Scaramouche (5e Creature)
Scaramouche[edit]
Medium construct, lawful evil Armor Class 25
Saving Throws Dex +14, Cha +16 Magic Weapons and Items. Scaramouche's flute and weapons are magical. Robotic Head. As long as his head remains intact, Scaramouche cannot be killed, even if his Hit Points become 0. While he is just a head, Scaramouche can still cast spells but can only take the Dodge or Metal Song actions. Additionally, his movement speed becomes 20 feet. Legendary Resistance (3/Day). If Scaramouche fails a saving throw, he can choose to succeed instead. Spellcasting. Scaramouche is a 16th Level spellcaster. His spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). He can cast spells using his magic flute or his singing voice as a spellcasting focus and has the following spells prepared: Cantrips (at will): magic stone, mold earth * requires no material components ACTIONSMultiattack. Scaramouche makes two attacks with his Scimitar or his Two-Pronged Dagger. Metal Song. Scaramouche uses a bonus action to sing a song, allowing his scimitar to fly through the air under his control. The scimitar makes a melee attack against a target creature within 60 feet of Scaramouche then flies back to him. Two-Pronged Dagger. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 8) piercing damage. If a non-magical metal weapon or object makes contact with the Two-Pronged Dagger, it begins to vibrate uncontrollably. After one round, the weapon or object explodes, dealing 28 (4d10 + 6) force damage to any creature within 5 feet of the object at the time of its explosion. The creature must then make a DC 18 Constitution saving throw or be pushed back 40 feet and become deafened. The creature is pushed back 20 feet and does not become deafened on a successful save. Scimitar. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 8) piercing damage. BONUS ACTIONSNimble Movement. Scaramouche takes the Disengage or Dodge action.
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Scaramouche, otherwise known by his preferred title Scaramouche the Merciless, is a witty and facetious robot who is just as talented of a musician as he is an assassin. He is considered the most favored assassin under Aku, the lord of darkness. When talking to other creatures, he has a habit of calling people "babe" or "baby" and singing short tunes between sentences. While he may seem silly and careless at first glance, he is an extremely deadly fighter. Both his voice and his flute have magical properties, allowing him to mold the earth and create large stone golems through song. He is also capable of bending metal, allowing him to attack from far distances. Even when combat moves a little too close to him, his swordsmanship is top notch and he is able to nimbly dodge almost every attack that comes his way. Autonomous Head. As a robot, Scaramouche can survive the destruction of his body so long as his head remains intact. While his mobility and offensive options are greatly reduced in this state, he can still speak and move under his own power, making his way back to his master's side for repairs. Those who think they have bested him are often rudely surprised when the assassin reappears days or weeks later with his body restored to working order. |
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