane, Necrotic, Implement, Conjuration
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Standard Action
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Ranged 10
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Target: One creature within 5 squares of the pursuer
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Attack: Wisdom Vs. Will
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Hit: 1d6+ Wisdom and intelligence modifier necrotic damage.
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Effect: You conjure an abyssal pursuer in an unoccupied square within range, and it attacks. As a move action, you can move the pursuer to a new target within range. The pursuer lasts until the end of your next turn.
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Sustain Minor: When you sustain the Pursuer, it attacks again.
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Level 10 Utility[edit]
Soul Rift
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Sage Utility 10
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You open a rift in the souls of two like minded people, allowing others to cross distances between them.
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Daily Arcane, Teleportation
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Minor Action
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Ranged 15
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Target: Two allies within range
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Effect: You create a soul rift between the two target players that lasts until the end of your next turn. Any creature except those two players that becomes adjacent to one of the target allies can move to the other target ally as if it were adjacent to that square. A creature cannot pass through the rift if all adjacent squares are occupied by other creatures.
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Sustain Minor: The rift persists.
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Demonskin
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Sage Utility 10
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You corrupt with abyssal power your own soul or that of another, causing drastic changes to the body it inhabits.
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Daily Arcane
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Minor Action
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Ranged 10
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Target: You or one creature
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Effect: Against a particular damage type chosen by you, the target gains resistance equal to your level + your Wisdom modifier until the end of the encounter or for 5 minutes. Choose the damage type from the following list: acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, soul, or thunder.
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Level 13 Encounter Attack[edit]
Level 15 Daily Attack[edit]
Level 16 Utility[edit]
At-Will[edit]
Encounter[edit]
Level 17 Encounter Attack[edit]
Level 19 Daily Attack[edit]
Level 22 Utility[edit]
At-Will[edit]
Encounter[edit]
Level 23 Encounter Attack[edit]
Level 25 Daily Attack[edit]
Level 27 Encounter Attack[edit]
Level 29 Daily Attack[edit]
All These lists are organized alphabetically