Epic Magic (10th+ Level Magic) (5e Variant Rule)
Using Epic Magic[edit]
In ancient time of the world of D&D there were no limits for what magic could do. But then Mystra, the goddess of magic after Mystryl was forced to sacrifice herself to save the weave from Karsus' foolishness, decided that such magic was too powerful, reducing the strength of spells an individual could cast to 9th level. Due to the impossibility for a mortal to have 10th level or higher spell slots, there must be a number of secondary casters, each using a 9th level spell slot, to cast it as shown in the Casters. In adition to the secondary casters there are also the main caster who is the person actually casting the spell. This person chooses the targets of the spell and any other choice that must be made to cast the spell and could actually make a spell target some of the secondary casters even if they did not agree to. If a spell requires concentration its only the primary caster who must maintain concentration. Immediately after casting a 10th level or higher spell, all casters must make a DC (10+spell level) Constitution save or suffer from 1 level of exhaustion.
Level of Spell | Number of Secondary Casters |
---|---|
10th | 1-5 |
11th | 6-10 |
12th | 11-20 |
10th Level Spells[edit]
Spell | School | Casters | Summary |
---|---|---|---|
Ambush | conjuration | 1 | Creates an army of unkillable archers. |
Antimagic | Enchantment | 5 | Cancel all magic around you. |
Archspire | Conjuration | 3 | You conjure forth a magniloquent structure, a testament to your magic |
Astral Resonance | Divination | 1 | |
Atomic Halt | Transmutation | 3 | |
Binding | Abjuration | 2 | |
Blood Moon | Transmutation | 6 | |
Bubble | Evocation | 3 | You create a protective sphere over a city |
Curse of Death | Necromancy | 1 | Target creature must choose other creature to die. |
Divine's Sight | Divination | 2 | |
Doom | Necromancy | 3 | Honsetly DOOM!!! |
Everlasting Winter | Necromancy | 7 | You conjure ever perpetual cold |
Fruit of the Tree | Necromancy | 6 | |
Gravitational Annihilation | Evocation | 3 | Creates a line of distorted gravitational energy, causing catastrophic damage to everything |
Greater Patronage | Enchantment | 1 | Whether by great arcane potential or celestial ascent, some creatures with sufficient magical potential can share that power with willing subjects. |
Infuse Magic | Abjuration | 1 | up to 10 creatures within 60 feet gain 5 lvl 5 spell slots |
Kill | Evocation | 3 | You kill a creature. |
Permanent Shapechange | Transmutation | 2 | This spell works like the Shapechange spell, but never ends. |
Proctiv's Move Mountain | Transmutation | 3 | You gain the power to move mountains |
Prophets of Annihilation | Transmutation | 4 | You cast this spell across the planes. |
Stop | Enchantment | 3+ | You temporarily stop the time for some creatures |
Summon Elemental Spirits | Conjuration | 2 | You summon elemental spirits. |
Summon Minor Creature Army | Conjuration | You summon an army of small creatures | |
Supernova | Evocation | 1000 or 1 god | A blast of such despair that it can send destruction even into other dimensions. |
Tectonic Transmutation | Transmutation | 3 | use this spell to move villages, kingdoms and even small continents short distances. |
True Summoning | Conjuration | 3 | Bring your favorite deity to the material plane! (Some restrictions apply.) Why worship the gods at a pathetic shrine when you can praise them face to face! You and two friends (of level 20 or higher) can pull a divine figure into the plane of existence of your choice. The possibilities are endless! |
Whirlpool | Evocation | 1 | A spell that creates a whirlpool to suck them in. |
Worldtree | Conjuration | At least 2 | You conjure a tree that connects to the planes
|
11th Level Spells[edit]
Spell | School | Casters | Summary |
---|---|---|---|
Alter History | Transmutation | 10 | This spell allows the caster to change events within the last 500,000 years to achieve a goal pertaining to a singular, widespread, and persistent change you desire to manifest on the modern era. |
Bind To Slavery | Enchantment | 4+ | You bind the targets to slavery. |
Blood of Mirrors | Transmutation | 10 3 of which must be changelings | |
Create Mythallar | Abjuration | At least 2 | You conjure a ball of pure magic |
Dimension Gate | Conjuration | 7 | Make teleportation to and from your favorite cities even easier with the power of ripping open the space-time continuum. |
Dragon Rein | Enchantment | 7 | Enchant a saddle so you can ride a dragon |
Fuse | Transmutation | 3 per creature targeted | |
Immortallity | Necromancy | 15 | Foul magic makes you immortal for as long as you keep sacrificing to it. |
Lavastream | Conjuration | 8+ | You summon a stream of lava that you control |
Mass Power Word Heal | Evocation | 7 | Creatures you choose heal. |
Mass Power Word Kill | necromancy | 7 | Creatures in your area die instantly. |
Orcans Eye | Evocation | 6 | You create a storm that destroys things or your choice |
Power Word Death | Enchantment | ||
Wormhole | Conjuration | 8 | |
Wrath of the Ancients | Evocation | 10 | Burning amber in the ashes of the largest volcano, you bring about an extinction event of your choosing.
|
12th Level Spells[edit]
Spell | School | Casters | Summary |
---|---|---|---|
Ascension | Transmutation | 20 (Clerics at least LV.10) | become a God |
Extreme Wish | Evocation | 100 | Get what you want when you want it |
Karsus' avatar | Transmutation | 16 | You choose a god, and become an avatar of that god temporarily. |
Personal Plane | Conjuration | ||
Planespark | Evocation | 100 | Gives the primary caster of the spell the ability to Planeswalk at will, and the ability to manipulate mana to create an artificial plane. |
True Binding | Abjuration | at least 9 | You banishing any powerful being from whence they came |
True Time Stop | Transmutation | 20 | Stop the time of an entire plane, with the main caster free to do any action
|
Back to Main Page → 5e Homebrew → Rules