Mr.M (5e Creature)
Mr.M[edit]
Medium humanoid (human), lawful good Armor Class 17 (leather armor)
Saving Throws Str +16 Fast Feet. Mr.M can make a dash action as a free action instead of an action Brotherly Rivalry. If Mr.M is in combat with Mr.L, all attacks that Mr.M makes against Mr.L do double damage, and he can hit him with any attack, regardless of damage immunities, and Mr.M can hit Fireball with no save against Mr.L, AND Mack Punch does 96 (8d20 + 16) damage plus the double damage bonus for attacks. ACTIONSStomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 38 (6d10 + 8) Bludgeoning damage. Fireball. Mr.M can cast Fireball, regardless of components needed. the DC for the spell is 19. Spin Attack. Melee Weapon Attack: +8 to hit, reach 10 ft. sphere, any target in range. Hit: 26 (3d12 + 8) Slashing damage. Mach Punch. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 48 (8d10 + 8) Bludgeoning damage. REACTIONSParry When Mr.M is hit with an attack before his next turn, he takes no damage, and deals the damage dealt plus 2d20 in bludgeoning damage. LEGENDARY ACTIONSThe Mr.M can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Mr.M regains spent legendary actions at the start of its turn. Multiattack. Mr.M makes 2 Spin Attacks, and 1 Mach punch attack. |
Mr.M is the brother of Mr.L. he when in a lava hot springs accidentally knocked Mr.L into lava, killing him. Mr.M is a kind man, but lives with the grief of his lost brother. he will follow anyone who says they want to defeat Mr.L, and without Mr.M, none will be able to defeat Mr.L. |
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