Elite Goblin (5e Creature)

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Elite Goblin[edit]

Small humanoid (goblinoid), lawful evil

Armor Class 21 (studded leather, shield)
Hit Points 110 (20d6 + 40)
Speed 35 ft.

14 (+2) 24 (+7) 14 (+2) 10 (+0) 12 (+1) 12 (+1)

Saving Throws Dex +12
Skills Animal Handling +6, Athletics +7, Deception +6, Perception +6, Sleight of Hand +17, Stealth +17
Proficiency Bonus +5
Senses darkvision 60 ft., passive Perception 16
Languages Common, Goblin
Challenge 16 (15,000 XP)


Multiattack. The goblin makes five attacks.

Shortsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piering damage.

Shortbow. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 7) piercing damage.


Nimble Escape. The goblin takes the Disengage or Hide action.


Goblin Tactics. When the goblin is targeted by an attack, it causes a creature within 5 feet of it other than the attacker to become the target of the attack instead.

Elite goblin warriors are entrusted with vital missions by their hobgoblin leaders. The elite goblin leads a squad of lesser goblins and treats them as disposable minions.

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