Higher Human (5e Subrace)
Human Subrace - Witch(Higher Human)[edit]
"Lightning's are jumping between silver-eyed girl and golden-haired boy, during cosmic nights."
Note: The strength of this subrace is geared toward playing in either a challenging or unreliable company when it comes to character development, and is more for fun. This subrace is just a "joke race" not intended for regular games
History and Society[edit]
According to legends, witches are a descendant of an ancient people who lived in harmony with nature and had great magic, but their group was divided by the Dragon Gods' conflict. The goddess of elements was worshiped by a group of warriors who had lost her name.. The goddess rewarded them with the ability to control lightning and shield them from the scorching heat in exchange for their devotion. A group of individuals hid themselves high up in the mountains and venerated a high god whose name they endeavored to remember.. but it escaped them.. Witches were not particularly fond of worshipping. They pledged eternal service to many entities, but always remained with themselves, resulting in nothing being lost.. It is futile to deprive them when they've surreptitiously interlaced their fingers behind their backs. Despite their strength, happiness and faith.. still there was much horror caused by them... Witches are known for their ability to absorb the youth and life force of other creatures, which is one of their most terrible powers. Their powers were maintained by this, allowing them to live for centuries. The witches became increasingly dependent on this practice with each generation, eventually turning into cruel soul hunters. The witches became increasingly dependent on this practice with each generation, eventually turning into cruel soul hunters. They had no intention of living eternity confined to painful old bodies. They searched for ways to rejuvenate and live a beautiful life forever!
Physical Description[edit]
The appearance of Witches can range from slender face features with snow-white skin to deceased, old Witches who lack the ability to properly eat. Frequently, they are either thin and undefined, or their appearance is severely distorted, and there may be no flesh at all The color of their eyes often matches their magic, and their hair often sparkles with cold silver or sandy gold. It is believed that witches possess either green eyes with dark specks on their iris or rare combinations. It's possible for them to have different colors (heterochromia) or a pronounced black rim around the iris. Witches can be of different genders
Ability Score Increase. Your Strength, Intelligence and Wisdomscore increases by 3, maximum is still 20.
Manicured nails. Because of the vast streams of magic running through their fingers and their claws becoming natural sources of magical focus, witches often choose not to cut their nails. Due to the constant use of magic, their nails become rough and sharp, which increases their likelihood of clinging to their next victim. Catching the target is always easy for you (you always have an advantage in rolls), but it always fails to come out (there's always a problem in rolls). If you hit with them, you deal 1d4 magical slashing damage overcoming all resistance.
Restoration of youth. Living creatures' youth can be taken away and Your own live can be extended by killing them(using action and locate close to you, no more then 5 feet. each witch at this moment has her own method of absorption). The younger the "prey" the longer you live. The race only lived for one fifth of its total lifespan, then you will gain +5 years. The living quarter of the total life span of a race, you will gain +3 years. The living third, for you +3 months. The living half/ +1 day. Nothing will be given to you for the rest of the "prey" life.
Eldritch bewitching undercurrent. Your veins are filled with a powerful force that is always responsive to your desires and emotions. Release this force from your control to give it free rein, but watch out! The storm has no master! With just your fingertips, you can unleash streams of lightning(line that is 30 feet long and 10 feet wide) that cause 3d6 lightning damage(if it will be successful, and their color depends on you). If you miss, you will receive all the damage you deal as necrotic damage, and these lightnings have the potential to cause harm to either yourself or your allies. Your magic changes and strengthens as you gain strengths, at 5th level you deal 4d12 damage, 11th level - 5d18, 17th - 6d24. But starting at level 5 you can use your powers three times a day, starting at level 11 twice, and starting at level 17 only once a day. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it. You regain the ability to do so when you finish a long rest.
Seems like old hat for you now. Witches often live in cold ice peaks or hot deserts, which is why they are already accustomed to extreme heat or cold. you are less affected by them. If asked to make a check that would determine if you become exhausted as a result of traveling through freezing, cold or in heat, fire terrain, you roll with advantage. Additionally, you suffer no speed penalties when moving through difficult terrain in a continental, polar region, dry or in flames, and you can change spell damage, damage from natural weapons or any damage from fire to cold and vice versa.
Touched person. Any Witch has her own background and abilities often intertwined with the story of becoming a witch. you can get any two Feats("Regardless of the character's level")
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 10'' | +2d8 | 150 lb. | × (2d6) lb. |
*Height = base height + height modifier |
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